Papers by Marilyn Tremaine
Human factors in computing systems
... Editors Irvin Katz Robert Mack Linn Marks Stacey Ashlund Eric Bergman Ruven Brooks Larry Diam... more ... Editors Irvin Katz Robert Mack Linn Marks Stacey Ashlund Eric Bergman Ruven Brooks Larry Diamond George Engelbeck Wayne Gray Jonathan Grudin Muneo Kitajima Angela Lucas Catherine Marshall Joy Mountford Paul Reed Tracy Roberts Kurt Schmucker Catherine Wolf ...
Eye Tracking in Virtual Environments

IGI Global eBooks, May 25, 2011
Virtual teams are an important work structure in software development projects. However, little i... more Virtual teams are an important work structure in software development projects. However, little is known about what constitutes effective virtual team leadership, in particular, what amount of leader delegation is appropriate in a virtual environment? This study investigates virtual team leader delegation and explores the impact of delegation strategies on virtual team performance mediated by team motivation, team flexibility and team satisfaction with the team leader The research is a report of a pilot study run on student teams carried out to refine and test the research constructs and research model. The study found that virtual team leaders delegate more to competent virtual teams and that delegation is positively correlated with team member satisfaction with their leader and with team member motivation. This work provides important knowledge for softwarebased organizations interested in developing virtual team leadership skills.
Cost/benefit analysis for incorporating human factors in the software lifecycle
IEEE Press eBooks, Nov 1, 1989
New software engineering techniques and the necessity to improve the user interface in increasing... more New software engineering techniques and the necessity to improve the user interface in increasingly interactive software environments have led to a change in traditional software development methods. Methodologies for improvement of the interface design, an overview of the human factors element, and cost/benefit aspects are explored.
Occurrence and Effects of Leader Delegation in Virtual Software Teams
IGI Global eBooks, 2010

CHI '00 Extended Abstracts on Human Factors in Computing Systems
Human Factors in Computing Systems, Apr 1, 2000
We wish you a warm welcome to CHI 2000! The CHI conference provides a forum for people to meet bo... more We wish you a warm welcome to CHI 2000! The CHI conference provides a forum for people to meet both formally and informally, to share and to learn. We trust that you will find here the intellectually exciting and personally rewarding experiences that bring people back to this conference year after year.The CHI conference is sponsored by ACM's Special Interest Group on Computer-Human Interaction (SIGCHI). SIGCHI is an international group of researchers, practitioners, educators, designers, students and others who share an interest in human-computer interaction. SIGCHI is committed to advancing the field of human-computer interaction and supporting the exchange of information within the HCI community. This conference will provide you with an opportunity to learn more about SIGCHI activities and to explore taking an active role in one or more such activities. You can do this by attending the Newcomer's Orientation at the conference, stopping by the SIGCHI booth, attending the SIGCHI Business Meeting or talking to any one of the Exectuvie Committee members who are identified by the EC ribbon on their badges.While the CHI conference is the largest and most visible activity of SIGCHI, we also support numerous other conferences. They include conferences on computer-supported cooperative work (CSCW), virtual reality software and technology (VRST), user interface software and technology (UIST), design of interactive systems (DIS), intelligent user interfaces (IUI), design of augmented reality environments (DARE), creativity and cognition (C&C) and universal usability (CUU). SIGCHI also distributes the quarterly SIGCHI Bulletin, a research journal, Transactions on Information Systems (TOCHI), and a magazine for practioners called Interactions.The SIGCHI Development Fund has been supporting HCI activities proposed by SIGCHI members for many years. If you have ideas for advancing our field or for communicating about our field to others, we encourage you to submit a proposal. Details about how to submit can be found on our SIGCHI website. The SIGCHI website also has many other useful pieces of information from descriptions of the many conferences and workshops we run to access to the HCI Bibliography. We urge you to visit it regularly to find out what is happening in the world of HCI - http://www.acm.org/sigchi/.
SIGCHI bulletin, May 1, 2001
Session details: Audio interaction
Working together, virtually
Disorientation Behavior In Person - Computer Interaction (Cognitive Models, Menu-Based)
ABSTRACT Thesis (Ph. D.)--University of Southern California, 1982. Includes bibliographical refer... more ABSTRACT Thesis (Ph. D.)--University of Southern California, 1982. Includes bibliographical references (leaves 186-192). Microfiche. s
Proceedings of the conference on Graphics interface '96
Graphics Interface '97 : proceedings, Kelowna, B. C., 21-23 May 1997
Human factors in computing systems : CHI '86 conference proceedings, April 13-17, Boston
Human factors in computing systems-III : proceedings of the CHI '86 Conference held Boston, Ma., USA, 13-17 April 1986

