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Virtual Simulator

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lightbulbAbout this topic
A virtual simulator is a computer-based system that replicates real-world processes or environments, allowing users to interact with and manipulate virtual representations. It is used for training, education, and research purposes, providing immersive experiences that enhance understanding and skill development in various fields.
lightbulbAbout this topic
A virtual simulator is a computer-based system that replicates real-world processes or environments, allowing users to interact with and manipulate virtual representations. It is used for training, education, and research purposes, providing immersive experiences that enhance understanding and skill development in various fields.

Key research themes

1. How can virtual simulation improve specialized professional training and ergonomics?

This research area investigates the use of virtual simulation to enhance professional training outcomes and ergonomics in specialized domains, such as emergency medical services, nursing education, crane operation, and urban combat training. It matters because traditional training can be costly, risky, or limited by physical constraints, whereas virtual simulators offer immersive, safe, repeatable, and customizable environments that can improve skill acquisition, safety, and operational efficiency.

Key finding: The study developed an immersive VR simulator for ambulance patient compartments allowing EMS staff to customize equipment layout to improve ergonomics and safety. User studies showed the VR simulation enabled paramedics to... Read more
Key finding: The scoping review synthesized 22 studies showing virtual simulation (VS) in nursing education yields learner satisfaction comparable or superior to traditional hands-on simulation, effectively developing problem-solving... Read more
Key finding: The paper presents the development of a virtual simulator for crane operator training in marble quarries that replicates complex physical environment and machine behaviors with interactive virtual environments. The simulator... Read more
Key finding: This research developed a VE tailored for Military Operations in Urban Terrain (MOUT) training emphasizing multisensory simulation (visual, auditory, haptics) to support complex teamwork tasks. The system aimed to enhance... Read more
Key finding: The quasi-experimental study at Universidad Europea de Madrid found that immersive VR simulation significantly improved students' learning outcomes in first aid training compared to traditional lectures, while desktop VR was... Read more

2. What frameworks, modeling languages, and architectures support the development of complex and reusable virtual simulators?

This theme addresses the software engineering and system architecture aspects underpinning the creation of virtual simulators and VR/AR environments. It includes the use of formal modeling languages for precise simulation definition, frameworks enabling modular and extendible simulator development, and systematic approaches to integration of components and multimodal inputs. Advancing this infrastructure is crucial for scalable, maintainable, and interoperable virtual simulation platforms supporting diverse applications.

Key finding: The study extends Specification and Description Language (SDL) with two novel extensions to provide a complete and unambiguous representation of discrete-event simulation models for VR, allowing integration of model behavior,... Read more
Key finding: This work presents the VHD++ framework, a real-time, component-based development environment for VR/AR applications emphasizing modularity, scalability, and integration of advanced virtual character simulation. It tackles the... Read more
Key finding: The paper details the implementation of a virtual environment for simulating mobile robot supervision and control systems, highlighting an open control architecture integrating kinematic/dynamic models and real-time... Read more

3. How is virtual reality simulation evolving as a cultural and market phenomenon and in educational contexts?

This theme encompasses research analyzing virtual reality simulation trends in entertainment markets, educational environments, and societal impacts. It examines how VR is incorporated into learning frameworks, the growth of VR applications on digital marketplaces, and the cultural construction of virtual worlds, addressing user engagement, accessibility, and digital transformation in education and leisure industries.

Key finding: The quantitative analysis of the Steam platform revealed that action VR applications dominate the market (51.22%), followed by casual and simulation apps, reflecting broad consumer engagement. The study forecasts robust VR... Read more
Key finding: The article formulates a comprehensive interdisciplinary definition of virtual worlds in video games as synchronous, persistent, immersive 2D/3D spaces hosting interacting avatars, emphasizing their ontological status and... Read more
Key finding: The bibliometric review of 537 scientific documents traced virtual reality's evolution from 1940 to 1990 and its diversification into medicine, education, and training sectors. It notes VR’s increasing role in simulating... Read more
Key finding: This study analyzes the suitability and usability of different VR systems and camera technologies to develop virtual excursions for vocational education and training, addressing challenges posed by Industry 4.0 and COVID-19.... Read more

