Key research themes
1. How can game attributes be systematically categorized to improve learning outcomes in serious games?
This research area focuses on identifying, refining, and categorizing game attributes specifically relevant to serious games, with the goal of creating consistent taxonomies to guide empirical research on learning effectiveness. Establishing a parsimonious and orthogonal taxonomy of game attributes addresses overlaps and inconsistencies in prior models and helps understand which game elements contribute to learning gains.
2. What methods and frameworks can be used to model and analyze player preferences and player experience through game attributes?
This research theme investigates conceptual frameworks, trait models, and data-driven methods to characterize player preferences, playing styles, and player experience. It emphasizes how distinguishing relevant game elements and player interaction styles advances the understanding of player motivation, enjoyment, and can guide game personalization and design.
3. How can computational approaches utilize game attributes and player behavior data for AI-driven game agent construction and real-time player assessment?
This area emphasizes the use of machine learning, adaptive AI, and computer vision methods to analyze game records and real-time play data. It focuses on extracting game-related features and attributes to predict player skills, playing styles, detect ethical considerations, and build intelligent agents that replicate or assess human gameplay without predefined domain heuristics.