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Multimedia Builder

description11 papers
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lightbulbAbout this topic
Multimedia Builder is a software development environment that enables users to create interactive multimedia applications, combining text, graphics, audio, and video. It provides tools for designing user interfaces, programming interactivity, and managing multimedia content, facilitating the production of educational, entertainment, and informational software without extensive programming knowledge.
lightbulbAbout this topic
Multimedia Builder is a software development environment that enables users to create interactive multimedia applications, combining text, graphics, audio, and video. It provides tools for designing user interfaces, programming interactivity, and managing multimedia content, facilitating the production of educational, entertainment, and informational software without extensive programming knowledge.

Key research themes

1. How can multimedia systems and tools effectively integrate heterogeneous media types for authoring and presentation?

This research area focuses on the architectural design and system components needed to handle diverse media types (text, audio, video, images, animations) within multimedia authoring environments and information systems. The challenges include managing semantic heterogeneity, temporal and spatial synchronization, user interaction, data storage, and retrieval, and supporting authoring with multiple media components. Efficient multimedia integration is essential for building systems that support complex multimedia presentations and applications across domains such as education, entertainment, and cultural heritage.

Key finding: The paper proposes a comprehensive multimedia information system architecture comprising subsystems like multimedia authoring system (MAS), media sensing, processing, communication, visualization, multimedia object database,... Read more
Key finding: The study introduces a dynamic multimedia integration scheme utilizing SMIL (Synchronized Multimedia Integration Language) in a mediator-based system that dynamically combines multimedia objects from heterogeneous sources... Read more
Key finding: This work presents a multimedia programming language and toolkit following a data-flow paradigm, where multimedia streams flow through interconnected functional blocks. The use of graphical editors for program topology and... Read more
Key finding: The paper describes TaoEdit, a visual software engineering tool for rapidly prototyping distributed multimedia applications based on Teleaction Objects (TAOs). TAOs integrate multimedia content with knowledge structures... Read more
Key finding: This review identifies key multimedia authoring tool attributes such as editing capabilities, performance, services, and formal verification that influence the quality and usability of tools. It emphasizes the necessity of... Read more

2. How can adaptive multimedia learning environments be designed to personalize instruction based on learner profiles and prior knowledge?

This research theme explores methodologies and system designs for creating multimedia-based educational environments that dynamically adapt content presentation to individual learner needs. Leveraging learner models, student histories, and pedagogical strategies, adaptive multimedia systems aim to improve learning outcomes by tailoring instructional sequences, multimedia formats, and interactivity according to cognitive states, competencies, and preferences.

Key finding: The paper presents an evolving adaptive multimedia learning environment that employs multimedia presentation techniques combined with Internet connectivity to manage content delivery. It uses student and course models to... Read more
Key finding: This chapter discusses a learner-centered approach utilizing automatic generation of rich domain knowledge representations for customizing multimedia learning interactions. The CliCk system is introduced, which leverages... Read more
Key finding: Grounded in cognitive theory, this work identifies multimedia design strategies such as learner control and visual cueing to support effective learning. It highlights the dual-channel processing model limiting working memory... Read more

3. What advances in multimedia content analysis and creative tools enable enhanced creation, retrieval, and reuse for industries such as architecture and gaming?

This research area investigates intelligent frameworks and tools that apply multimedia content analysis, semantic integration, and creative coding APIs to support automated generation, retrieval, and repurposing of multimedia assets. These approaches address the needs of creative industries by providing innovative design aids and authoring environments that enhance productivity, creativity, and accessibility to complex multimedia content.

