Fil: Cetta, Pablo. Instituto Universitario Nacional del Arte. Area Transdepartamental de Artes Multimediales; Argentina
In the context of networked music performance (NMP), temporal synchronization has seen widespread adoption, notably through protocols such as Ableton Link [1]. However, a significant gap remains in the domain of harmonic synchronization,... more
In this work, I discuss the use of Pure Data as the main tool for the development of paradigmatic changes in Peruvian musical education, through the implementation of the Laboratorio de Música Electroacústica y Arte Sonoro of the... more
in this work, I discuss the use of Pure Data as the main tool for the development of paradigmatic changes in Peruvian musical education, through the implementation of the Laboratorio de Música Electroacústica y Arte Sonoro of the... more
Virtual Ensemble project. This project aims at developing the ability to simulate the response of a human performing ensemble to more-or-less standard conducting gestures. Over the past year we have added several new components to the... more
This paper questions whether it is possible to integrate free (or controlled) improvisation with electroacoustic materials with pre-composed soundfiles in a 'live' performance. It contributes to the on-going debate about the... more
O Pure Data (Pd) é um linguagem visual de programação em tempo real de código aberto para desenvolvimento multimídia, processamento e geração de som, o que o torna uma excelente ferramenta para compositores e designers de som para a... more
Música caótica é um gênero de música eletrônica composta com o auxílio de modelos computacionais de comportamento imprevisível, como os conhecidos mapas logísticos. Utilizando um modelo dinâmico programado em Pure Data (Pd), o presente... more
The Digital Baton is a new electronic instrument which has been designed and built for the performance of computer music. The principle motivation for its design was to create a gestural controller which replicated as closely as possible... more
The Digital Baton is a new electronic instrument which has been designed and built for the performance of computer music. The principle motivation for its design was to create a gestural controller which replicated as closely as possible... more
Natural User Interface [NUI] is the medium of interaction between a user and a machine through natural entity (Air) in the form of user's gesture, recognized by the machine using gesture recognition. Gesture Recognition is the detection... more
The article summarizes and systematizes knowledge concerning natural user interfaces. The most important facts related to this problem have been supplemented with examples of possible practical use of such type of human-computer... more
A large variety of musical instruments, either acoustical or digital, are based on a keyboard scheme. Keyboard instruments can produce sounds through acoustic means but they are increasingly used to control digital sound synthesis... more
Early studies have shown that the localization of a sound source in the vertical plane can be accomplished with only a single ear, thus assumed the localization mechanism to be based on monaural cues. Such cues are induced by the pinna... more
While brass pedagogy has traditionally focussed on sound output, the importance of bodily posture to both short-term performance and longer-term injury prevention is now widely recognized. Postrum II is a Linux-based system for trumpet... more
With the development of deep neural networks, automatic music composition has made great progress. Although emotional music can evoke listeners' different auditory perceptions, only few research studies have focused on generating... more
Resumen: Esta investigación trata de demostrar que es con la aparición del VRCinema cuando comienza una etapa propiamente inmersiva en el ámbito cinematográfico. Para demostrarlo se emplea una metodología-fundamentalmente... more
Crítica de la película: The Tree of Life (Terrence Malick, 2011)
The Interaural Time Difference is one of the primary localization cues for 3D sound. However, due to differences in head and ear anthropometry across the population, ITDs related to a sound source at a given location around the head will... more
The qwerty keyboard and a mouse are still the main input devices used today. The last upgraded mouse was introduced by Apple in 2009; the Magic Mouse. The Magic Mouse is a multi touch mouse and can be used to recognize simple gestures.... more
Presented of the 6th International Conference on Auditory Display (ICAD), Atlanta, GA, April 2-5, 2000This paper discusses development issues for a software-based, real-time virtual audio rendering system, Sound Lab (SLAB), designed to... more
We present an online environment for the design of musical scores, also allowing for the embedding of signal processors and hence the publication of electronic works. This environment is part of the INScore project. Its latest version has... more
INSCORE is an environment for the design of interactive music scores that includes an original event-based interaction system and a scripting language for associating arbitrary messages to these events. We extended the previous version by... more
