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Quality of Experience

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lightbulbAbout this topic
Quality of Experience (QoE) refers to the overall satisfaction and perceived value of a user's interaction with a service or product, particularly in digital environments. It encompasses various factors, including usability, performance, and emotional response, and is often assessed through user feedback and metrics.
lightbulbAbout this topic
Quality of Experience (QoE) refers to the overall satisfaction and perceived value of a user's interaction with a service or product, particularly in digital environments. It encompasses various factors, including usability, performance, and emotional response, and is often assessed through user feedback and metrics.
Recently, the use of heterogeneous small-cell networks to offload traffic from existing cellular systems has attracted considerable attention. One of the significant challenges in heterogeneous networks (HetNet) is cross-tier... more
Purpose-The Video Quality Metric (VQM) is one of the most used objective methods to assess video quality, because of its high correlation with the human visual system (HVS). VQM is, however, not viable in real-time deployments such as... more
Satisfying the requirements of devices and users of online video streaming services is a challenging task. It requires not only managing the network Quality of Service but also to exert real-time control, addressing the user's Quality of... more
When dealing with networks, performance management through conventional Quality of Service (QoS) based methods becomes difficult and is often ineffective. In fact, quality emerges as an end-to-end factor, for it is particularly sensitive... more
Evaluating quality of experience in video streaming services requires a quality metric that works in real time and for a broad range of video types and network conditions. This means that, subjective video quality assessment studies, or... more
Evaluating quality of experience in video streaming services requires a quality metric that works in real time and for a broad range of video types and network conditions. This means that, subjective video quality assessment studies, or... more
Current mobile devices and streaming video services support high definition (HD) video, increasing expectation for more contents. HD video streaming generally requires large bandwidth, exerting pressures on existing networks. New... more
The Quality of Experience (QoE) is an irreplaceable metric for evaluating the perceived quality of consumers of multimedia content. Due to the subjectiveness of QoE the most suitable way to measure it is by executing subjective studies.... more
Abstract: Peer-to-peer (P2P) is a promising technology for video streaming, and offers advantages in terms of re-configurability and scalability. It gains advantage from and share the resources owned by the end-users who are distributed... more
Quality of Experience (QoE) is a metric that quantifies the quality experienced while using a service. This is a subjective metric that is crucial for determining the level of satisfaction with the quality of services, such as multimedia... more
Estimating perceived quality of video is typically done by gauging the user's response on an absolute scale of ratings (excellent, good, fair, poor and bad). However, the internal representation of these adjectives to the stimuli varies... more
     Streaming of video over wireless heterogeneous networks coping with the problem of packet loss which affects the perceived video quality. The service providers usually use the Peak Signal to Noise Ratio PSNR as a metric measure for... more
Practical implementation of new P2P streaming systems requires a lot of coding and is often tedious and costly, slowing down the technology transfer from the research community to real users. GRAPES aims at relieving this burden, and... more
This work presents a visual telepresence system that captures and projects panoramic images into immersive environments in real-time. A number of images are captured with a ring of cameras (a special mounting of multiple digital cameras... more
Virtual Reality (VR) and Augmented Reality (AR) are revolutionizing immersive 360°video experiences across education, entertainment, and cultural exploration. This paper introduces a Smart Video Encoder (SVE) system, comprising server-and... more
Virtual reality (VR) cloud gaming faces significant challenges in terms of latency and bandwidth consumption, particularly in softwarized 5G and beyond (5G&B) networks. Ensuring an immersive experience on low-end devices, such as... more
The entertainment and gaming industries continue to evolve, so they are becoming increasingly reliant on advanced network capabilities to deliver immersive, real-time experiences. In-network computing (INC) is a transformative paradigm in... more
Nowadays, Virtual Reality (VR) is becoming a crucial technology in various sectors, emerging as one of the fastest-growing market segments in recent years. Moreover, continuous advancements in networking and multimedia technologies are... more
In the context of QoE management, network and service providers commonly rely on models that map system QoS conditions (e.g., system response time, paket loss, etc.) to estimated end user QoE values. Observable QoS conditions in the... more
In mobile cloud computing, offloading mobile applications to close remote servers appears as a straightforward solution to overcome mobile terminals processor and battery limitations. Remote execution leverages the high computation... more
The proliferation of mobile video streaming necessitates efficient HTTP Adaptive Streaming (HAS) to optimize video quality and ensure equitable distribution among clients. Client-side ABR often degrades QoE and yields unfair bitrate... more
Transmission errors are the main cause of degradation of the quality of real broadcasted video services. Therefore, knowing their impact on the quality of experience of the end users is a crucial issue. For instance, it would help to... more
