Key research themes
1. How can embodied dramaturgy and movement dramaturgy redefine the choreographic and performative creative process for actors and dancers?
This research area focuses on dramaturgy as a relational, movement-based practice integrated directly within choreographic and performative creation. Unlike traditional literary dramaturgy, movement dramaturgy emphasizes the body and spatial dynamics as active sites of creative decision-making, reflecting the embodied nature of performance. Investigations also consider dramaturg-artist interactions, conceptualizing dramaturgy beyond a hierarchical, text-centric role to one fluidly engaged with movement and collaborative processes, providing actionable frameworks to support rehearsal room praxis and actor embodiment.
2. What roles do dance and movement techniques play in contemporary professional actor training, and how can these practices be optimized to address the embodied needs of actors?
This theme investigates the incorporation, relevance, and pedagogical rationale of dance and movement training within professional actor curricula, predominantly in UK contexts. It addresses how varied dance forms (ballet, contemporary, contact improvisation, physical theatre) contribute to kinaesthetic awareness, physical expressivity, and the actor’s capacity for dramatic embodiment. Furthermore, this line of inquiry critiques current dance training paradigms to suggest enriched, actor-specific dance methodologies that better serve performance demands by balancing technical mastery with expressive, imaginative agency.
3. How can technology-mediated motion capture transform the understanding and practice of movement and acting in performance contexts?
This research strand explores the integration of digital motion capture technology into performance creation, examining its impact on actor embodiment, movement representation, and choreographic control. It interrogates how motion capture and performance capture systems extend traditional movement archives into digital domains, enabling detailed timing edits and hybrid animation of human motion, while also challenging entrenched conceptions of acting by translating physicality into computational form. The work includes both technical innovations in motion data editing and theoretical reflections on actor identity and expression mediated through digital technologies.