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Software Art

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Software Art is an interdisciplinary field that explores the aesthetic and conceptual dimensions of software as a medium. It encompasses the creation of artworks that utilize code, algorithms, and digital processes, emphasizing the artistic potential of software beyond its functional applications.
lightbulbAbout this topic
Software Art is an interdisciplinary field that explores the aesthetic and conceptual dimensions of software as a medium. It encompasses the creation of artworks that utilize code, algorithms, and digital processes, emphasizing the artistic potential of software beyond its functional applications.

Key research themes

1. How can aesthetics inform the design, perception, and development of software as an artistic medium?

This research theme explores the role of aesthetics in software engineering and computational art, emphasizing how principles of elegance, creativity, and sensory representation can enhance both the design and user experience of software-based artworks. It foregrounds aesthetic values alongside traditional technical concerns in software creation, aiming to integrate artistic sensibilities with rigorous computational methods to produce more expressive, meaningful, and engaging software art.

Key finding: This article establishes the concept of 'elegance' as a critical aesthetic dimension in software engineering, parallel to efficiency and economy, arguing that elegant designs not only appeal symbolically but also contribute... Read more
Key finding: The paper presents computational art as a new form of art characterized by a complete philosophical foundation including ontology, aesthetics, and recognition as art, focusing on software as a key medium. It identifies... Read more
Key finding: Similar to 84491091, this paper discusses computational art developed through collaborative efforts at the Computational Art Research Laboratory. It highlights software art’s philosophical and aesthetic components, focusing... Read more

2. What methodologies and frameworks enable the preservation and conservation of software-based and time-based artworks?

This theme investigates challenges and strategies for documenting, preserving, and reactivating software art, especially time-based and interactive installations dependent on rapidly evolving technology. It highlights the ephemeral, performative, and malleable nature of software art that complicates traditional conservation approaches, advocating for frameworks incorporating artist interviews, technical documentation, and dramaturgical perspectives to maintain artistic integrity despite hardware and software obsolescence.

Key finding: This work frames software art as a performative, ephemeral, and interactive medium akin to performing arts, emphasizing its variability and dependence on user interaction. It proposes applying dramaturgical frameworks to... Read more
Key finding: Through the case study of The outlands (2011), this paper documents conservation challenges of time-based art involving software and gaming technology. It underscores the importance of artist interviews for preserving... Read more
Key finding: This paper innovates in representing software evolution data through musical sonification, addressing challenges of musicality, representativeness, and cost-effectiveness in mapping code changes to orchestral motifs. While... Read more

3. How have historical and conceptual intersections between computation, art movements, and digital culture shaped software art practices?

This theme considers the intellectual, cultural, and technological genealogy of software art, tracing its roots in conceptual art, algorithmic art, new media, and information technology developments. It examines how artistic collaborations with engineers, early digital experiments, and evolving computational paradigms inform software art’s aesthetics, production, and critical discourse, framing software as both a medium and conceptual framework within larger societal and technological transformations.

Key finding: By contextualizing early art-technology collaborations and conceptual art in the 1960s-70s, this study reveals how exhibitions like 'Software' (1970) at the Jewish Museum intertwined ephemeral software processes with... Read more
Key finding: Through the case study of re-coding Sol LeWitt's algorithmic art, this work demonstrates how digital re-implementation facilitates deeper understanding of original algorithmic artworks, corrects historical inaccuracies, and... Read more
Key finding: This paper offers a conceptual model identifying critical dimensions in software-art collaborations, including stakeholders, motivations, contexts, and technological tools. It stresses the challenges and opportunities when... Read more
Key finding: Documenting the early 1970s video art movement, the paper showcases how video technology fostered new forms of distributed media exchange and grassroots artistic production. It situates radical software and media collectives... Read more
Key finding: This historical overview chronicles Radical Software magazine’s role in developing early video art culture and media-sharing networks, emphasizing its impact on participants’ roles as active users and creators. The collective... Read more

