In this paper we present result f rom an app lication integrated congestion control mechanism designed for time-sensitive traffic based on the principle of direct protocol i nteractivity. In contrast t o classical t ransport protocols we... more
Low prices for high-performance personal computers and fiber networks with increasing amounts of bandwidths have created the opportunity for new multimedia applications. Audio and video streams, telephony and multiplayer real-time... more
Abstract—The paper reports on recent developments and challenges focused on multimedia distribution over IP. These are subject for research within the research project” Routing in Overlay Networks (ROVER)”, recently granted by the EuroNGI... more
Streaming video in real time from one device to another is a challenging issue for many purposes. One of them is that both sides must initialize the connection at relatively short period of time, another issue is happened if the systems... more
In this paper we propose an analytical model to evaluate the end-to-end loss and delay characteris-tics for live multicast streaming. We consider multiple-tree architectures and push based transmission. We give an asymptotic bound on the... more
The Quality of Service (QoS) requirements such as delay and cell loss ratio (CLR) are very stringent for video transmission. These constraints are difficult to meet if high network utilization is desired. Dynamic bandwidth allocation in... more
This thesis is submitted to the School of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering. The thesis is equivalent to 20 weeks of full... more
Hybrid networks consisting of satellite links and mobile ad hoc networks present a series of challenges due to different packet-loss patterns, delay, and, usually, scarce available bandwidth. In this scenario, redundant encoding, in the... more
Execution of a collaboration application or a distributed game involves many individual multimedia applications that concurrently generate and consume audio and video streams. As the resource requirements of individual streams change and... more
This dissertation proposes a multicast overlay framework to support videoconferencing in differentiated services network. Internet started as an experimental network for researchers and primarily was used as a medium for applications like... more
This dissertation proposes a multicast overlay framework to support videoconferencing in differentiated services network. Internet started as an experimental network for researchers and primarily was used as a medium for applications like... more
Video applications on different mobile devices are becoming increasingly popular. It is an attractive alternative to transcode a high quality non-scalable video bitstream to match constraints (such as bandwidth or processing power) of... more
In this paper we investigate the transport layer processing intended to improve the communication of multimedia data over wireless and wireline networks. Specifically we consider data striping and thinning techniques, which are applicable... more
As the era of media-player applications seems to be receding, native streaming is being reconsidered in commercial environments. Ease of deployment is important to such developers and in that respect this paper proposes quality-adaptive... more
The work deals with the current problem of delivering video data with controlled loss of quality in information networks. Means of controlling the bit rate of video streams are studied. The development of structural and functional chart... more
Measurements of high-speed network traffic have shown that traffic data exhibits a high degree of self-similarity. Traditional traffic models such as AR and ARMA are not able to capture this long-range-dependence making them ineffective... more
Non-orthogonal multiple access (NOMA) has shown potential for scalable multicast of video data. However, one key drawback for NOMA-based video multicast is the limited number of layers allowed by the embedded successive interference... more
Rapport de recherche n ° 5578 — Mai 2005 — 29 pages Abstract: Forward Error Correction (FEC) is commonly used for content broadcasting. The performance of the FEC codes largely vary, depending in particular on the object size and on the... more
The human visual system response to picture quality degradation due to packet loss is very different from the responses of objective quality measures. While video quality due to packet loss may be impaired by at most for one Group of... more
The advent of concurrent coding theory means that omnidirectional communication systems can possess a level of keyless jam-resistance comparable to that of traditional spread spectrum systems, all of which rely on shared secret keys. To... more
Abstract. Ontologies are a way to express semantics of concepts in a formal way. IPROnto is an ontology of the Digital Rights Management (DRM) domain. It has been specified to facilitate the development of e-commerce applications that... more
The Web contains many digital multimedia creations prepared for being consumed by final users. Nevertheless, in many cases, these users need the appropriate rights to do so. Licenses and rights can be digitally associated to multimedia... more
Wireless video multicast enables delivery of popular events to many wireless users in a bandwidth efficient manner. However, providing good and stable video quality to a large number of users with varying channel conditions remains... more
We consider the problem of bit-rate allocation for multiple video users sharing a common transmission channel. Previously, overall quality of multiple users was improved by exploiting relative video complexity. Users with high-complexity... more
