Books by Carlos-Miguel Lorenzo
2013 4 5 Dedication To Hugo and Estela, they are my main wellspring for continued insight, growth... more 2013 4 5 Dedication To Hugo and Estela, they are my main wellspring for continued insight, growth, true joy, and a gentler heart. 6 7 With so much controversy in the air, it's understandable that only a few teachers and schools make the attempt.
Software Architectures. A mixed approch
U1. Software architecture foundations.
U2. Quality Attributes.
U3. Architecture patterns and styl... more U1. Software architecture foundations.
U2. Quality Attributes.
U3. Architecture patterns and styles I
U4. Architecture patterns and styles II.
U5. Architecture Design.
U6. Design patterns.
U7. Architecture views.
U8. Reference architectures: JavaEE
U9. Reference architectures: .NET
U10. Model Driven Architectures / Service Orientated architectures.
Data Bases
U1 Information System.
U2 Concepts and principles of databases.
U3 Data Base Management Systems.
... more U1 Information System.
U2 Concepts and principles of databases.
U3 Data Base Management Systems.
U4 Conceptual data modeling.
U5 The relational model.
U6 Logical desing of data bases.
U7 Languages for data bases I.
U8 Languages for data bases II.
U9 Data base administration.
Uma experiência de trabalho colaborativo sobre desenvolvimento de programas interculturais em centros educativos usando plataformas de formaçao em 3d.
Papers by Carlos-Miguel Lorenzo
Сахарный диабет фактор риска в развитии заболеваний желудочно-кишечного тракта

Using mmol platforms for collaborative educational tasks
Las plataformas MMOL (Massively Multiuser On-line Learning), tambien conocidas como ?mundos educa... more Las plataformas MMOL (Massively Multiuser On-line Learning), tambien conocidas como ?mundos educativos virtuales? constituyen un area todavia inexplorada en el contexto de los aprendizajes mediados por la tecnologia en los que las capacidades de comunicacion sincrona en un entorno social explicito mejoran la colaboracion efectiva entre los participantes. En esta tesis, damos cuenta de tres experimentos de trabajo colaborativo llevados a cabo mediante el uso de plataformas MMOL El primer estudio analiza las practicas grupales de role-play como mecanismo de mejora de las capacidades del grupo. Esta experiencia fue llevada a cabo por 21 graduados matriculados en diferentes cursos a distancia. Este grupo de estudiantes realizo una tarea colaborativa como es la evaluacion de objetos de aprendizaje utilizando para ello el formulario LORI (Learning Object Review Instrument) y el modelo participativo convergente (CPM, Convergent Participation Model). La misma experiencia se realizo utilizan...

Teacher's Skill Improvement by Role-Play and Simulations on Collaborative Educational Virtual Worlds
Journal of Educational Computing Research, 2014
This study looked at teachers' role-play and simulations in order to increase teacher's s... more This study looked at teachers' role-play and simulations in order to increase teacher's skills in psycho-pedagogical support on educational virtual worlds. We put forward a proposal to encourage the use of 3D scenarios where teachers can improve their skills for situations of cultural and ethical concerns that require a high level contextualization. We organized the study around improvement of those skills related to diversity, equity, and inclusion in education. The ultimate aim was to investigate whether educational virtual worlds or Massively Multiuser On-line Learning (MMOL) platforms can improve such skills through training teachers in real and virtual simulations and role-play. The study makes use of descriptive statistics and the Standards Performance Continuum to measure the use of diverse standards in a teaching improvement process. Results suggest that MMOL platforms support the development of more effective teacher control of problematic school situations when these platforms are used collaboratively. Our findings indicate that MMOL platforms could be understood as a social environment with an emphasis on group awareness and cohesion.
EDUCACIÓN EN RED Y MUNDOS VIRTUALES - (Capt. 3)
https://www.academia.edu/3504134/EDUCACION_EN_RED_Y_MUNDOS_VIRTUALES_-_Capt._3_
MMOL platforms: open 3D learning technologies in

A review of interoperability and possibilities for data analysis from virtual world environments
International Journal of Metadata, Semantics and Ontologies, 2011
ABSTRACT Massively multi-user online virtual environments are gaining widespread attention and us... more ABSTRACT Massively multi-user online virtual environments are gaining widespread attention and use. There are both proprietary and open-source implementations of these environments and they also use different communication protocols and data formats. After studying some of those protocols and formats, this paper provides a review of the current state of the art in the interoperability of these systems and elaborates on the possibilities of data analysis provided by them. A set of features regarding interoperability and data analysis is proposed, including the use of open communication protocols and content formats, then some of the most popular virtual world platforms (Second Life, OpenSim, Taiga, Active Worlds, Open Wonderland, Croquet Project, Tundra and Sirikata) are compared in terms of those features.
El fragmento De Temperantia: ¿sección de una relección?. ¡No! Un ejercicio dialéctico que muestra la personalidad de Vitoria