All papers in Software Art

Tekst był publikowany w: "Konteksty. Polska Sztuka Ludowa" 2025, nr 2 (349), s. 209-216. Ekspansja sztucznej inteligencji, zwłaszcza po zaprezentowaniu przez OpenAI modelu GPT w listopadzie 2022 roku, doczekała się szeregu omówień i... more
Informatics Art Education (Infopoetics) is an open pedagogy for computing that uses daily palpable artscrafts examples, like cooking from recipes and music composing from scores, to teach the procedures involved in computational logics... more
Short reviews of articles about net art and net conditions (published on the net without paywalls). The reviews in alphabetical order were a part of IASLonline Lessons in NetArt. Links refer to texts with informations on the history of... more
Esej podejmuje refleksję nad zmieniającym się rozumieniem twórczości w kontekście historycznym oraz współczesnym, z naciskiem na rolę sztucznej inteligencji w procesie tworzenia. Autorka analizuje ewolucję pojęć takich jak „twórczość”,... more
Prezentowany tekst jest wywiadem dotykającym modnych ostatnio problemów sztucznej inteligencji. Wywiad na zamówienie wydawnictwa Sigma NOT przeprowadził reaktor Marek Bielski, ale warto nadmienić, że stwierdzeń zawartych w pytaniach,... more
The rapid technological development is infiltrating human experience in virtually every possible area of life. Computerization and digitization, along with the development of artificial intelligence systems, are transforming the way... more
Tate is actively involved in the conservation of software-based artworks in its collection. This paper builds on research carried out at Tate over the past twelve years, bringing together the investigation of significant properties with... more
piotr przybySz wIęcej nIż "trudny probLem śwIadomoścI": o możLIwoścI powStanIa śwIadomej Sztucznej InteLIgencjI abStraCt. piotr przybysz, Więcej niż "trudny problem świadomości": o możliwości powstania świadomej sztucznej inteligencji... more
El Live Coding es una práctica en la que convergen texto, imagen, sonido, improvisación, retroalimentación y exploración. A estas palabras-clave hay que agregar que su soporte mediático principal es una computadora, su destinatario, una... more
Time Mutations (Buffalo) is the second in a two-part series of exhibitions of new artworks collaboratively curated between the Media Art & Design Program at the Bauhaus-Universität Weimar and the department of Media Study at SUNY Buffalo.... more
The purpose of this paper is to acknowledge Planking-performances and their photographs as works of art, in particular of Conceptual Art, by examining both the ontology of artworks as well as the specific characteristics of Conceptual... more
Autor definiuje sztuczną inteligencję jako maszynę, czyli sztuczny, złożony cybernetyczny system komputer-oprogramowanie-osprzęt, o architekturze poznawczo-funkcjonalnej i własnej lub odpowiednio dostępnej (przyłączonej) mocy... more
Art involving computers, computation, computational logic, or their architectures is commonly known by various terms such as Media Art, Software Art, or New Media. Digital Art specifically references the digit as the medium for... more
The success of aquascape maintenance lies in certain critical factors, including temperatures, lights and water filtration, which should be constantly monitored; but at some point, these keys are not well monitored, causing correctional... more
Bitcoin is a decentralized blockchain-based cryptocurrency that has taken the world by storm. Since its introduction in 2009, it has grown tremendously in terms of popularity and market cap. The idea of having a decentralized public... more
The essay introduces a new line of research at the ZKM | Center for Art and Media Karlsruhe that examines the role and experiments with museum applications of information technology, specifically artificial intelligence (AI) and extended... more
This work is licensed under a Creative Commons Attribution 4.0 International License Newcastle University ePrints-eprint.ncl.ac.uk Schofield T, Arrigoni G. Network Time Where it Counts. Temporality and Critical Approaches to Infrastructure.
Net art is one of the most viewed and experienced artforms, yet some net artworks stop functioning in less than five months. At the heart of this research lies the question of net art's survival. While net art is hardly accounted for in... more
This paper explores the problems of maintaining accessibility to electronic works of art over time. It examines the various hardware and software issues surrounding digital longevity, then discusses the special characteristics of... more
by Eloi p
It is a pleasure to be invited to offer a short preface to this second volume in the POCOS series. POCOS is an outward-looking and thoughtful project which addresses topics of significant complexity for the preservation of digital... more
