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Call of Duty

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lightbulbAbout this topic
Call of Duty is a series of first-person shooter video games that focuses on military warfare, featuring both single-player campaigns and multiplayer modes. The franchise is known for its realistic graphics, immersive gameplay, and historical and contemporary military settings, influencing the gaming industry and popular culture since its inception in 2003.
lightbulbAbout this topic
Call of Duty is a series of first-person shooter video games that focuses on military warfare, featuring both single-player campaigns and multiplayer modes. The franchise is known for its realistic graphics, immersive gameplay, and historical and contemporary military settings, influencing the gaming industry and popular culture since its inception in 2003.
This paper explores the relationship between video games and neocolonialism narratives, focusing on Call of Duty 4: Modern Warfare (2007) as a case study. The Iraq War, initiated by the 2003 U.S.-led invasion, serves as a backdrop for... more
Este trabalho tem como objetivo principal analisar a influência dos jogos eletrônicos na consciência histórica dos indivíduos, na ótica da Didática da História a partir da análise da sub-franquia Call Of Duty: Modern Warfare® a partir da... more
Since 2008, an average of twenty million people per year have been displaced by weather events. Climate migration creates a special setting for a duty to rescue. A duty to rescue is a moral rather than legal duty and imposes on a... more
Information and communication technologies are playing an increasing role in our current social and cultural practices in a way that digital media are spread in all spheres and institutions of our society and it seems almost impossible to... more
Este trabalho objetiva o estudo do jogo eletrônico histórico de Grande Estratégia Europa Universalis IV, a fim de entender os mecanismos através dos quais reproduz, adapta, abstrai, virtualiza, simplifica e distorce historicidades em... more
This article argues that unplayability must be a considered component of game analysis and further discussed in new media studies. The concept that games cannot be or should not be played does not limit game analysis. On the contrary, the... more
Educational simulations represent a substantial innovation in the formal learning process, mainly due to their dynamic structure, interactivity, and complexity. Nevertheless, these features could arguably simultaneously problematise the... more
This study was supported by the grant project DF11P01OVV030 "Příběhy z dějin československého státu: výzkum a experimentální vývoj softwarových simulací pro výuku historie českých zemí ve 20. století" financed by the Czech Ministry of... more
This article explores authenticity, immersion, and heritage in two historical video games, Svoboda 1945: Liberation and Train to Sachsenhausen. The two games use different strategies when inviting understanding, emotional attachment, and... more
My recent text on maintenance of democracy vs idiocracy in Lierposten. It is in Norwegian and about the importance of political participation in society as a civil right and duty. The film Idiocracy (2006), a black comedy, shows the... more
In comic poetics the concept of duty operates as a measure of the central character’s laughable failure: the protagonist does not succeed in performing the task assigned to him, his efforts lead to ridiculous or catastrophic results, and... more
The purpose of this study is to review the relevance of the Wage Keramat to Emile Durkheim's theory of community unity and Totemism. This specific research is important to do, because there are many different types of earth alms rituals... more
En este trabajo hemos realizado un análisis sobre el uso de la historia en el videojuego Call of Duty: Modern Warfare (2019) en base a la polémica que provocó por recrear y alterar el contexto del suceso conocido como “La carretera de la... more
What follows is an ethnographic study of Canada's first varsity esports program. Esports -formalized competitive videogaming -is a cultural and industrial phenomenon taking root in North America. This research yields rich qualitative... more
The present article brings game studies into dialogue with cultural memory studies and argues for the significance of computer games for historical discourse and memory politics. Drawing upon the works of Robert Rosenstone and Astrid... more
E-sports (electronic sports) refers to organized video gaming events or tournaments that culminate in championships at either the regional or international level. The e-sports market is experiencing rapid growth. By 2020, the market is... more
Teoremas secretos do Super Bomberman Super Bomberman's secret theorems Resumo Não é raro que jogos digitais possuam finais secretos, passagens secretas, personagens secretos… mas quem poderia imaginar que também houvessem teoremas... more
The present article develops the concept of selective realism to understand how design features and narrative frames of first-and third-person shooters (F/TPS) exclude attention to salient, yet unpleasant, features of warfare such as... more
No ano de 2007, período em que os jogos eletrônicos já se mostravam como uma indústria consolidada, com um mercado multimilionário, que já abarcava todos os gêneros e faixas etárias, a desenvolvedora Infinity Ward lançou um jogo que... more
A proposta deste trabalho é apresentar algumas questões levantadas em pesquisa que desenvolvi no mestrado em História do PPGH-UFF. Esta analisa a maneira como a Segunda Guerra Mundial é representada nos videogames da franquia Call of... more
I conducted a textual analysis of romantically-themed fan fiction stories (i.e., original stories based on a commercial media product) inspired by the Call of Duty video games. My analysis of popular, romantic fanfiction based on the Call... more
Az egyre gyorsuló ütemben fejlődő szórakoztatóipari tendenciák kihatnak az élet minden területére. Legfőképpen az oktatásra, hiszen ezen piaci produktumok fogyasztói legnagyobb részben a középiskolai-egyetemi korosztály. A sorozatok,... more
The electronic sports, or eSports, industry has grown into a multi-million dollar industry. The significant growth of eSports can be seen far beyond the participation numbers and spans from eSports' events being hosted in major arenas and... more
PT-BR: Esta dissertação tem por objetivo analisar as representações da Segunda Guerra Mundial construídas por videogames da franquia Call of Duty, publicada pela editora Activision, com foco especial sobre os títulos Call of Duty... more
GOBIRA, Pablo.; CARRIERI, Alexandre de Pádua . O chamado do dever: considerações sobre o amadurecimento da indústria dos games. In: CARRIERI, Alexandre de Pádua; GOBIRA, Pablo.. (Org.). Jogos e Sociedade: explorando as relações entre vida... more
Published in Literature/Film Quarterly 38, no. 3 (July 2010): 183-193.
Almost sixty years ago Philippa Foot published an article that began: To many people it seems that the most notable advance in moral philosophy during the past fifty years or so has been the refutation of naturalism; and they are a little... more
The present article brings game studies into dialogue with cultural memory studies and argues for the significance of computer games for historical discourse and memory politics. Drawing upon the works of Robert Rosenstone and Astrid... more
Foot argues that there are certain things that all human beings - perhaps all rational agents - need. This gives a sense in which certain values and disvalues can be called 'objective'. I suggest that, with certain relatively minor... more
Call of Duty es una saga de videojuegos que ha impuesto un cierto estándar en la industria con sus narrativas de guerra y de acción hollywoodense -rentable, re-iterable y atractiva-. Por su increíble popularidad y sus características... more
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