Introduction to Multimedia
Sign up for access to the world's latest research
Abstract
AI
AI
This introduction to multimedia covers essential aspects of hardware and software used in multimedia production, emphasizing the superiority of Macintosh platforms for sound and video editing. It discusses various tools involved in multimedia projects, including production and authoring tools, while highlighting the importance of creativity, organization, and technical skills in successful multimedia projects.
Related papers
Computers & Education, 1991
There are two issues in evaluating multimedia authoring environments such as SHIVA: the effectiveness of the support for authoring and the educational effectiveness of courses designed with the system. There are few evaluation methods which have been specifically designed for authoring systems. Our approach is to use a variety of methods. For the usability of the interface, a variant of Task-Action Grammar known as D-TAG was used to capture the display-oriented nature of the interaction, also think aloud protocols with members of the design team. Detailed observational studies with experienced authors using SHIVA addressed the functional model of authoring underlying the system. One unexpected finding was that experienced users developed a common library of "cliches" of logical sequences of material identifiable from their visual patterns. They were also able to parse flowcharts rapidly, even when unfamiliar with the teaching domain. The spatial layout enabled authors to create a visual course structure of concepts and frames, and the overall visual appearance of the concept network appeared to strongly affect authors' predictions of the teaching sequence. One of the major problems with such an evaluation is one of scale. Meaningful evaluation requires realistic tasks for authoring courses entailing several hours of contact time, where real training needs have been identified, and realistic settings with professional authoring teams. Traditional task-analytic methods are too low-level, and we were unable to represent interface operations which appear at a higher level in the user's task. A thorough evaluation of the system should ideally incorporate a number of methods, each addressing a different aspect of the system's use and at different levels of granularity, preferably over a period of at least 2yr. *SHIVA was developed under the European DELTA programme, project No. 1010. "Advanced Authoring Tools".
eCAADe proceedings, 1995
We at a new step of software where the development of applications is done not using instructions, but composing applications. The software object oriented which allows the integration between applications is the solution for the designer to produce the own software. It is possible to use integrated applications with a limited knowledge of algorithms and programming languages. That allows the not specialized users to use specialized multimedia tools. The consequences of this opportunity can result very important not only for the designer but above all the actors involved in the decision making process. It is hard to evaluate the social weight of hypertexts and hypermedia in the field of social participation to the decision making. However their efficiency in the communication problem it is clear, we can preview that in the next future the use of hypermedia will be more extensive in the field of decision making, which involve public interests. Some hypertexts developed in the CAAD Laboratory of the Third University are briefly described.
Ingénierie des Systèmes d Inf., 2021
Received: 1 November 2020 Accepted: 16 January 2021 Multimedia authoring is the process of assembling various types of media content such as audio, video, text, images, and animation into a multimedia presentation using tools. Multimedia Authoring Tool is a useful tool that helps authors to create multimedia presentations. Multimedia presentations are very widely used in various fields, such as broadcast digital information delivery, digital visual communication in smart cars, and others. The Multimedia Authoring tool attributes are the factors that determine the quality of a multimedia authoring tool. A multimedia authoring tool needs to have several attributes so that these tools can be used properly. The purpose of this literature review study is to find the advantages of the multimedia authoring tool attribute in each of the existing studies to produce knowledge on how to create a good quality multimedia authoring tool. These attributes are Editing, Services, Performance, and th...
The multimedia application development is making its presence felt in almost all walks of life today. The development of these systems is highly effort intensive and entails usage of lots of creative services. There is no one model or approach for designing and developing multimedia content. Implementation of a typical Multimedia application is done using specific authoring tools or programming languages. Depending on one's creativity, one can mix and match the various tools. This paper highlights the use of the creative services and process flow in the multimedia application development .This paper also provides some insight into the tools that are used for developing multimedia applications.
1996
Abstract Production of multimedia artifacts demands guidance for both engineers developing software and designers generating content. This paper distinguishes conceptually between media, multiple media and multimedia and defines the multimedia document as both communicative object and system, thus identifying integration as a fundamental of production. It proposes media transformations as a means of describing the design activities involved in the generation of media elements containing content.
2001
This paper looks at some problems that commonly hinder the multimedia development process, e.g. difficulties in finding, accumulating, refining, and organising multimedia artefacts. The suggested solutions to these problems are described with the aid of a set of patterns, which could alleviate these difficulties and at the same time improve developers’ productivity and enhance quality of multimedia products and their individual components.
ACM Computing Surveys, 2021
The mulsemedia (MulSeMedia-Multiple Sensorial Media) concept has been explored to provide users with new sensations using other senses beyond sight and hearing. The demand for producing such applications has motivated various studies in the mulsemedia authoring phase. To encourage researchers to explore new solutions for enhancing the mulsemedia authoring, this survey paper reviews several mulsemedia authoring tools and proposals for representing sensory effects and their characteristics. The article also outlines a set of desirable features for mulsemedia authoring tools. Additionally, a multimedia background is discussed to support the proposed study in the mulsemedia field. Open challenges and future directions regarding the mulsemedia authoring phase are also discussed. CCS Concepts: • General and reference → Surveys and overviews; • Information systems → Multimedia content creation; • Applied computing → Hypertext / hypermedia creation; • Human-centered computing → Hypertext / hypermedia; Graphical user interfaces; • Software and its engineering → Integrated and visual development environments; Application specific development environments.
Proceedings of the sixth ACM international conference on Multimedia - MULTIMEDIA '98, 1998
1994
In this article we present a computer program called "MAD", Movie Authoring and Design. Whereas most computer software for filmmaking focuses on the editing and post-production stage, MAD is designed specifically to support the authoring stage, and may be used before any film footage is shot. It assists in the process of developing and refining the concept for a movie by supporting the intrinsically hierarchical nature of movies; it supports a top-down design approach as well as a bottom-up implementation approach. MAD allows the user to keep script, storyboards, sounds, and digitized video clips together in a single document. Visualizing the final result is assisted by the "play" feature, which allows an approximation to the final film to be played on the author's workstation at any time. The accuracy of this approximation increases as additional script, timing information, and other data is added to the movie.

Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.