We introduce the special issue on the question 'Isn't all art performed?' We believe the affirmative answer is obvious, but the way the issue is often addressed in the philosophical literature presents a tension worth exploring. Perhaps... more
We introduce the special issue on the question 'Isn't all art performed?' We believe the affirmative answer is obvious, but the way the issue is often addressed in the philosophical literature presents a tension worth exploring. Perhaps... more
Bitcoin is a decentralized blockchain-based cryptocurrency that has taken the world by storm. Since its introduction in 2009, it has grown tremendously in terms of popularity and market cap. The idea of having a decentralized public... more
The purpose of this paper is to acknowledge Planking-performances and their photographs as works of art, in particular of Conceptual Art, by examining both the ontology of artworks as well as the specific characteristics of Conceptual... more
Tese (doutorado)—Universidade de Brasília, Instituto de Artes, Programa de Pós-Graduação em Arte, 2014.No diálogo da dança experimental contemporânea com propostas dos estudos sociotécnicos, que questionam a supremacia do gênero humano... more
In this article, I write about knowledge production in artistic research and the opportunities and challenges the discipline offers, interweaving theoretical considerations with examples from practice. I consider what constitutes artistic... more
Bitcoin is a decentralized blockchain-based cryptocurrency that has taken the world by storm. Since its introduction in 2009, it has grown tremendously in terms of popularity and market cap. The idea of having a decentralized public... more
Se acabó nuestro último consuelo en las conversaciones familiares de por qué dedicarnos al arte; las personas que trabajan en campos creativos no se habían preocupado antes porque una computadora les quite el trabajo. Se pensaba que las... more
  Integrative development between arts, science, and technology is evident. The birth of the computer era has influenced these matters since the 1990s. In the twenty-first century, various novelties and possibilities in the realm of... more
The paper reviews developments in the implications of software programming in art practice whilst pointing to a recognition of the art in programming. The concerns in software-based art are significantly more conceptual than was often the... more
Time-based media art (TBMA), art that utilizes technology and has a distinct beginning and end (video, film, slides, audio, or computer-based) is a popular medium among artists. The preservation of TBMA presents a unique set of challenges... more
How does erasure execute knowledge production? The following is a tour through a collection of erasure that provides a glimpse into the many directions that this question may take us, through the lens of a series of artistic... more
In Xunjiansi, a remote village in Wuyuan County, Jiangxi Province, a quadcopter photographed a rape flower field and a group of assembling homestays. The photograph suggests what future rural habitats will look like in an era of... more
The text describes the research Geopartitura executed by the team MidiaLab Computer art research laboratory, that raises the thought about social artists and urban space. As a work of art it can be considered activist action. As a system,... more
Se me hace difícil hacer una reflexión estética sobre glitch, no sé si reducirla a un simple afán por el hecho de ver y constatar cómo todo lo "glitcheado" (fallado) hoy es una vieja/nueva forma de arte que me interesa investigar; o... more
We present a digital twin-based Mixed Reality platform for arts curators. Despite the rising presence of exhibitions in varying digital formats, the virtual engagement of arts curators has been nearly disabled. To replicate and enhance... more
El presente trabajo consta de la performance de live coding ‘Nuevas Canciones de Bandidxs’ y del análisis de las prácticas artísticas englobadas bajo este término, enfocando en la relación intrínseca del live coding con la composición... more
Introduction to Special Issue "Isn't All Art Performed?"
The article presents artistic works developed at the Computational Art Research Laboratory Media Lab / UnB, carried out as a team, under my coordination. The artistic and theoretical production sought to defend the idea that computational... more
We present the results of a reflective, practice-based study with creative practitioners who contributed to the Art Track at Creativity & Cognition 2021. We investigate curating an interactive online gallery in the context of the COVID-19... more
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