University of Gaziantep
Computer and Instruction Technology Education
Video-based learning has been extensively incorporated to enhance instruction. The advanced communication technology has greatly increased the possibilities and relative value of delivering instructional video content in onlineeducation... more
- by Omer Vural
Bu çalışmada orta öğretimdeki öğrencilerin akıllı tahta hakkındaki görüşlerinin incelenmesi amaçlanmıştır. Bu araştırmada nitel modellerinden olgubilim deseni kullanılmıştır. Araştırmanın çalışma grubu Gaziantep’te orta öğretimde öğrenim... more
- by Omer Vural
Social Networking Sites (SNS) have become popular among students and faculties, especially for all young population. SNSs are a relatively new technology, and little research has been conducted on the beliefs of the teacher candidates... more
The learning management systems (LMSs) are being increasingly used in distance education. However LMSs do not maintain any elements to guide educators to design and develop instruction. The purpose of this study is to design, develop and... more
Candidate teachers have several beliefs related to their knowledge, learning and teaching. The purpose of this study is to analyze the beliefs of candidate teachers about knowledge, learning and teaching. Candidate teachers were assigned... more
This study examines the roles that teachers’ give to technology in mathematics lesson by teachers. Data were acquired within the scope of a professional development project supported by Scientific and Technological Research Council of... more
Dijital eşitsizlik sorunu; toplumun farklı kesimlerinin bilgi ve iletişim teknolojilerine erişim oranlarındaki fark olarak tanımlanmaktadır. Bu sorun, bilgi toplumuna ve e-devlet hizmetlerine geçiş sürecindeki en büyük engellerden... more
Candidate teachers have several beliefs related to their knowledge, learning and teaching. The purpose of this study is to analyze the beliefs of candidate teachers about knowledge, learning and teaching. Candidate teachers were assigned... more
Individuals act different in virtual environment than real life. The primary purpose of this study is to investigate the prospective teachers' likelihood of performing unethical behaviors in the real and virtual environments. Prospective... more
The popularity of the computer games are increasing every day. Spending time in front of the computers with almost no physical activity causes many health related problems. Recent technologies such as Kinect sensors may have the potential... more