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Game Attributes

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lightbulbAbout this topic
Game attributes refer to the specific characteristics and features of a game that influence player experience and engagement. These attributes can include mechanics, aesthetics, narrative elements, and user interface design, which collectively shape how players interact with and perceive the game.
lightbulbAbout this topic
Game attributes refer to the specific characteristics and features of a game that influence player experience and engagement. These attributes can include mechanics, aesthetics, narrative elements, and user interface design, which collectively shape how players interact with and perceive the game.

Key research themes

1. How can game attributes be systematically categorized to improve learning outcomes in serious games?

This research area focuses on identifying, refining, and categorizing game attributes specifically relevant to serious games, with the goal of creating consistent taxonomies to guide empirical research on learning effectiveness. Establishing a parsimonious and orthogonal taxonomy of game attributes addresses overlaps and inconsistencies in prior models and helps understand which game elements contribute to learning gains.

Key finding: Through a card-sorting method with subject matter experts (SMEs), the study highlighted extensive overlap in existing game attribute models and argued for a parsimonious, orthogonal taxonomy. It demonstrated that prior... Read more
Key finding: Building on prior comprehensive game attribute lists, the study used SME card sorting to derive an empirically grounded taxonomy of serious game attributes. This taxonomy categorizes key attributes like fantasy, rules/goals,... Read more
Key finding: By conducting a systematic literature review on serious games, this study identified 19 game attributes relevant for effective training and categorized them according to educational theory perspectives. It showed how... Read more

2. What methods and frameworks can be used to model and analyze player preferences and player experience through game attributes?

This research theme investigates conceptual frameworks, trait models, and data-driven methods to characterize player preferences, playing styles, and player experience. It emphasizes how distinguishing relevant game elements and player interaction styles advances the understanding of player motivation, enjoyment, and can guide game personalization and design.

Key finding: Analysis of a large dataset from over 50,000 respondents validated and refined the BrainHex player typology into three main player traits—action orientation, esthetic orientation, and goal orientation. The study linked these... Read more
Key finding: Through an empirical study, a conceptual framework was developed distinguishing ‘game elements’ (e.g., resource management, combat) and ‘game playing styles’ (e.g., competitive, team-based), resulting in a taxonomy of nine... Read more
Key finding: Using crowd-sourced data of in-game context, player behavior, and affective self-reports, this study constructed quantitative data-driven models of player experience in a first-person shooter. The neuroevolutionary preference... Read more

3. How can computational approaches utilize game attributes and player behavior data for AI-driven game agent construction and real-time player assessment?

This area emphasizes the use of machine learning, adaptive AI, and computer vision methods to analyze game records and real-time play data. It focuses on extracting game-related features and attributes to predict player skills, playing styles, detect ethical considerations, and build intelligent agents that replicate or assess human gameplay without predefined domain heuristics.

Key finding: By extracting permove evaluations and aggregating features such as played patterns and sente/gote sequences from Go game records, the study applied machine learning to accurately predict player strength and style dimensions... Read more
Key finding: The proposed video recognition system digitizes blackjack gameplay via Mask R-CNN-based multi-instance segmentation of cards and bets in real-time with ~95% accuracy on bet detection and ~98% on card detection. This enabled... Read more
Key finding: Using the ICARUS cognitive architecture, the authors demonstrated learning structured behavioral rules for football game agents by analyzing discrete perceptions extracted from video footage. The resulting agents replicated... Read more

All papers in Game Attributes

In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors.  Gaming is an approach that applies technology to provide an almost real experience with... more
This paper examines the incorporation of digital games in language education through the platform "Vocabulary Master." As a contemporary educational technology tool, this site seeks to transform vocabulary teaching by offering engaging... more
Games are an effective and cost-saving method in education and training. Although much is known about games and learning in general, little is known about what components of these games (i.e., game attributes) influence learning outcomes.... more
Various research has been conducted to enhance the employees’ visualization skills in different areas and the importance and the role of visualization skills towards the employee’s achievement, especially in the industry such as... more
Depression is a critical public health problem, mainly when it affects young people (adolescents). This condition is most challenging to detect in this group because they tend to think about other people's negative assumptions.... more
Current serious game framework still lacks in fulfilling the user's requirements.  This is due to the framework elements which only focus on the process of delivery.  Hence, this study was carried out to determine user’s ability in... more
In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors.  Gaming is an approach that applies technology to provide an almost real experience with... more
Current serious game framework still lacks in fulfilling the user's requirements.  This is due to the framework elements which only focus on the process of delivery.  Hence, this study was carried out to determine user’s ability in... more
In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors.  Gaming is an approach that applies technology to provide an almost real experience with... more
by khalid benabbes and 
1 more
Learning style is a significant learner-difference factor. Each learner has a preferred learning style and a different way of processing and understanding the novelty. In this paper, a new approach that automatically identify learners... more
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based on Gamification and measure its effectiveness in the development of psychological well-being among the graduate students of King... more
The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the... more
The present study is aimed to design an adaptive mobile scaffolding System (AMSS) to provide educational scaffolding to students that is compatible with their cognitive style simplicity vs complexity (CSSC), and to measure the... more
Learning style is a significant learner-difference factor. Each learner has a preferred learning style and a different way of processing and understanding the novelty. In this paper, a new approach that automatically identify learners... more
The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the... more
Various research has been conducted to enhance the employees’ visualization skills in different areas and the importance and the role of visualization skills towards the employee’s achievement, especially in the industry such as... more
Various research has been conducted to enhance the employees’ visualization skills in different areas and the importance and the role of visualization skills towards the employee’s achievement, especially in the industry such as... more
Given the current resurgence of interest in decolonisation in education and the wider social sciences, this article aims to bring an original contribution to an evolving and important discussion. The methodology of this work is possibly... more
Educational games are often used as teaching and learning tools, with studies showing that game-based learning is widely accepted among children and teenagers. The experience of enjoyment typically associated with playing games sparks... more
Educational games are often used as teaching and learning tools, with studies showing that game-based learning is widely accepted among children and teenagers. The experience of enjoyment typically associated with playing games provides... more
In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors.  Gaming is an approach that applies technology to provide an almost real experience with... more
The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the... more
Game has been proven an effective approach tool to improve learning and has become a new tool for training delivery.  The development of the gamification framework involves integrating design processes which are input, process, and... more
Educational games are often used as teaching and learning tools, with studies showing that game-based learning is widely accepted among children and teenagers. The experience of enjoyment typically associated with playing games provides... more
Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and... more
This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous... more
Educational games are often used as teaching and learning tools, with studies showing that game-based learning is widely accepted among children and teenagers. The experience of enjoyment typically associated with playing games provides... more
In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors. Gaming is an approach that applies technology to provide an almost real experience with... more
Current serious game framework still lacks in fulfilling the user's requirements. This is due to the framework elements which only focus on the process of delivery. Hence, this study was carried out to determine user's ability in... more
In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors. Gaming is an approach that applies technology to provide an almost real experience with... more
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