Key finding: The paper conceptualizes ubiquitous computing as involving trillions of embedded smart devices and emphasizes the need for new software engineering paradigms to manage large-scale, distributed multimedia systems. It proposes... Read more
Key finding: The authors introduce C4, an API designed for mobile multitouch devices that provides a higher-level, declarative programming style for handling various media types uniformly. It facilitates rapid prototyping of expressive,... Read more
Key finding: This paper defines a multimedia 'media chain' within ubiquitous computing environments, focusing on the integration of context awareness, user adaptation, and distributed media processing, thereby highlighting future... Read more
Key finding: The authors also discuss early multimedia software engineering challenges such as heterogeneity of devices, dynamic context, and software complexity, proposing a five-step UbiMedia chain as a conceptual framework to advance... Read more
Key finding: The vision of ubiquitous computing requires multimedia applications that adapt dynamically to environmental and user context through flexible, distributed architectures promising enhanced interactivity, which demands new... Read more
Key finding: The paper emphasizes the fundamental role of multimedia software engineering in achieving Weiser's vision of invisible computing by embedding multimedia interactions unobtrusively into daily life with adaptive and... Read more
Key finding: The authors propose combining distributed multimedia resources with enhanced interaction modalities to enable ambient environments that support ubiquitous computing scenarios, framing this as a key future research direction.
Key finding: The study underscores that widespread diffusion of smart devices and multimedia content necessitates advances in multimedia software engineering to support scalability, heterogeneity, and context-awareness.
Key finding: The authors highlight early efforts and conceptual frameworks that have begun addressing multimedia integration challenges in ubiquitous computing but conclude that significant software engineering research is required for... Read more
Key finding: This paper encourages a shift from platform-centric to user-centric multimedia application development within pervasive computing, calling for improved standards, APIs, and middleware.
Key finding: The authors articulate that integrating multimedia seamlessly into everyday objects and environments challenges existing multimedia software engineering paradigms and motivates the development of adaptive, context-aware... Read more
Key finding: The paper identifies the need for media-independent and scalable multimedia abstractions as foundational components for multimedia systems in ubiquitous computing contexts.
Key finding: It also discusses the significance of software architecture models that facilitate dynamic reconfiguration and interoperability of heterogeneous multimedia components in pervasive environments.
Key finding: Finally, the authors propose that multidisciplinary collaboration and new development methodologies are essential for tackling the complexity inherent in multimedia software engineering for ubiquitous computing.
Key finding: The overarching insight is that ubiquitous computing's promise cannot be realized without advancing multimedia software engineering to effectively integrate adaptive, scalable, and distributed multimedia systems.
Key finding: These challenges impact multimedia programming languages, APIs, and middleware design to support seamless media integration in everyday computing.
Key finding: In conclusion, the paper presents a foundational perspective guiding research efforts towards bridging multimedia engineering and pervasive computing for future application development.
Key finding: Overall, this work synthesizes current knowledge and identifies software engineering gaps needing to be addressed to leverage multimedia in the era of ubiquitous computing, an essential step for emerging interactive media... Read more

All papers in Multimedia Builder

This module entitles "understanding Multimedia" was given in English class program for Informatics Engineering and practised to meet the need of TI students to learn English language (bahasa Inggris 1). It was designed for... more
This paper presents a software tool for generating graphical interfaces for general-purpose ACSL simulation models. The tool is aimed to construct simulators for education and training in fields such as process control. Final users can... more
Background: The development and increasing adoption of advanced microscopy imaging technologies, including high resolution, multi-dimensional digital photography and multiple fluorescence channel acquisition, as well as the availability... more
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1984.MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.Includes bibliographical references (leaves 66-67).This thesis describes a system for scripting and... more
Due to the condition of the original material, there are unavoidable flaws in this reproduction. We have made every effort possible to provide you with the best copy available. If you are dissatisfied with this product and find it... more
Home builders are essential to the building business, converting architectural plans into real homes. They handle everything from planning and site preparation to finishing a new house.
PE (Portable executable) file is a standard format for executable file and is applied extensively. PE file has diversity, uncertainty of file size, complexity of file structure and singleness of file format, which make PE file easy to be... more
Alternatives to Digital Video....................................................... 6
In present, computer software becomes very well developed. At the starting stage of revolution there were many computer software developed. Best one was operating system which has been necessary for any computer device to perform... more
The Vim text editor is very rich in capabilities and thus complex. This article is a description of Vim and a set of considerations about its usage and design. It results from more than ten years of experience in using Vim for writing and... more
Currently ImageJ presents itself as a good working tool for medical imaging research. Image processing and analysis using specific ImageJ plugins is a simple process, mainly due to its natively support for a wide range of image formats.... more
Multimedia is defined as the mixture of different content forms such as text, music, photos or images ,interactive content, animations, or videos.
Online experiments are growing in popularity, and the increasing sophistication of Web technology has made it possible to run complex behavioral experiments online using only a Web browser. Unlike with offline laboratory experiments,... more
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