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Virtual Space

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lightbulbAbout this topic
Virtual space refers to a digitally created environment that simulates physical presence and interaction, often experienced through virtual reality (VR) or augmented reality (AR) technologies. It encompasses the spatial dimensions and social interactions within digital realms, allowing users to engage with computer-generated content and each other in immersive ways.
lightbulbAbout this topic
Virtual space refers to a digitally created environment that simulates physical presence and interaction, often experienced through virtual reality (VR) or augmented reality (AR) technologies. It encompasses the spatial dimensions and social interactions within digital realms, allowing users to engage with computer-generated content and each other in immersive ways.
This chapter illuminates the transformative impact of digitalization on the Jewish and non-Jewish co-creation of “Jewish Spaces” and “Jewish virtuality”, particularly in the context of recent geopolitical crises, which are perceived as an... more
This paper examines a recent example of virtual place making: acmipark. Based on the real-world architecture and public spaces of Federation Square, Melbourne, acmipark is a three-dimensional virtual environment in which users explore... more
This paper examines a recent example of virtual place making: acmipark. Based on the real-world architecture and public spaces of Federation Square, Melbourne, acmipark is a three-dimensional virtual environment in which users explore... more
In our web-based platform "Wayang Authoring" children with different cultural backgrounds can share stories and make experiences in culturally different storytelling styles. The idea of Wayang Authoring is based on the Indonesian ancient... more
This research focuses on the development of the Wayang Authoring tool, which aims to assist children in creating and performing stories, developing an appreciation for cultural artifacts, and enhancing intercultural empathy while building... more
In Romania there are over four million and a half actors activating in the agricultural field, spread all over the surface of the country, in regions where the possibilities of communication with the clients are limited. This category is... more
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to real in shape, appearance and intelligence is defined. The research focuses on the control of physical-virtual avatars that occupy a... more
We Navigation through the Web has problems of positioning and space-temporal reference marks. Therefore, it's necessary to design some computer-aided tools to help the user to position himself in space and time during a navigation... more
Navigation process on the Web makes problems of positioning and problems of bench's marks in the space and the time. Therefore, it's necessary to design some software helpers to help user to mark itself in space and time during... more
U radu Model prihvacanja dodatnih usluga digitalne zemaljske televizije na medijskom tržistu Republike Hrvatske na primjeru usluge elektronickog p
Straipsnyje analizuojama socialiniame tinkle Facebook įsikūrusių grupių tapatybės raiška. Atlikus tyrimą ir nustačius savo ir kito tapatybės riboženklius pastebėta, kad analizuojamų grupių narių tapatybės simbolinė takoskyra reiškiasi per... more
Straipsnyje analizuojama socialiniame tinkle Facebook įsikūrusių grupių tapatybės raiška. Atlikus tyrimą ir nustačius savo ir kito tapatybės riboženklius pastebėta, kad analizuojamų grupių narių tapatybės simbolinė takoskyra reiškiasi per... more
Collaborative Virtual Environments (CVEs) are gaining visibility in the field of Computer-Supported Cooperative Work (CSCW). The purpose of a CVE is to provide affordances in order to reproduce conditions that augment interpersonal... more
We review the Boom Chameleon, a novel input/output device consisting of a flat-panel display mounted on a tracked mechanical armature. The display acts as a physical window into 3D virtual environments, through which a one-to-one mapping... more
Purpose: The current research aims to develop a model for digital transformation within the virtual space of the Broadcasting Organization in accordance with increasing the functionality of the virtual space among the audiences. Due to... more
Image-based modeling and rendering differs from traditional graphics in that both the geometry and appearance of the scene are derived from real photographs. The techniques often allow for shorter modeling times, faster rendering speeds,... more
Cinsiyet Nöbeti: Cumhuriyet’in Yüzüncü Yılında Toplumsal Cinsiyet Tartışmaları (Gender Watch: Gender Debates in the Centennial of the Republic) has just been published. Every book has a story. Gender Watch is not merely an academic... more
The COVID-19 pandemic has led to an enforced ‘big bang’ adoption of working from home, involving the rapid implementation and diffusion of digital collaboration technologies. This radical shift to enforced working from home led to... more
A partir del contexto contemporáneo mexicano se busca ilustrar cómo a través de su cuerpo algunas mujeres van protestando en contra de diversas formas de opresión. El exhibicionismo de la intimidad femenina se vuelve un estilo de... more
The contemporary awareness of the body, both in theory and in its physical and emotional aspects, has undergone substantial evolution even more recently in the last years. Termed an artificial-natural assemblage, the hyper-real extended... more
This article provides an overview of ten case-studies of video games, examining the relation between non-Euclidean geometric representation and the embodied spatial perception, experienced as phenomenological difference and repetition.... more
Peer-to-peer (P2P) architectures have recently become a popular design choice for building virtual environments (VEs). In P2Pbased VEs, peer connectivity between the different VE users depends on their positions in the virtual world... more
Uma pesquisa de fotografia no Musée d'Orsay: percursos, questões e ambiente virtual. Resumo O propósito deste artigo é o de dialogar com acervos de instituições museais e afins, espaços de fruição e referência cultural, que contém... more