In 5G NR, robust data delivery depends on the joint operation of retransmission mechanisms at Layer 2, specifically RLC ARQ and MAC HARQ. Two key parameters, tPollRetransmit and maxRetxThreshold, govern the RLC AM retransmission behavior.... more
this paper presents the Mobile Services Living Laboratory -a practical approach for evaluating service provision in cellular networks. Our approach promotes an endto-end view of the system by providing an effective means to store... more
This paper presents a subjective image quality experiment design that specifically targets understanding consumer perception of visual quality. With this consumer-oriented goal in mind, images were captured from a large number of... more
Over the last years, the increasing number of mobile devices, their capabilities and the access in wireless network have created an enormous rise on wireless traffic demand and use. Wireless networks often experience "periods of severe... more
This paper presents the u-map, a user-centric crowdsourcing recommendation system that enables mobile users to select the best service provider in a certain region. Via u-map, users upload information about their profile, quality of... more
Wireless sensor networks have a wide range of applications and can be used for various purposes in different environments. Wireless sensors are small and they are mostly using battery supplies. Communication, sensing and computing have... more
The emergence of social networks has triggered the evolution of e-commerce to what is now known as socialcommerce (s-commerce). However, s-commerce users experience problems related to its social features that affect s-commerce... more
In this paper the quality aspects of bitrate and loudness in digital broadcasting and webcasting systems are examined. The authors discuss a survey concerning user preferences related with processing and managing audio content. The coding... more
This paper deals with the video quality evaluation of mobile video delivery. It analyzes the current trends in video quality evaluation while trying to shift video quality measurement from service-centered to more user-centered. The... more
This paper deals with the analysis of user perceived visual quality for mobile multimedia services. H.264/AVC is selected for low resolution video encoding, and a mobile UMTS network is considered for the access to services. First, from... more
This paper describes the experimental deployment of a DASH-based Multi-Sensory Media Delivery System (DASHMS) to support multi-sensorial media-enhanced learning. Multi-sensorial media (mulsemedia) combines multimedia components (video and... more
In this paper, we present the case for using specifically configured protocol stacks geared toward human requirements in the delivery of distributed multimedia. We define the term Quality of Perception (QoP) as representing the user side... more
In this paper, we present the design and implementation of FocusVR, a system for effectively and efficiently reducing the power consumption of Virtual Reality (VR) devices by smartly dimming their displays. These devices are becoming... more
We study a class of Internet-based virtual environments with interactivity and real-time requirements. A relevant representative of this class are Real-Time Online Interactive Applications (ROIA), examples being multi-player online games... more
This article describes the architecture and the network communication of a large-scale, networked virtual environment, which is designed to specifically support closely-coupled collaboration in highly interactive scenarios. Its main goals... more
Technologies related to communications ensure the transmission of data and in the modern world they are everywhere. The exchange of information during a crisis is naturally of greater interest for study because it is precisely in... more
This study presents a general machine learning framework to estimate the traffic-measurement-level experience rate at given throughput values in the form of a Key Performance Indicator for the cells on base stations across various cities,... more
Dynamic adaptive video streaming over HTTP (DASH) plays a crucial role in delivering video across networks. Traditional adaptive bitrate (ABR) algorithms adjust video segment quality based on network conditions and buffer occupancy.... more
Burst ratio is a parameter that quantifies packet loss patterns in transmission networks. It has been defined for an end-to-end scenario, therefore burst ratio can be determined only if the characteristics of the whole transmission path... more
The paper proposes a No-Reference (NR) quality assessment measurement originally developed for H.264, used for High Efficiency Video Coding (HEVC). In particular, authors present an investigation of NR metrics to objectively estimate the... more
Live mobile streaming applications will be among the most important applications in future wireless multimedia systems. Hence, a Quality of Experience (QoE) assessment control mechanism is an essential requirement to assure the video... more
The paper presents different no reference (NR) objective metrics addressing the most important artefacts for raw (source) video sequences (noise, blur, exposure) and those introduced by compression (blocking, flickering) which can be used... more
In recent years, the ubiquity of multimedia services along with the proliferation of mobile devices and the demand for new audio and video applications are changing the lifestyle of users. The multimedia era is allowing users to create,... more
The Internet of Things (IoT) is a complete network of networked computer devices, digital and mechanical equipment, and the capacity to send data over the Internet based on machine to machine interaction. It is also known as the Internet... more
The impact of network performance on user experience is important to know, as it determines the success or failure of a service. Unfortunately, it is very difficult to assess it in real-time on an operational network. Monitoring of... more
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