Abstract: We are currently experiencing a boom in the presence of Spanish language in the world, ... more Abstract: We are currently experiencing a boom in the presence of Spanish language in the world, which is reflected in its inclusion as a second language in the educational system of countries like Brazil and the emergence of language in the U.S. and China. To confront this situation there is a wide variety of courses for learning Spanish. However, specific initiatives combining proven teaching methods in university classroom experiences with the creation of new multidisciplinary content displayed on 3D virtual sets have not been detected. This study proposes the establishment of a learner's role-play to improve learner's skills. Foreign languages' learning is the focus of the report because can serve as an appropriate context to analyze self-directed learning strategies and the culture of Lifelong Learning. The goal of this research is the creation of an integrated Massively Multiuser Online Learning (MMOL) platform that enables the creation, development and deployme...

We are currently experiencing a boom in the presence of Spanish language in the world, which is r... more We are currently experiencing a boom in the presence of Spanish language in the world, which is reflected in its inclusion as a second language in the educational system of countries like Brazil and the emergence of language in the U.S. and China. To confront this situation there is a wide variety of courses for learning Spanish. However, specific initiatives combining proven teaching methods in university classroom experiences with the creation of new multidisciplinary content displayed on 3D virtual sets have not been detected. This study proposes the establishment of a learner's role-play to improve learner's skills. Foreign languages' learning is the focus of the report because can serve as an appropriate context to analyze self-directed learning strategies and the culture of Lifelong Learning. The goal of this research is the creation of an integrated Massively Multiuser Online Learning (MMOL) platform that enables the creation, development and deployment of contents and activities for teaching Spanish in an ad hoc educational virtual world named SLRoute. Such environment promotes an immersive, creative and collaborative experience in the process of learning a foreign language. In order to assess the validity and reliability of this technology we used the Technology Acceptance Model (TAM). The ultimate intention is to measure the acceptability of MMOL platforms for educational issues.
Mejora de la formación permanente del profesorado mediante el uso de plataformas MMOL
Abstract. La realidad educativa actual se caracteriza por la necesidad de adaptar los procesos de... more Abstract. La realidad educativa actual se caracteriza por la necesidad de adaptar los procesos de enseñanza–aprendizaje a la nueva realidad social, demográfica y cultural surgida de los cambios experimentados en estas últimas décadas. Este documento se fija en uno de los agentes educativos fundamentales, el profesor, particularmente en la formación permanente del profesorado. Proponemos la incorporación de entornos 3D o plataformas MMOL (Massively Multiuser Online Learning) para favorecer la creación de ...
SLRoute: Learning Spanish in immersive environments through the Way of St. James
We are currently experiencing a boom in the presence of Spanish language in the world, which is r... more We are currently experiencing a boom in the presence of Spanish language in the world, which is reflected in its inclusion as a second language in the educational system of countries like Brazil and the emergence of language in the US and China. To confront this situation there is a wide variety of courses for learning Spanish. However, specific initiatives combining proven teaching methods in university classroom experiences with the creation of new multidisciplinary content displayed on 3D virtual sets have not been detected. The ...

Teacher’s skill improvement by role-play and simulations on collaborative educational virtual worlds
This study looked at teachers' role-play and simulations in order to increase teacher's skills in... more This study looked at teachers' role-play and simulations in order to increase teacher's skills in psycho-pedagogical support on educational virtual worlds. We put forward a proposal to encourage the use of 3D scenarios where teachers can improve their skills for situations of cultural and ethical concerns that require a high level contextualization. We organized the study around improvement of those skills related to diversity, equity, and inclusion in education. The ultimate aim was to investigate whether educational virtual worlds or Massively Multiuser On-line Learning (MMOL) platforms can improve such skills through training teachers in real and virtual simulations and role-play. The study makes use of descriptive statistics and the Standards Performance Continuum to measure the use of diverse standards in a teaching improvement process. Results suggest that MMOL platforms support the development of more effective teacher control of problematic school situations when these platforms are used collaboratively. Our findings indicate that MMOL platforms could be understood as a social environment with an emphasis on group awareness and cohesion.

