Saint-Petersburg State University
Laboratory for Computer Games Research
The author describes multiplayer online games in the context of new media, using the notion of interactivity. The aim of the article is to understand what form the power of media takes in this case, and whether the interactivity of games... more
In this paper, a new concept, “if-image”, is introduced to grasp the unique aesthetic qualities of digital games and applied to several case studies – art games with unconventional visual language (Panoramical, Aentity, The Catacombs of... more
В статье на примере неиммерсивных игр (тамагочи, дигимонов, Pokémon Go, первазивных игр) рассматривается предложенное Й. Хейзингой понятие магического круга, то есть границы между игрой и не-игрой. Неиммерсивные медиа рассчитаны на особый... more
The time we live in is characterized by the crisis of interaction: the interface is losing its medial and communicative nature and no longer performs the function of linking elements — rather, it becomes a source of immediate experience... more
The article covers one of the topics explored by the researchers of the Laboratory of Computer Games Research — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new form of aesthetic, cultural, social, and... more