Este artigo apresenta o “Atelier Digital”, uma proposta diferenciada de acesso à tecnologia para terceira idade, que expressa a integração entre o “criar” e o “descobrir” percebendo a arte como a universalidade do saber. Tem como proposta... more
What Lead to the Successful Mobile Phone Game? – Story of birds who cannot fly but they have enough angriness Abstract: This article will consist of analyzing some factors which are the most important for the successful mobile phone game.... more
This study sought to determine if certain personalities and uses are associated with various fonts. Using an online survey, participants rated the personality of 20 fonts using 15 adjective pairs. In addition, participants viewed the same... more
Para que a aprendizagem seja efetiva e atraente para as gerações atuais, são necessários recursos interativos e engajadores semelhantes aos que os estudantes estão familiarizados em suas rotinas, fazendo com estes se interessem pelos... more
A case study on political memes in a special issue dedicated to "meme aesthetics"
Schön's model of design as a reflective conversation with the situation is one of the most important models in design research, but it is not often criticized. This paper questions Schön's vision of values by contrasting it with Dewey's... more
While the casual game market is expanding, there are increasingly few research projects and explorations about the definition of this game style. Existing definitions are contradictory and some areas, like casual game design practice,... more
Mobile phones have been game-enabled since 1997. However, it seems that mobile phone games are only taking off now, in the 2010s. With mobile phones and, specially, smartphones, reaching critical mass games, in their mobile form are... more
The global diffusion of mobile devices-smartphones and tablets-has fundamentally changed the way consumers interact with brands and viceversa, how companies are using marketing strategies to position their products and services. On an... more
F or decades, the game industry has been dominated, if only in terms of revenue and mindshare, by a tandem of globally operating game publishers and game console platform holders. Historically, these two small groups of industrial actors,... more
The goal of this article is to add a complementary perspective to the study of social network sites by surveying how the political economy of social media platforms relates to the structure of free-to-play games in their commodity form.... more
Earth Girl: The Natural Disaster Fighter is an edutainment digital game featuring a girl who can save her family and friends from natural hazards. The scenario and game play are inspired by the challenges faced by communities living in... more
Cet article se concentre sur les séries originales destinées à un public adolescent conçues pour la plateforme Club Illico de Vidéotron. Pour ce faire, l’article propose une analyse textuelle des séries originales L’Académie (2017-2020)... more
The article describes some of the rhetorical strategies and traces of reception around Féminin/Féminin, a series whose first season was delivered on the community site Lez Spread the Word (LSTW) and whose second season was initially... more
Playing casual games is a wildly popular activity on smartphones. However, designing casual games is done by a smaller group of people, usually on desktop computers, using professional development tools. Our goal is to bring these... more
We introduce rapid game jams, a style of game jam that takes only 1-2 hours and is focused on design experimentation rather than on programming and technical implementation. To support that kind of rapid game-design experimentation, we... more
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or... more
Many location-based games have a multiplayer aspect; however, this is typically inconsequential to the actual gameplay, which is usually geared toward a single-player experience. Thus, we present Fit to Draw, a multiplayer location-based... more
Slot machine wins and losses have distinctive, measurable, physiological effects on players. The contributing factors to these effects remain under-explored. We believe that sound is one of these key contributing factors. Sound plays an... more
Para que a aprendizagem seja efetiva e atraente para as gerações atuais, são necessários recursos interativos e engajadores semelhantes aos que os estudantes estão familiarizados em suas rotinas, fazendo com estes se interessem pelos... more
Many location-based games have a multiplayer aspect; however, this is typically inconsequential to the actual gameplay, which is usually geared toward a single-player experience. Thus, we present Fit to Draw, a multiplayer location-based... more
Losses disguised as wins (LDWs) appear to reinforce gambling persistence. However, little research has examined this phenomenon with real gamblers in natural gambling settings. We aimed to examine the relationship between within-session... more
The social dimensions can take many forms in games and play cultures. The phenomenon of social network games, especially the historical evolution of Facebook games, provides an interesting opportunity to explore of the social aspects of... more
