Conference Presentations by Tatiana C Styliari

Digital Research in Humanities and Arts 2018, 2018
The variety of digital platforms and the constant transaction of data between users and service p... more The variety of digital platforms and the constant transaction of data between users and service providers of the cultural and creative industries have gradually altered many cultural experiences, including the cinema-going experience, which is the focal point of this paper. Scholarship exploring digital data and digital identity in the cinematic industry, and more specifically in cinema-going, is very limited. Therefore fact-finding, semi-structured expert interviews were conducted with professionals working in cinema exhibition in order to establish how digital data is used within the cinema exhibition industry. This paper is part of a bigger project on mapping the contemporary cinema-going experience involving digital activities, interactions and platforms. It concentrates on highlighting the differences among different data-related practices and strategies depending on the type of cinema as well as creating a map of which data is collected, how, why, and what is its value for the exhibitionists. Furthermore, it also distinguishes the visions and aspirations between art house cinemas and chain commercial cinemas with regards to how the integration of digital technologies and the use of data towards the profit of the audience, can eventually enhance the contemporary cinema-going experience. Last but not least, it presents not only the differentiations and similarities on an organisational structure level but also the diversity of data handling within each institution and its staff.

We are going through a period of uncertainty towards the future of cinema and the activity of mov... more We are going through a period of uncertainty towards the future of cinema and the activity of moviegoing. Until now, the cinema-going experience has been mostly discussed in Film Studies, from either a historical or industrial and architectural perspective. There has been some research on the contemporary cinema-going environment (Atkinson, 2014) but it’s limited when it comes to technology and digital data with regards to the experience itself. This project is looking at moviegoing rituals by adopting a Human- Computer Interaction approach, where technology and design are based on the actual needs and thoughts of the audience aiming to enhance their experience.
This paper explores the position of cinema-going within digital culture as audiences designed it. It presents cinema audiences’ perspectives on the experience of cinema-going rituals and how the data produced each time they engage with a cinema either physically or digitally could be aggregated to benefit the user. This proposal will use results of a participatory design workshop where participants were asked to do data mapping and based on it proceed with sketches and low prototype designs of how this data can be used to improve their moviegoing rituals.
20' talk presented on 27th May 2016 at the Screen Industries-State of Play Symposium in Universit... more 20' talk presented on 27th May 2016 at the Screen Industries-State of Play Symposium in University of Manchester
15' talk on 8th July 2016 presented at London Annual Film & Media Conference- Questions of cultur... more 15' talk on 8th July 2016 presented at London Annual Film & Media Conference- Questions of cultural value.
20' talk at the MECCSA PGN 2016 Conference at University Of Leicester, June 2016.
20' Talk presented in the BAFTSS 2016 conference in University of Reading.
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Conference Presentations by Tatiana C Styliari
This paper explores the position of cinema-going within digital culture as audiences designed it. It presents cinema audiences’ perspectives on the experience of cinema-going rituals and how the data produced each time they engage with a cinema either physically or digitally could be aggregated to benefit the user. This proposal will use results of a participatory design workshop where participants were asked to do data mapping and based on it proceed with sketches and low prototype designs of how this data can be used to improve their moviegoing rituals.