CHI '14 Extended Abstracts on Human Factors in Computing Systems
CHI is more than a conference, it is an international community of researchers and practitioners ... more CHI is more than a conference, it is an international community of researchers and practitioners who want to make a difference. Everything we do is focused on uncovering, critiquing and celebrating radically new ways for people and technology to evolve together. People in their everyday contexts, in diverse regions of the world, from very different backgrounds, with alternative outlooks on life drive this innovation. As you take part in the conference sessions we really hope you will experience how powerful this people-centred approach to technological transformation can be. CHI as a conference is now in its 32nd year and has grown to become the premier international forum on human-computer interaction, gathering us all to share innovative interactive insights that shape people's lives. CHI draws together a multidisciplinary community from around the globe. Our great strength is our ability to bring together students and experts, researchers and practitioners, scientists, designers and engineers, drawing from their rich perspectives to create new visions of humancomputer interaction. This year's conference theme is One of a CHInd. We chose this nearly two years ago as we began planning for this event. It has helped us focus our efforts and we hope you will use it to keep your eyes open to the bigger picture amongst all the excitement, range of presentations and activities at the conference. CHI 2014 is One of CHInd because it is a celebration of the conference's one of a kind diversity; from the broad range of backgrounds of its attendees, to the diverse spectrum of communities and fields that the conference and its research have an impact on. CHI 2014 will take place at the Metro Toronto Convention Centre in Toronto, Canada, a city itself known for its one of a kind cultural diversity. But, CHI 2014 is more than a celebration of the diversity of our community and conference setting. We hope that this year's event, more than anything, reminds you that the "people," "participants," "users" or "humans" that you hear described throughout this week are actually uniquely wonderful individuals full of hopes, concerns, joys and frustrations. CHI is here to serve all of these one of a kinds. CHI 2014 features two outstanding keynote speakers: Booker prize winning author, Margaret Atwood and leading UX designer, Scott Jenson. New for CHI 2014, we have Provoke! Wisdom! Impact! plenary talks first thing each morning on Tuesday, Wednesday and Thursday. Come along, join the crowd and be energised by our speakers who will each bring in their experience of the Big Picture to inspire us. The talks will be short - twenty minutes - and then the rest of the day's programme will begin. We are also delighted to host a timely retrospective exhibition on wearable technology curated by Thad Starner and Clint Zeagler. CHI 2014 also includes two days of focused workshops and four days of technical content, including CHI's prestigious technical program, with 16 parallel sessions of rigorously reviewed research Papers, engaging Panels, Case Studies and Special Interest Groups (SIGs), an extensive Course program and invited talks from SIGCHI's award winners: Steve Whittaker, Gillian Grampton Smith and Richard Ladner. We also host student research, design, and game competitions, provocative alt.chi presentations and last-minute SIGs for discussing current topics. Interactivity hands-on demonstrations showcase the best of interactive technology. We also highlight over 241 Work-In-Progress posters: this year we have added some features to these sessions to better help you get the most out of the exciting, early stage work on show; do go along and engage with the authors about their work. Evening events include the CHI 2014 conference reception, Sponsors and University events, local performances and the Job Fair. We received over 3200 submissions and accepted nearly 1000 that will appear in the ACM Digital Library. To help you navigate through this immense program, there are a number of online and digital resources from the conference website to our mobile apps. You can also browse the videos, papers and extended abstracts on the CHI 2014 USB Key. But, CHI 2014 is about being in Toronto so perhaps the best way to select from and experience the event is by asking for pointers and chatting with your fellow attendees, our wonderful student volunteers, the information desk helpers or any of this year's committee. We are all here to make your experience as useful and enjoyable as possible. We are deeply indebted to our vast number of volunteers, without whom CHI 2014 would not be possible, including over 3800 reviewers, over 180 senior members of the program committee, nearly 100 members of the CHI 2014 conference committee and, of course, the more than 180 student volunteers. We thank you all! We are honored and excited by the opportunity to host CHI 2014 and wish you a productive and enjoyable stay in Toronto!
Proceedings of the fourth international ACM conference on Assistive technologies

