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Interactive Evolutionary Computation

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Interactive Evolutionary Computation (IEC) is a computational approach that integrates human feedback into the evolutionary algorithm process, allowing users to influence the selection and evolution of solutions. This method enhances the optimization of complex problems by leveraging human intuition and preferences in the evaluation of generated candidates.
lightbulbAbout this topic
Interactive Evolutionary Computation (IEC) is a computational approach that integrates human feedback into the evolutionary algorithm process, allowing users to influence the selection and evolution of solutions. This method enhances the optimization of complex problems by leveraging human intuition and preferences in the evaluation of generated candidates.
Interactive evolutionary computation (IEC) has proven useful in a variety of applications by combining the subjective evaluation of a user with the massive parallel search power of the genetic algorithm (GA). Here, we articulate a... more
Progress of each ALS-NSCORT project given by each project lead. 8 pages.
User fatigue is probably the most pressing problem in current Interactive Evolutionary Computation systems. To address it we propose the use of automatic seeding procedure, phenotype filters, and partial automation fitness assignment. We... more
The usual assumption in the Evolutionary Computation field is that a cost of computing single fitness function evaluation is at last similar for all cases. Such assumption does not have to be true. In this paper we consider the recently... more
Survival selections are proposed for a new Differential Evolution (DE) based on the continuous generation model. Many of the conventional DEs have employed the discrete generation model. In the discrete generation model, two populations,... more
This paper presents an objective experimental comparative study between four algorithms: the Genetic Algorithm, the Fitness Prediction Genetic Algorithm, the Population Based Incremental Learning algorithm and the purposed method based on... more
User fatigue is probably the most pressing problem in current Interactive Evolutionary Computation systems. To address it we propose the use of automatic seeding procedure, phenotype filters, and partial automation fitness assignment. We... more
Among the most important components of many contemporary ciphers are the substitution boxes (S-boxes) and a great amount of research is devoted to their study. In this contribution, a new methodology for designing strong Sboxes is... more
This paper presents the results of two experiments comparing the functioning of a computational system and a group of humans when performing tasks related to art and aesthetics. The first experiment consists of the identification of a... more
Design synthesis represents a highly complex task in the field of industrial design. The main difficulty in automating it is the definition of the design and performance spaces, in a way that a computer can generate optimum solutions.... more
このエッセイでは、人工知能(AI)によって生成された芸術の革命的な可能性を探る未来派の宣言を提案します。現在の芸術と技術のトレンドを批判的に分析することで、AIが創造的プロセスと芸術的認識を根本的に変革する方法についての先見的な枠組みを概説します。AIによって生成された作品を調査することで、この技術が芸術家に提供する新しい表現の形式や拡張された創造的可能性を示します。ただし、この宣言は芸術におけるAIの可能性の単なる称賛を超えて、関連する倫理的、社会的、哲学的な問題にも言及し... more
Her research interests include evolutionary and heuristic search methods, with emphasis on autonomous search, hyper-heuristics, fitness landscape analysis and visualisation. She is associate editor of both Evolutionary Computation (MIT... more
Yukinori Sasaki Non-member (Panasonic Electronic Devices Co., Ltd.) Hiroyuki Nakamura Non-member (Panasonic Electronic Devices Co., Ltd.
