Technische Universität Berlin
Audiocommunication and Technology
The goal of this paper was to assess audio fingerprinting algor- ithms focusing on the feature extraction methods being used in each case. Based on this evaluation, we realized a benchmarking procedure and draw conclusions concerning... more
Subject of this master thesis is the automatic following of a music score through analysis of sound caused by playing a keyboard instrument. This thesis suggests an algorithm embedded in an e-learning application developed to learn to... more
Microsound is an approach to sound synthesis and analysis that focuses on time scales of a few milliseconds. The idea is that any sound can be composed of thousands of brief sound particles. Operations on a micro time scale influence the... more
Yasunao Tone, born 1935, is a Japanese intermedia artist with interests in indeterminate techniques, chance operations and improvisation. In 1984, two years after its commercial launch, Tone began modifying Compact Discs – in the artist’s... more
Die emotionale Wirkung von Musik auf den Menschen wird in zahlreichen Studien themati-siert. Dabei werden zahlreiche inter-individuelle Faktoren des Embodiment zu ihrem Einfluss auf die Emoti-onsempfindung untersucht. In dieser Arbeit... more
This paper introduces a Natural User Interface (NUI) that enables interaction in a Cave Automatic Virtual Environment (CAVE). The tracking of the head and hand in a CAVE usually takes place with the help of magnetic tracking systems or... more
We present ReTiSAR (Real-Time Spherical Array Renderer), an open-source implementation of real-time binaural rendering of signals obtained from spherical microphone arrays. The implementation was performed in Python and bases on the... more
This paper introduces a Natural User Interface (NUI ) that enables interaction in a Cave Automatic Virtual Environment (CAVE). The tracking of the head and hand in a CAVE usually takes place with the hel p of magnetic tracking systems or... more
Spherical microphone arrays are used to capture spatial sound fields, which can then be rendered via headphones. We use the Real-Time Spherical Array Renderer (ReTiSAR) to analyze and auralize the propagation of sensor self-noise through... more
The current emergency response concept for the International Space Station (ISS) includes the support of the Flight Control Team. Therefore, the team members need to be trained in emergencies and the corresponding crew procedures to... more
Sensor self-noise is an important aspect in the design of spherical microphone arrays. We consider the application of binaural rendering of spherical microphone array signals in this paper. We use the Real-Time Spherical Array Renderer... more
The presentation of extended reality for consumer and professional applications requires major advancements in the capture and reproduction of its auditory component to provide a plausible listening experience. A spatial representation of... more
Copyright applies. A non-exclusive, non-transferable and limited right to use is granted. This document is intended solely for personal, non-commercial use. Terms of Use Böldt, Sebastian; Steffens, Jochen; Büttner, Clemens; Weinzierl,... more
This paper is the first to examine the influence of sociodemographic characteristics of listeners on the tendency to extreme response style (ERS) in psychoacoustical experiments. ERS can be described as the trend to exploit the edges of... more