Materials that obstruct the path of acoustic waveforms in free-field to the human ear, may introduce distortions that can modify the natural Head-Related Transfer Functions. In this paper, the effect of wearing commercially available... more
When the European Institute for Comparative Cultural Research called museums to create 'third spaces in which different groups can share a similar experience of discovery' (2008, p. 124), it was making the assumption that these spaces can... more
, medya teorisinin en önemli isimlerinden biri olarak kabul edilir. Onun "araç mesajdır" (the medium is the message) söylemi, iletişim teknolojilerinin yalnızca ilettikleri içerik ile değil, aynı zamanda bu içeriği ilettikleri yöntemle de... more
This paper discusses the design of training environments using a virtual reality space populated by virtual characters participating in collaborative work. We are particularly interested in training a single human person who needs to... more
A practice of the virtual offers to interior design a dynamic conception of interiority that transcends simplistic representative notions of space, recognising the inseparable relationship of space and time, as well as an understanding of... more
A practice of the virtual offers to interior design a dynamic conception of interiority that transcends simplistic representative notions of space, recognising the inseparable relationship of space and time, as well as an understanding of... more
Students starting out at university must rapidly adjust to a new independent learning environment in which they are expected to be largely self-directed and self-reliant. In addition to often being in classes that are much larger than... more
This paper investigates the difference of spatial perception and cognition between virtual and real architectural environments. Specifically, three different aspects have been studied, concerning the live perception and cognition of a... more
This study presents results from an experiment that concerns spatial perception and cognition in virtual environments. It also includes the effects of how the development of a simulated virtual space can change perception and cognition of... more
This paper aims to problematize the link between the contemporary city and the architectural envelope, described as the surface of relationship between the building and the city. Firstly, notions of “boundary” and “border”, as defined by... more
Ein Nachdenken über belarusische Kultur ist schon im Ansatz ein Nachdenken über Räume. Nach Ansicht der Künstlerin Anna Karpenko deckt sich der Raum dieser Kultur weder »exakt mit den geografischen noch mit den politischen Grenzen von... more
Kauno technologijos universitetas K. Donelaičio g. 73, Kaunas Theoretical studies as well as practical evidence validate an opinion that solutions of customer retention and long-term relationships formation and maintenance have a positive... more
This article prioritizes the concept of public space as a virtual domain rather than focusing on its physical attributes. Through Peter Eisenman’s Cannaregio Town Square (1978), the text seeks to question the notion of... more
Este artigo prioriza a concepção de espaço público pelo seu domínio virtual em vez de suas qualificações físicas. Através do Cannaregio Town Square (1978), de Peter Eisenman, o texto visa questionar a noção de “espaço”, tomando como... more
These days, information and communication technology i.e. ICT., permeates every aspect of our lives, and everyone, even kids, has access to computers at home, at school, and at cyber cafes. Cyberspace is experiencing a knowledge... more
Los nuevos medios y espacios expositivos en red están provocando profundas transformaciones en el entramado artístico constituido a lo largo de la historia. Surge una nueva forma de afrontar la creación de obras de arte y los espacios... more
In today's world, virtual platforms and social media have become deeply embedded in the daily lives of young people. These platforms, which once started as tools for communication and entertainment, are now transforming into powerful... more
Argentina), se ofrecen algunas conclusiones acerca de las competencias que los alumnos poseen para acceder a estas tecnologías, el uso de las mismas y sus opiniones sobre la importancia que le asignan a éstas en los procesos educativos.... more
The Forum is a collaborative working environment that consists of two shared spaces: a space for informal interaction (Contact Space), and a workspace for synchronous meetings using audioconferencing support (Meeting Space). It is... more
Nowadays, morphogenetic engineering (ME) [1] is inspired by biological systems (embryogenesis) to export their self-formation capabilities to engineered autonomous systems. As cells are intelligent by nature, researchers of ME are trying... more
by Marlene Meuer and 
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Die Digitalisierung bringt kontinuierlich Grenzerosionen mit sich. Wissensbestände bedürfen daher der Neuordnung. Kaum irgendwo zeigt sich dies so deutlich wie auf dem Gebiet der Künste. Dieser Prozess ist noch längst nicht abgeschlossen... more
This research explores the impact of Stylized and realistic art styles in 3D video games focusing on player experience, engagement and performance efficiency. Through interviews, case studies and industry professionals, the study... more
Relativistic large-scale multireference configuration-interaction all-electron calculations, used to study the influence of valence-electron correlation effects on the fine-structure splittings in the Pb atom and the isoelectronic ions Bi... more
As India's e-commerce sector scales rapidly, the challenge of state-wise GST compliance has become a critical operational hurdle for online sellers. This paper examines how the use of a virtual office for GST registration is emerging as a... more
Five qualitatively different conceptions of PBL in virtual space were discovered, and each reveals variation in how students attend to learning by PBL in virtual space. Results indicate that PBL in virtual space when appropriately... more
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