Academia.eduAcademia.edu

Student Orientation

description30 papers
group8 followers
lightbulbAbout this topic
Student orientation refers to the process and programs designed to acclimate new students to an educational institution, providing essential information about academic policies, campus resources, and social integration, thereby facilitating a smoother transition into the academic environment.
lightbulbAbout this topic
Student orientation refers to the process and programs designed to acclimate new students to an educational institution, providing essential information about academic policies, campus resources, and social integration, thereby facilitating a smoother transition into the academic environment.
Learning experiences within Multi User Virtual Environments (MUVE’s) focus on discovery and active experiences and provide many opportunities to support multicultural learners. Virtual worlds have the potential to become meaningful,... more
In response to the spread of the Covid‑19 pandemic, the President of South Africa declared a national lockdown that commenced on 27 March 2020. This posed numerous challenges to the higher education sector, one of which was the... more
Active learning strategies, which prioritize student engagement and collaborative inquiry, are increasingly advocated to enhance learning outcomes in higher education. However, their implementation in large classroom settings,... more
In response to the spread of the Covid‑19 pandemic, the President of South Africa declared a national lockdown that commenced on 27 March 2020. This posed numerous challenges to the higher education sector, one of which was the... more
In response to the spread of the Covid‑19 pandemic, the President of South Africa declared a national lockdown that commenced on 27 March 2020. This posed numerous challenges to the higher education sector, one of which was the... more
In response to the spread of the Covid-19 pandemic, the President of South Africa declared a national lockdown that commenced on 27 March 2020. This posed numerous challenges to the higher education sector, one of which was the... more
Traditionally, higher education institutions have developed orientation programs that are designed to help students make a successjul transition to college. Now, considering this flow of virtual students, universities offiring distance... more
An article on modern teaching
This empirical study evaluates comments provided by first year undergraduate students from an English for Technical and Web-Based Writing (ETWW) course at the Hong Kong Polytechnic University (HK PolyU) from the second semester of the... more
The JVWR is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, JVWR is freely available to individuals and institutions. Copies of this journal or articles in this journal may be... more
I. INTRODUCTION Game-based scenarios are an innovative approach to en-hance the learning process in terms of an improved learning outcome. They can be realized in different educational set-tings. Currently, the most popular scenario is... more
172 The Educational affordances of Multi User Virtual Environments (MUVE) Paul Hollins and Sarah Robbins Keywords: Second Life, pedagogy, education, affordances, qualitative analysis Abstract: The emergence of the synthetic world or Multi... more
Following up on his 2007 ABOUT CAMPUS article, the author shares six more lessons he wishes he had known as a working-class, first-generation college student and argues that higher education should pay more attention to first-generation... more
Students who are the first in their family to enter higher education join a rarified and often mystifying culture of rules, rites, and rituals. A first-generation working-class college student who became a faculty member offers his... more
Because of my humble background, I experi-enced my socioeconomic status (SES) as a lack of cul-tural capital as I headed off to college. Cultural capital is the knowledge, skills, education, and other advan-tages a person has that make... more
by Paul Penfold and 
1 more
Overview of Hong Kong PolyU & Virtual Worlds
•  Campus
•  Teaching hotel
•  Departmental projects
•  Career fairs
•  Virtual conferences
•  Open sim
This paper argues that student orientation (SO) is a high order construct that should be measured formatively rather than reflectively. Using a discovery-oriented approach, conducted by supplementing educational and marketing literatures... more
by John Sims and 
1 more
Students currently in higher education in the industrialised world have unprecedented access to web-based technologies and tools, and are likely to have engaged with online activities throughout their educational experiences. More widely,... more
172 The Educational affordances of Multi User Virtual Environments (MUVE) Paul Hollins and Sarah Robbins Keywords: Second Life, pedagogy, education, affordances, qualitative analysis Abstract: The emergence of the synthetic world or Multi... more
Faulty group processes have harmful effects on performance but there is little research about intervention protocols to pre-empt them in higher education. This naturalistic experiment compared a control cohort with an inducted cohort. The... more
2013 4 5 Dedication To Hugo and Estela, they are my main wellspring for continued insight, growth, true joy, and a gentler heart. 6 7 With so much controversy in the air, it's understandable that only a few teachers and schools make the... more
Following the adoption of the virtual world Second Life by tertiary educational institutions worldwide, a limited study was conducted at the Hong Kong Polytechn ic University to test the feasibility and desirability of employing a virtual... more
CTER, a five-year-old online Master of Education, organizes an orientation for all the new students admitted into the online program every year. This presentation introduces the strategies followed to organize, design, develop, deliver... more
Today’s education is characterized by the need to adapt teaching – learning processes to the new social, demographic and cultural reality arisen from changes society has undergone in recent decades. This need encompasses several aspects,... more
Executive Summary Due to its unique range of creative, experimental and commercial possibilities, the online persistent virtual world Second Life is attracting significant interest from business and service industry sectors throughout... more
This paper outlines the development and use of a virtual hotel for teaching hotel operations through e-simulations. Graduates from hotel schools beginning work in the hotel industry need an appropriate mix of technical knowledge, skills... more
This paper reports on the development of “Virtel,” a virtual hotel for hospitality teaching and learning through e-simulations, from a pedagogical perspective. Active learning, with a strong reflective element, and teacher guided... more
The main purpose of this paper is to present draft guidelines for best practice to form online Three Dimensional (3D) Multi-Users Virtual Environments (MUVE) for education in developing countries. The researcher has introduced Second Life... more
Virtual worlds are a phenomenon raising interest among educators around the globe, with more than 500 educational institutions experimenting with, or offering classes in, the virtual world of Second Life. While many educators are excited... more
Learning experiences within Multi User Virtual Environments (MUVE’s) focus on discovery and active experiences and provide many opportunities to support multicultural learners. Virtual worlds have the potential to become meaningful,... more
Download research papers for free!