Proceedings of the Conference on Graphics Interface 92, Sep 1, 1992
Computer-supported cooperative work environments change some of the underlying beliefs about solu... more Computer-supported cooperative work environments change some of the underlying beliefs about solutions that have been built for distributed computing. Electronic mail and file transfers have worked efficiently and effectively by breaking the information to be transferred into packets and reassembling the packets at the destination. This is not a viable solution for handling shared real time drawing or writing. Integrity has been maintained by locking out portions of a database until an update is completed. Such lockout is not always suitable in a groupware interface. Other solutions are necessary for resolving conflicts. Client-server architectures have worked well for managing distributed processing but replicated architectures. coupled with their fragility and synchronization problems are needed for groupware products in order to preserve acceptable local response time. The addition of multi-media to the environment complicates the problem more. Control of analog video requires a client-server environment which can build in intolerable delays as distances between communicating parties increase. This paper approaches design criteria for shared software from the human side and points out profound architectural problems that need to be solved if multi-media cooperative work environments are to function effectively. Resume Les environments de taches cooperatives mediatises par ordinateur changent certaines des croyances sur les solutions qui ont ete mise en oeuvre pour l'informatique distribuee. Le courrier electronique et le transfert de fichiers ont fonctionnes avec succes et efficacite en separant l'information en paquets qui sont reassembles a' l'arrivee. Cette solution n'est pas viable pour traiter la composition cooperative de textes ou de dessins en temps reel. L'integrite a ete maintenue en bloquant l'acces de portions de base de donnees jusqu'a la fin de leurs mise a jour. De tel bloc ages ne toujours conviennent pas pour une interface de informatique de groupe. Des solutions nouvelles sont necessaires pour resoudre ces conflits. Les architectures client-serveur fonctionnent bien pour gerer des processus distribues. Mais des architectures repliques. avec leurs fragilite et leurs problemes de synchronisation. sont necessaires aux produits groupware afin de preserver les temps de reponse locaux acceptables. L'addition de multimedia complique encore le probleme. Le controle de la video analogique demande un environement client-serveur qui cree des delais intolerables lorsque les distances entre interlocuteurs augmentent. Cet article presente des criteres de conception de informatique de groupe d'un point de vue utilisateur et fait apparaitre des problemes architecturaux profonds qui doivent etre Tt!solus si ron veut permettre aux environements cooperatifs multi-media de fonctionner de maniere efficace.

Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work - GROUP '03
We are pleased to be able to hold Group2003 on Sanibel Island this year. In addition to the beach... more We are pleased to be able to hold Group2003 on Sanibel Island this year. In addition to the beach, tennis, and pools available at the Sundial Resort we hope participants and their families will find some time to enjoy the unique beauty of Florida's southwest coast and sample the excellent Gulf of Mexico seafood at the island's restaurants. Along with all the surf, sun, and fun we know that you will find the conference sessions both stimulating and informing. Forty-two papers will be presented on topics ranging from collaborative software development to mobile collaborations on motorcycles. These papers represent the best works of the 120 that were submitted for consideration.This year we are pleased to have Professor John L. King, dean of the School of Information at University of Michigan, as our keynote speaker. His research focuses on the development of high-level requirements for information systems design and implementation. Drawing on engineering and the social sciences, he studies the organizational and institutional forces that shape how information technology is developed. Dr. King was editor-in-chief of the INFORMS journal, Information Systems Research, and has been co-editor-in-chief of Information Infrastructure and Policy since 1989.

Virtual open office
Posters and short talks of the 1992 SIGCHI conference on Human factors in computing systems - CHI '92, 1992
ABSTRACT Media spaces such as CAVECAT[6] and RAVE[3] have been designed to facilitate collaborati... more ABSTRACT Media spaces such as CAVECAT[6] and RAVE[3] have been designed to facilitate collaborative work at a distance, but they have primarily focused on the use of computer managed audio and video as mechanisms to support meetings and video phone calls. Research has shown that frequent and spontaneous informal communication is crucial for project coordination and that the amount of communication that occurs varies directly with the proximity of co-workers[2, 4]. However, proximity is not always possible or desirable in today's work world. We suggest that a large amount of communication among co-workers is not from actual intentional communication contact but from opportunistic contact and environmental scanning in which each individual is picking up valuable coordination information. In an open office, proximal co-workers can overhear relevant conversations, view levels of partner progress, perceive changes in project direction, note co-worker's skill advantages and disadvantages, etc. on a real time basis. We propose that it is this aspect of the constant contact of an open office environment which provides the closeness and cohesion necessary for effective work coordination. The environment we want to create with the multi-media tools is not one of supporting meetings but one of supporting constant and continuous contact among co-workers. We want to simulate a shared office and have co-workers who may be miles apart or a simple corridor away working together in the environment to maintain a sense of group. We do not suggest that meeting support by media spaces is inappropriate, but rather, that it is insufficient for the type and amount of communication needed in complex detailed work assignments.
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Papers by Marilyn Tremaine