All papers in Virtual Simulator

In proton therapy, collisions between the patient and nozzle potentially occur because of the large nozzle structure and efforts to minimize the air gap. Thus, software was developed to predict such collisions between the nozzle and... more
The purpose of this paper is to explain the heterogeneity in the adoption of information technologies from the access of the company to information channels. Business simulation is currently a business learning strategy, in response to... more
La simulación recrea un escenario ideado para experimentar en un grupo la representación de un acontecimiento real con la finalidad de practicar, aprender, evaluar, probar o adquirir conocimientos de sistemas o actuaciones humanas, a... more
El objetivo de este capítulo es presentar la metodología utilizada en la implementación de simuladores de negocios en la Licenciatura en Administración, aplicada en la Universidad Autónoma Metropolitana (UAM) y mostrar la percepción de... more
En la formación de alumnos de la carrera de Licenciado en Relaciones Comerciales que se imparte en la Escuela Superior de Comercio y Administración del Instituto Politécnico Nacional se utiliza el simulador de negocios Markestrated de la... more
Éste articulo parte de la problemática que tienen las organizaciones para enfrentarse a eventos inesperados que nunca experimentaron, y de conocer cuán grave podría ser para la continuidad del negocio. Así mismo busca la relación que... more
El componente matemático es un aspecto relevante en el aprendizaje de las finanzas, ya que favorece el desarrollo de procesos cognitivos, tales como: razonamiento, visualización, interpretación, direccionamiento, relación, entre otros;... more
Los avances tecnológicos y las aplicaciones web han permitido extender el uso de los simuladores de empresa o business games en la docencia universitaria. Se trata de una metodología docente activa que permite desarrollar en los... more
The goal of this investigation was to verify if Augmented Reality (AR) enhances the development of clinical decision-making skills in wound diagnosis and treatment, increases student motivation and the usability of the e-FER virtual... more
Hoy dia, la revolucion tecnologica  y el amplio abanico de nuevos videolaringoscopios y dispositivos supragloticos que salen al mercado es tal que, en la ultima decada, el uso del fibrobroncoscopio se ha reducido de manera llamativa. La... more
This paper presents the virtual environment implementation for project simulation and conception of supervision and control systems for mobile robots, that are capable to operate and adapting in different environments and conditions. This... more
En la era de la información se requiere de personas que trabajen en equipos colaborativamente, que sean creativas e innovadoras, que posean habilidades para comunicarse, competencias para la toma de decisiones y de liderazgo, siempre... more
En la era de la información se requiere de personas que trabajen en equipos colaborativamente, que sean creativas e innovadoras, que posean habilidades para comunicarse, competencias para la toma de decisiones y de liderazgo, siempre... more
Nesta pesquisa, procuramos compreender o processo de produção esocialização de saberes, provenientes do desenvolvimento do objeto deaprendizagem Transbordando Conhecimento, assim como, sua utilizaçãono cotidiano das aulas de matemática no... more
The present investigative project was developed with the purpose of knowing the abilities of the students in the taking of marketing decisions by means of a simulation insole in the technical university of Cotopaxi of the academic unit of... more
Objetivo: Declarar una alternativa para optimizar las destrezas de los estudiantes de la Facultad de Ciencias Administrativas de la Universidad de Guayaquil, a traves de implantar de forma permanente y formal la asignatura de simulacion... more
A general model linking environmental fluctuations and species richness is proposed. This model includes two important biological mechanisms. A first term describes the global negative effect of fluctuations on richness via stress and... more
Робота присвячена створенню віртуального тренажера для військової кафедри. Метою роботи є розробка унікального продукту, що стане у нагоді викладачам та студентам військових спеціальностей
Resumen: En esta ponencia se presenta el trabajo del Grupo de Investigación INNOVATIC de la Universidad Autónoma de Madrid referente a la utilización de Simuladores de Gestión Empresarial como herramienta de formación virtual, que,... more
En la era de la información se requiere de personas que trabajen en equipos colaborativamente, que sean creativas e innovadoras, que posean habilidades para comunicarse, competencias para la toma de decisiones y de liderazgo, siempre... more
