Creativity in game design is not as widely studied as it is in general design discipline. While it may be argued that game design is simply a special case of design, in reality, it is peculiar in many ways and hence needs special... more
Yirmi birinci yüzyılın ilk çeyreğinde değişen ve dönüşen dünyamız, yaşamın her alanında olduğu gibi eğitim alanında da yeni devrimleri zorunlu hâle getiriyor. Toplumların varlıklarını sürdürebilmek ve yeni çağın şartlarına uyum
Individuals’ creativity and new ideas today are not only essential for firms, agencies or organizations but also indispensable even for a nation. This article analyzes impacts of autonomy, risk taking and, especially, factor of tradition... more
This article is exploring the results of an online survey directed at game developers and their innovation practices in 2010. Game idea generation is not the only idea-related activity that game developers conduct: ideas are recorded and... more
This article presents findings of an ideation experiment conducted during a four-year period (2009-2012). An idea generation game based on morphological technique was utilized to further understand the role of stimuli for generating game... more
One the recent trends in modern knowledge management is modeling the world in terms of entities: objects, which are important enough to be given a name. Such modeling leads to creation of large knowledge bases with millions of entities.... more
The apodosis is the consequence of a condition, such as "make lemonade." Aposiopesis is cutting off an expression midway, such as "if life give you lemons…" This quiz combines both. Thus, for example, for "Make Lemonade" the answer would... more
This paper examines the new product creation process in videogames - a product that incorporates large quantities of creative talent and effort. Using various secondary and primary (interview and ethnographic) data, we identify three main... more
We provide a broad characterization of how videogame design results from individuals' creative actions. Relying on qualitative data from a variety of sources including our own interviews and ethnographic work, and, a sourcebook on... more
This paper examines the new product creation process in videogames - a product that incorporates large quantities of creative talent and effort. Using various secondary and primary (interview and ethnographic) data, we identify three main... more
Rethinking Ecology is a new open access, peer-reviewed journal that aims at fostering both forward-thinking and the publication of novel ideas in all aspects of ecology, evolution and environmental science. This editorial briefly presents... more
In this article, the findings of an interview study on game developers' perspectives on iteration is presented. A two-part interview study conducted in 2010 and 2013-2014 suggests that from the perspective of game developers, iteration is... more
Producing new ideas may feel like an easy and automated task or even something mysterious, as ideas seem to come out of nothing, sometimes in weird situations, and designers rarely run out of them. Based on the interviews of 23 Finnish... more
In this paper, we introduce three idea generation games designed for the use of game designers and discuss about the feedback they received while used in the authentic production settings.
Formal problem-solving and creativity techniques have repeatedly been promoted to designers by consultants and scholars. However, there has been little research about the adoption and usefulness of these techniques among practitioners. In... more
This book is a collection of research and concept papers developed as a result of the Games and Innovation (GaIn) and Games Industry Innovation Processes (GIIP) research projects. The GaIn research project (January 2009-March 2011) was... more
Presented here is a report of a survey directed at game developers about different aspects of game development. Practices for idea generation and idea management vary quite a lot at different companies and also among different... more
Abstract This paper introduces idea generation games designed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project that studies methods for design and... more
This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project, which studies methods for design and evaluation of... more