We present different video traffic models for H.264 variable bit rate (VBR) videos. We propose our models on top of the recent unified traffic model developed by Dai et al. [1], which presents a frame-level hybrid framework for modeling... more
Peer-to-Peer (P2P) network needs architectural modification for smooth and fast transportation of video content. The viewer imports chunk video objects through the proxy server. The enormous growth of user requests in a small session of... more
In this paper we introduce the concept of multiple description video transcoding (MDVT). MDVT converts a single description encoded video into two or more descriptions at an intermediate node in the network. The objective of our MDVT... more
Videoconferencing applications have strong latency requirements and consume large portions of a network's bandwidth. Current videoconferencing solutions are not efficiently implemented as they often rely on a central server and do not... more
Applications of real-time video transmission in heterogeneous network and computing environments, like the Internet, need to be highly scalable and adaptive in terms of bandwidth and processing requirements. Layered video coding in... more
In this paper, we present an adaptive architecture for the transport of VoIP traffic over heterogeneous wired/wireless Internet environments. This architecture uses a VoIP gateway associated with an 802.11e QoS enhanced access point (QAP)... more
In this paper, a PDA-based wireless communication system adopting MPEG-4 video compression techniques is introduced. The key implementation and op$mization issues are described such as multithreading, buffer design, wireless... more
In this paper we introduce the concept of multiple description video transcoding (MDVT). MDVT converts a single description encoded video into two or more descriptions at an intermediate node in the network. The objective of our MDVT... more
The vast majority of popular Internet applications are controlled by TCP. The provision of end-to-end quantitative QoS guarantees to individual TCP flows is thus an exceedingly interesting problem, facilitating new business models for the... more
In this paper we propose some security mechanisms that can be used in a multimedia content distribution system with Digital Rights Management (DRM) to ensure that the software tools used in the client side are trusted not only in the... more
The CSULA SPACE Center has endeavoured to develop the Semantic Information System (SIS) Network for real-time project collaboration. However, the lack of uniform, real-time communication platform application poses an inconvenience to the... more
Due to the technical developments in electronics the amount of digital content is continuously increasing. In order to make digital content respectively multimedia content available to potentially large and geographically distributed... more
A user has several personal computers, including mobile phones, tablets, and laptops, and needs to watch live camera feeds from and videos stored at any of these computers at one or more of the others. Industry solutions designed for many... more
Content distribution is becoming increasingly important with the decreasing cost of broadband access and the growing number of Internet users. Many of today's content distribution applications require a group communication infrastructure.... more
The human visual system response to picture quality degradation due to packet loss is very different from the responses of objective quality measures. While video quality due to packet loss may be impaired by at most for one Group of... more
Delay and jitter management in high performance active computation is a challenging problem in the emerging area of internet computing. The problem takes a complex new form from its classical counterpart. Here processing time becomes a... more
Application level transcoding of video at network junction points can be breakthrough application for active networks-if not the killer. However, video transcoding is a computationally daunting task by its own virtue [4,7]. It becomes... more
In this paper we propose some security mechanisms that can be used in a multimedia content distribution system with Digital Rights Management (DRM) to ensure that the software tools used in the client side are trusted not only in the... more
Cette étude est dédiée aux expérimentations de simulations sur les aspects de la qualité de services (QoS), dans le processus de transfert de flux multimédia par un protocole complexe de transport (XTP). Une introduction dans le domaine... more
Active routers allow computation to be performed within the network by processing packets when they pass through the routers. We design and implement a cluster-based active router system that provides multimedia stream transcoding... more
Current rate control schemes in video coding standards do not have efficient framelevel bit allocation due to the limitation of real-time encoding. In this paper, by taking advantage of offline video encoding, we proposed a frame-level... more
The MusiNet research project aims to provide a comprehensive architecture and a prototype implementation of a complete Networked Music Performance (NMP) system. In this paper we describe the current status of the project, focusing on... more
The vast majority of popular Internet applications are controlled by TCP. The provision of end-to-end quantitative QoS guarantees to individual TCP flows is thus an exceedingly interesting problem, facilitating new business models for the... more