Exformation Trilogy is a mixed music triptych that the Swedish composer Jesper Nordin plans to complete by 2017 using his Gestrument application. Sculpting the Air-the first piece of this cycle-is conceived as a concerto for conductor... more
In Two Experiments, We Assessed the Experiential and cognitive consequences of seven minutes exposure to music (Experiment 1) and speech (Experiment 2). In Experiment 1, participants listened to music for seven minutes and reported their... more
Dynamic auditory scene analysis (DASA) requires decisions on a cognitive level, for example, when assigning meaning to scene elements and/or interpreting scenes to induce appropriate actions. To this end, feedback from the cognitive level... more
We propose in the following to use the cover label Communication Acoustics for those branches of acoustics which are closely related to the information technologies and computer sciences. After a short review of the relevant research... more
This review analyses the different gesture recognition systems through a timeline, showing the different types of technology, and specifying which are the most important features and their achieved recognition rates. At the end of the... more
The role of computing within the National Curriculum framework has changed dramatically in recent times. Traditionally, the computing curriculum in schools focussed on software competency and proficiency in common but basic tasks such as... more
Many composers of electroacoustic music create stereo works which are intended to be relayed (or diffused) in a concert venue through loudspeakers strategically placed around the audience. The process of diffusion can provide added... more
This paper investigates alternative methods for multichannel sound diffusion which are based on the mapping of physical gestures to spatial location. The approach addresses issues surrounding the inappropriateness of mixing consoles as an... more
The Interaural Time Difference is one of the primary localization cues for 3D sound. However, due to differences in head and ear anthropometry across the population, ITDs related to a sound source at a given location around the head will... more
We present an innovative sound spatialization and shaping interface, called SoundMorpheus, which allows the placement of sounds in space, as well as the altering of sound characteristics, via arm movements that resemble those of a... more
This tutorial provides an introduction to Head-Related Transfer Functions (HRTF's) and their role in the synthesis of spatial sound over headphones. We define HRTF’s and discuss how they provide spectral cues which reduce the... more
This review analyses the different gesture recognition systems through a timeline, showing the different types of technology, and specifying which are the most important features and their achieved recognition rates. At the end of the... more
This paper describes an exploratory study of the potential for musical interaction of Soli, a new radar-based sensing technology developed by Google’s Advanced Technology and Projects Group (ATAP). We report on our hands-on experience and... more
Some purveyors of traditional music may see the introduction of electronics and electronic instruments as stains on the grand tapestry of music; yet there are many composers and performers who have embraced the possibilities that can... more
This paper describes a new HRTF collection, measured at the Music and Audio Research Laboratory (MARL), at NYU. This collection of 40 datasets, consists of repeated HRTF measurements on 4 subjects (10 HRTF sets per subject). Analysis of... more
One of the main spatial audio topics, nowadays, involves working towards an efficient individualization method of Head Related Transfer Functions. A major limitation in this area of research is the lack of a large and uniform database... more
Mutation-based greybox fuzzingÐunquestionably the most widelyused fuzzing techniqueÐrelies on a set of non-crashing seed inputs (a corpus) to bootstrap the bug-finding process. When evaluating a fuzzer, common approaches for constructing... more
This review analyses the different gesture recognition systems through a timeline, showing the different types of technology, and specifying which are the most important features and their achieved recognition rates. At the end of the... more
The article summarizes and systematizes knowledge concerning natural user interfaces. The most important facts related to this problem have been supplemented with examples of possible practical use of such type of human-computer... more
New music is made with computers taking advantage of its graphics displays, rather than its audio algorithms. Pure Data can be used to compose them. This essay will show a case study that uses Pure Data, in connection with INScore, for... more
Binaural synthesis uses Head Related Transfert Function (HRTF) to render 3D audio scene via headphones. Highfidelity Virtual Auditory Space (VAS) requires individualized HRTF for a large number of directions. One solution to decrease the... more
El arte instalación a través de una representación de cuatro artistas que se distinguen por su uso narrativo y espacial, y por la utilización del concepto del tiempo y la realidad como unas de las características de su lenguaje visual y... more