Interactive Evolutionary Computation (IEC) has been applied to art and design problems where the fitness of an individual is at least partially subjective. Applications usually present a population from which the preferred individuals are... more
To solve multi-objective decision-making problems without explicit mathematical description for objective functions, traditional interactive evolutionary computing approaches are usually limited in searching ability and vulnerable to... more
His current research interests include artificial intelligence, music information retrieval, declarative languages, music perception, and cognition. Esteban Maestre received the M.A. degree in electrical engineering from the
There are a lot of face-like objects and materials. If those faces move, speak, and interact with us, it will be very amusing for many people, especially children. We therefore propose a system, which enables people to interact with those... more
Noise or uncertainty appear in many optimization processes when there is not a single measure of optimality or fitness but a random variable representing it. These kind of problems have been known for a long time, but there has been no... more
This paper demonstrates a computational approach to generating art reminiscent of Zentangles by combining Picbreeder with Wave Function Collapse (WFC). Picbreeder interactively evolves images based on user preferences, and selected image... more
An interactive evolutionary system to generate letterings is presented. The system allows the creation of a wide range of alternative designs that can be used as stimuli for inspiration or for the creation of visual identities with... more
Her research interests include evolutionary and heuristic search methods, with emphasis on autonomous search, hyper-heuristics, fitness landscape analysis and visualisation. She is associate editor of both Evolutionary Computation (MIT... more
This paper proposes the use of ordinal regression for helping the evaluation of Unequal Area Facility Layouts generated by an interactive genetic algorithm. Using this approach, a model obtained taking into account some objective factors... more
This is a PDF file of an article that has undergone enhancements after acceptance, such as the addition of a cover page and metadata, and formatting for readability, but it is not yet the definitive version of record. This version will... more
The Unequal Area Facility Layout Problem (UA-FLP) has been addressed using several methods. However, the UA-FLP has only been solved for criteria that can be quantified. Our approach includes subjective features in the UA-FLP, which are... more
The unequal area facility layout problem (UA-FLP) has been addressed by many methods. Most of them only take aspects that can be quantified into account. This contribution presents a novel approach, which considers both quantitative... more
Coral Reefs Optimization (CRO) is a recently proposed evolutionary-type algorithm which has shown promising results to tackle many complex optimization problems. This paper discusses the performance of this meta-heuristic in Unequal Area... more
The Unequal Area Facility Layout Problem (UA-FLP) has been addressed using several methods. However, the UA-FLP has only been solved for criteria that can be quantified. Our approach includes subjective features in the UA-FLP, which are... more
Skeletal plans are a powerful way to reuse existing domain-specific procedural knowledge. In the $VJDDUG project, a set of tasks that support the design and the execution of skeletal plans by a human executing agent other than the... more
We discuss Evolutionary Computation, in particular Genetic Programming, as examples of drawing inspiration from biological systems. We set the choice of evolution as a source for inspiration in context, discuss the history of Evolutionary... more
It can be very difficult to create software systems which capture the knowledge of an expert. It is an expensive and laborious process that often results in a suboptimal solution. This article proposes an approach which is different from... more
This paper discusses how people from different countries living in Tokyo perceive the current dwelling environment based on a questionnaire survey as a preliminary step to exploring the update of the schemata of the dwelling environment.... more
Picbreeder is an online service that allows users to collaboratively evolve images. Like in other Interactive Evolutionary Computation (IEC) programs, users evolve images in Picbreeder by selecting ones that appeal to them to produce a... more
For domains in which fitness is subjective or difficult to express formally, interactive evolutionary computation (IEC) is a natural choice. It is possible that a collaborative process combining feedback from multiple users can improve... more
In this paper, we present the use of the discriminant analysis to select evolutionary algorithms that better solve instances of the vehicle routing problem with time windows. We use indicators as independent variables to obtain the... more
This paper proposes a method of Interactive Evolutionary Computation (IEC) for large scale target domains of which structure is well organized. In general, it is effective to divide a large problem into a number of sub-problems to solve... more
Residual stress and fatigue crack growth rates are important to determine mechanical behavior of rails. This study aims to make relationship between residual stress and fatigue crack growth values in rails. For this purpose, three R260... more
Premature convergence to local optimal solutions is one of the main difficulties when using evolutionary algorithms in real-world optimization problems. To prevent premature convergence and degeneration phenomenon, this paper proposes a... more
Interactive Evolutionary Computation (IEC) community aims at reducing user's fatigue during an optimization task involving subjective criteria: a set of graphic potential solutions are simultaneously shown to a user which task is to... more
In general, learning English is difficult for non-native speakers because of the differences in vowels and consonants. There are some ways to practice English pronunciation such as shadowing, however, if the audio's voice features greatly... more
This study proposes an Interactive Evolutionary Computation that creates sound contents for multiple users. Sound contents including music piece and sign sound are often used for creating common atmosphere and transmitting a certain... more
Interactive Evolutionary Computation (IEC) is known as an efficient method which reflects user's subjective preference on media contents. However, user's fatigue caused by repetitive evaluation tasks remains as a severe problem in IEC.... more
Fragrance is one of important media types that effect on our psychophysiological states. However, adjustment of fragrance composition is difficult for most of users. Interactive Evolutionary Computation (IEC) is known as an efficient... more
Interactive evolutionary computation (EC) creates media contents that fit on a user; however, user's fatigue problem still remains. Takagi et al. proposed a framework of EC that evaluates media contents based on a user's physiological... more
Many papers and books on improving voice quality exist around the world. This suggests that some people want to change their voice. However, there is a difficult image on improving voice quality. The reason is that objectively evaluating... more
The creation and the evaluation of aesthetic artifacts are tasks related to design, music and art, which are highly interesting from the computational point of view. Nowadays, Artificial Intelligence systems face the challenge of... more
Evolutionary computation techniques have mostly been used to solve various optimization and learning problems successfully. Evolutionary algorithm is more effective to gain optimal solution(s) to solve complex problems than traditional... more
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