Journal of Universal Computer Science, vol. 19, no. 11 (2013), 1615-1637, Jun 1, 2013
We are currently experiencing a boom in the presence of Spanish language in the world, which is r... more We are currently experiencing a boom in the presence of Spanish language in the world, which is reflected in its inclusion as a second language in the educational system of countries like Brazil and the emergence of language in the U.S. and China. To confront this situation there is a wide variety of courses for learning Spanish. However, specific initiatives combining proven teaching methods in university classroom experiences with the creation of
new multidisciplinary content displayed on 3D virtual sets have not been detected. This study proposes the establishment of
a learner’s role-play to improve learner’s skills. Foreign languages’ learning is the focus of the report because can serve as an appropriate context to analyze self-directed learning strategies and the culture of Lifelong Learning. The goal of this research is the creation of an integrated Massively Multiuser Online Learning (MMOL) platform that enables the creation, development and deployment of contents and activities for teaching Spanish in an ad hoc educational virtual world named SLRoute. Such environment promotes an immersive, creative and collaborative experience in the process of learning a foreign language. In order to assess the validity and reliability of this technology we used the
Technology Acceptance Model (TAM). The ultimate intention is to measure the acceptability of MMOL platforms for educational issues

Massively Multiuser On-line Learning (MMOL) Platforms, often called “virtual learning worlds”, ... more Massively Multiuser On-line Learning (MMOL) Platforms, often called “virtual learning worlds”, constitute a still unexplored context for communication-enhanced learning, where synchronous communication skills in an explicit social setting enhance the potential of effective collaboration. In this paper, we report on an experimental study of collaborative evaluation in an MMOL setting with 21 graduate students enrolled in university courses in technology-mediated teaching and learning. This study was carried out using a prototype of a 3D MMOL platform built around an interactive space called “MadriPolis”. This space was used to recreate an adequate scenario for a collaborative experience about Learning Object evaluation using the mainstream Learning Object Review Instrument (LORI), which is based on a Convergent Participation Model (CPM). The same experience was carried out using
a conventional LCMS (Learning Content Management System) platform with the aim of contrasting the outcomes and interaction patterns in the two settings. This study makes use of Social Network Analysis (SNA) measures to describe the interactions between tutors and learners. By dwelling on the advantages of immersive environments, SNA indexes revealed that these interactions were rather dense and that student participation was rather broad-based in the case of the MMOL. The results suggest that MMOL platforms could be used in collaborative evaluation tasks as a means to enhance both tutor interaction patterns and the strength of the group’s relationship
edu.jccm.es
Este trabajo pretende relatar una parte de la experiencia desarrollada en un proyecto de Investig... more Este trabajo pretende relatar una parte de la experiencia desarrollada en un proyecto de Investigación de la Universidad de Alcalá y el Centro de Profesores de Guadalajara para la implementación de programas de formación del profesorado usando las nuevas tecnologías.
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Books by Carlos-Miguel Lorenzo
U2. Quality Attributes.
U3. Architecture patterns and styles I
U4. Architecture patterns and styles II.
U5. Architecture Design.
U6. Design patterns.
U7. Architecture views.
U8. Reference architectures: JavaEE
U9. Reference architectures: .NET
U10. Model Driven Architectures / Service Orientated architectures.
U2 Concepts and principles of databases.
U3 Data Base Management Systems.
U4 Conceptual data modeling.
U5 The relational model.
U6 Logical desing of data bases.
U7 Languages for data bases I.
U8 Languages for data bases II.
U9 Data base administration.
Papers by Carlos-Miguel Lorenzo
new multidisciplinary content displayed on 3D virtual sets have not been detected. This study proposes the establishment of
a learner’s role-play to improve learner’s skills. Foreign languages’ learning is the focus of the report because can serve as an appropriate context to analyze self-directed learning strategies and the culture of Lifelong Learning. The goal of this research is the creation of an integrated Massively Multiuser Online Learning (MMOL) platform that enables the creation, development and deployment of contents and activities for teaching Spanish in an ad hoc educational virtual world named SLRoute. Such environment promotes an immersive, creative and collaborative experience in the process of learning a foreign language. In order to assess the validity and reliability of this technology we used the
Technology Acceptance Model (TAM). The ultimate intention is to measure the acceptability of MMOL platforms for educational issues
a conventional LCMS (Learning Content Management System) platform with the aim of contrasting the outcomes and interaction patterns in the two settings. This study makes use of Social Network Analysis (SNA) measures to describe the interactions between tutors and learners. By dwelling on the advantages of immersive environments, SNA indexes revealed that these interactions were rather dense and that student participation was rather broad-based in the case of the MMOL. The results suggest that MMOL platforms could be used in collaborative evaluation tasks as a means to enhance both tutor interaction patterns and the strength of the group’s relationship