espanolntroduccion. La educacion en odontologia, desde sus inicios, ha utilizado escenarios de simulacion para desarrollar habi-lidades motoras en estudiantes. En estos dias, simuladores virtuales hapticos 3D de alta fi delidad estan... more
ABStrACt. during the health contingency period, it is relevant to know the assessment that students have about business simulators for the development of skills. the objective of the study was to know the perception of the students in the... more
This paper describes the development of a learning object for use in Virtual Engineering, developed from a real simulator of a hydroelectric plant, used in training operations, promoted by the CEEE Group. Results show that the virtual... more
El control visual es un metodo de control que involucra vision artificial y robotica, el permite que un robot posicione su efector final cerca a un objeto con solo captarlo con una o mas camaras, en este trabajo se presenta la... more
La educacion a distancia es la modalidad educativa en la cual los estudiantes y el profesor no necesitan compartir el mismo espacio fisico durante el proceso de ensenanza-aprendizaje. A partir de la decada de los 90 con el desarrollo de... more
El presente trabajo de investigación tiene como objeto principal, hacer un estudio exploratorio, en tres grupos, para determinar el grado de satisfacción en el uso del simulador de negocios “Simventure®”, como herramienta didáctica que... more
El presente trabajo de investigación tiene como objeto principal, hacer un estudio exploratorio, en tres grupos, para determinar el grado de satisfacción en el uso del simulador de negocios “Simventure®”, como herramienta didáctica que... more
This paper describes the development of a learning object for use in Virtual Engineering, developed from a real simulator of a hydroelectric plant, used in training operations, promoted by the CEEE Group. Results show that the virtual... more
RESUMO: O presente artigo descreve o desenvolvimento de um objeto de aprendizagem virtual para uso em Engenharia, desenvolvido a partir de um simulador real de usina hidrelétrica utilizado nos treinamentos promovidos pelo Grupo CEEE. O... more
Apresentamos uma proposta de ensino na área de eletromagnetismo (motor de corrente continua - cc) com foco nas atividades práticas segundo a conceituação de Piaget, aqui extrapolada para incluir os objetos em ambientes virtuais. Montamos... more
Los avances metodológicos educativos evolucionan de acuerdo al progreso tecnológico. Los juegos de simulación se aproximan a la realidad con unos niveles altos de precisión, lo que facilita una formación real y completa en dirección de... more
Los simuladores virtuales implementados en la formación empresarial universitaria se convierten en estrategias didácticas favorecedoras del aprendizaje y del desarrollo de competencias, permitiendo: aplicar los conocimientos teóricos,... more
Se realizó un estudio cuantitativo de corte transeccional con alcance aplicativo y diseño cuasi experimental. El objetivo fue implementar una estrategia tecno-educativa a través de un diseño instruccional denominado EducaTic, teniendo... more
A discussão realizada no presente artigo pretende contribuir com reflexões acerca de indagações de como pensar o uso dos recursos das tecnologias para dinamizar o processo de ensino e aprendizagem da disciplina de Física, pois mesmo... more
Debo agradecer en primer lugar a mi director de tesis por sus consejos y el empeño puesto en la realización de este trabajo. A todos aquellos profesionales, empresarios, estudiantes y demás personas que han participado del cuestionario y... more
O presente artigo descreve o desenvolvimento de um objeto de aprendizagem virtual para uso em Engenharia, desenvolvido a partir de um simulador real de usina hidrelétrica utilizado nos treinamentos promovidos pelo Grupo CEEE. O resultado... more
O presente artigo descreve o desenvolvimento de um objeto de aprendizagem virtual para uso em Engenharia, desenvolvido a partir de um simulador real de usina hidrelétrica utilizado nos treinamentos promovidos pelo Grupo CEEE. O resultado... more
Se ha implantado la simulación clínica avanzada en la Facultad de Enfermería de la UCAM como método complementario de aprendizaje y evaluación, dentro de los diferentes Practicum Clínicos. Utilizar la simulación como método de... more
This paper describes the development of a learning object for use in Virtual Engineering, developed from a real simulator of a hydroelectric plant, used in training operations, promoted by the CEEE Group. Results show that the virtual... more
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