Loading…'s first theme issue invites a first-pass at theorizing and starting to come to terms with the change in controllers currently revolutionizing input devices used to play digital games. In the call for papers, we asked for... more
We encounter questions concerning other senses of place within contemporary media environments through an examination of mobile and locative media in a classic social practice: gaming. Mobile Gaming has become widespread with the rapid... more
The term "alt-right" entered mainstream discourse for first time during the 2016 U.S. presidential election. It describes a loosely connected and illdefined "collection of internet-based radicals," 2 who share some beliefs, including... more
imprisonment and the death penalty, the dark legacy of childhood abuse as well punishment as a flawed form of social control. From a technical standpoint, the book's strengths are its accessible and fluid writing style, generous use of... more
Doctor of PhilosophyCurriculum and Instruction ProgramsBradley BurenheideThe primary purpose of this focus group study was to explore how learning occurs during iterative experiences within a singular games-based environment. Using... more
A educação, que se pretende democrática, precisa atender a todos os educandos. Para apoiar este processo de inclusão, considerando a utilização de Ambientes Virtuais de Ensino e Aprendizagem (AVEA), diferentes diretrizes de acessibilidade... more
This paper presents a study on urban data crowdsourcing driven by Geo-Zombie, a multimedia mobile application we designed and developed to engage pedestrians in taking note of urban architectural impediments and facilities by documenting... more
This paper starts by reporting the findings of a survey of Portuguese university students concerning their game habits and preferences. An online questionnaire was developed and 1101 answers were collected, 626 were mobile game players.... more
The content of games is an understudied area in social scientific research about video games. The purpose of the present study is to contribute to the understanding of the portrayal of gender and race in games. Previous research on game... more
The content of games is an understudied area in social scientific research about video games. The purpose of the present study is to contribute to the understanding of the portrayal of gender and race in games. Previous research on game... more
Earth Girl: The Natural Disaster Fighter is an edutainment digital game featuring a girl who can save her family and friends from natural hazards. The scenario and game play are inspired by the challenges faced by communities living in... more
Ce document a été généré automatiquement le 26 novembre 2021. La revue Sciences du jeu est mise à disposition selon les termes de la Licence Creative Commons Attribution-Pas d'Utilisation Commerciale-Pas de Modification 4.0 International.
P. Deshayes & V. Gautheron-Small Computers Play Mankala. In this study of awele no optimal strategy could be defined-which keeps the game interesting. However a number of 'advantageous attitudes' were defined as statistically preferable... more
La présente étude est une compilation des travaux réalisés par l’auteur dans le cadre d’un ouvrage consacré au jeu Elden Ring. Des différends avec l’éditeur en charge de l’ouvrage ont amenés l’auteur à être déchargé dudit projet. Le... more
T he hugely successful mobile game Angry Birds , and subsequent franchise built around it by Finnish company Rovio, is synonymous with the new and growing market of app-based games played on smartphones and tablets. These are often... more
The increasing necessity of engaging in social interaction through online commercial providers such as Facebook, alongside the ability of providers to extract, aggregate, analyse and commercialise the data and metadata such activities... more
Social games-games that operate within social network sites (SNS) and draw on a user's social graph-are a rapidly growing phenomena. According to AppData's facebook applications report,
Not unlike the video game industry, which has grown exponentially over the past three decades and is expected to generate worldwide revenues exceeding $300 billion five years from now, the academic study of video games has developed... more
The social and cultural phenomena related to Internet gaming have received their fair share of attention, particularly through numerous studies of massively multiplayer online role-playing games (MMORPGs). Also mobile games have their own... more
As use of Internet from broadband-enabled mobile devices is becoming more common, studying the particular characteristics of mobile usage gains new importance. This paper discusses the role of services like Flickr and Facebook from the... more
Resumo. Vivemos hoje um momento em que se explora cada vez mais o consumismo excessivo e em que muitas pessoas gastam mais do que ganham, vivendo em um constante endividamento. A educação financeira se mostra extremamente necessária desde... more