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Home Entertainment

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lightbulbAbout this topic
Home entertainment refers to the integration of various media and technology systems designed for leisure activities within a residential setting. This field encompasses audio-visual equipment, streaming services, gaming consoles, and smart home technologies, aimed at enhancing the consumer's experience of film, music, gaming, and other forms of entertainment at home.
lightbulbAbout this topic
Home entertainment refers to the integration of various media and technology systems designed for leisure activities within a residential setting. This field encompasses audio-visual equipment, streaming services, gaming consoles, and smart home technologies, aimed at enhancing the consumer's experience of film, music, gaming, and other forms of entertainment at home.

Key research themes

1. How are over-the-top (OTT) services reshaping consumer adoption and usage patterns in home entertainment?

This research theme focuses on understanding the drivers, consumer behaviors, and impacts associated with the adoption of OTT services, which deliver media content over the internet bypassing traditional broadcast channels. It matters because OTT platforms represent a significant shift in media consumption, affecting traditional media economics and enabling new interactive and personalized content experiences in home entertainment environments.

Key finding: This thematic literature review analyzed 94 systematically sampled articles and highlighted that key factors driving OTT adoption include broadband penetration, smartphone availability, streaming technology advances,... Read more

2. What user interface designs and technological frameworks enhance media consumption and control in multi-device home entertainment environments?

This theme investigates how home users interact with increasingly complex media content spread across heterogeneous devices within their home networks. It addresses approaches for designing user interfaces and system architectures that enable flexible control, content aggregation, and personalized recommendations across multiple users and devices. The significance lies in improving user experience, enabling content ubiquity, and supporting collaborative or individual media consumption in smart home contexts.

Key finding: The OMUS system integrates a content aggregation framework, a hybrid group-based contextual recommender system, and a web-based user interface to provide unified access to multimedia content across multiple devices in a home... Read more
Key finding: This work proposed novel user interface concepts enabling activity relocation and handling across multiple interaction devices within a home network, facilitating seamless media consumption continuity (e.g., starting music in... Read more
Key finding: This study deployed a tangible media table enabling multi-user interaction with digital media via physical tagged objects in real home settings, demonstrating how interactive tabletops can transform shared media consumption... Read more
Key finding: This paper designed a user-friendly graphical user interface (GUI) for home entertainment systems, moving away from text-based controls to icon-driven interaction via remote controls. Through iterative user testing, it... Read more

3. How can ambient and pervasive computing technologies transform home entertainment experiences and media interaction?

This thematic area addresses the integration of ambient intelligence, ubiquitous computing, and context-aware technologies into home entertainment systems. It focuses on creating intelligent environments that adapt to user behaviors and social contexts, enabling seamless media access, personalized interactions, and novel modalities such as sonic feedback or tangible interfaces. It matters for advancing beyond traditional device-centric models toward immersive, socially embedded entertainment ecosystems in smart homes.

Key finding: This work articulates the vision and components of ambient media, describing the progression from traditional multimedia to intelligent environments that embed media consumption naturally within users' surroundings. It... Read more
Key finding: Through an ideation workshop integrating sonic interaction design with energy consumption patterns, this study identified fifteen 'hotspots' where sonic feedback can effectively influence household behaviors. It demonstrated... Read more
Key finding: This chapter investigates methods enabling non-expert home users to program and personalize pervasive computing environments by configuring and coordinating networked appliances. It evaluates approaches including... Read more

All papers in Home Entertainment

In the last few years, network "softwarization" is gaining increasing popularity to achieve dynamicity and flexibility. Cloud computing, as well as the new paradigms of Software Defined Networking (SDN) and Network Functions... more
In the last few years, network "softwarization" is gaining increasing popularity to achieve dynamicity and flexibility. Cloud computing, as well as the new paradigms of Software Defined Networking (SDN) and Network Functions... more
Tato práce pojednává o návrhu automatického stavěče kuželek. V teoretické části byl proveden průzkum trhu již realizovaných řešení a jejich patentové ochrany. V praktické části bylo navrhnuto vlastní řešení automatického stavěče kuželek... more
Bakalářská práce se zabývá designem domácí herní konzole. V práci se řeší problém spojení složek techniky, ergonomie a vzhledu do návrhu nového produktu. Analýza celkové problematiky vede k novému designu herní konzole, která by se měla... more
With the advancement in image capturing device, the image data been generated at high volume. If images are analyzed properly, they can reveal useful information to the human users. Content based image retrieval address the problem of... more
With the advancement in image capturing device, the image data been generated at high volume. If images are analyzed properly, they can reveal useful information to the human users. Content based image retrieval address the problem of... more
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