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Facebook games

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lightbulbAbout this topic
Facebook games are online interactive applications designed for social engagement and entertainment, hosted on the Facebook platform. They leverage social networking features to enhance user interaction, allowing players to connect, compete, and collaborate with friends while participating in various game genres.
lightbulbAbout this topic
Facebook games are online interactive applications designed for social engagement and entertainment, hosted on the Facebook platform. They leverage social networking features to enhance user interaction, allowing players to connect, compete, and collaborate with friends while participating in various game genres.

Key research themes

1. How do social interaction mechanisms in Facebook games influence player engagement and identity formation?

This research area focuses on the social features embedded in Facebook games that shape player experiences and social behaviors. Understanding these mechanisms helps in explaining why Facebook games attract diverse demographics, especially female players over 35, and how social game play integrates with everyday life and identity co-creation.

Key finding: Using the Playful Experiences (PLEX) framework, this study of 110 informants across 23 Facebook games identified Competition, Completion, and Challenge as the dominant playful experiences in social network games, highlighting... Read more
Key finding: An exploratory study on Australian female Facebook social game players over 35 revealed that social interactions in these games are often asynchronous (e.g., gift-giving) and embedded in users' everyday life routines. These... Read more
Key finding: Through auto-ethnographic and participant observations, this paper situates social games within broader social networks and material contexts, arguing that these games serve as creative spaces for expression and identity... Read more
Key finding: By analyzing 16 social games, the study identified 30 social features categorized into presence, communication, and interaction, with a common emphasis on presence and communication. The research emphasized that while social... Read more

2. What are the impacts of online social gaming on adolescents' real-life social relationships and socialization?

This theme addresses how social gaming, particularly online games accessed through platforms like Facebook, shapes users' offline social networks and psychological well-being. It is concerned with measuring social displacement, social support, and potential social isolation effects stemming from varying levels of online engagement.

Key finding: Using a representative adolescent sample, the study found that increased social online game play correlates with smaller and poorer quality offline social circles, supporting preliminary evidence for social displacement... Read more
Key finding: Surveying MMORPG players, this research demonstrated that social dimensions of these games lead to strong friendship formation and emotional relationships online, but also highlighted risks including social isolation and... Read more
Key finding: This study of 168 university students found evidence that extraversion positively correlates with gaming hours and that players prefer multiplayer games with real-life acquaintances, though they limit sharing sensitive... Read more
Key finding: A quantitative study with adolescents revealed perceived positive effects of digital games such as skill development and language learning, but also noted negative aspects including physical and academic problems, indicating... Read more

3. How can Facebook games and online social games serve as platforms for experimental research and educational interventions?

Researchers are increasingly leveraging Facebook and online social games as methodological tools and platforms for studying social phenomena, cognitive behaviors, and language learning processes. The theme covers the development of controllable virtual environments for scientific experiments and the application of social games for pedagogical purposes.

Key finding: This work presents an innovative gaming architecture comprising semi-autonomous virtual characters within social game environments to conduct controlled psychological experiments on social behaviors such as trust,... Read more
Key finding: Through an exploratory case study of 48 Libyan EFL student-teachers, the research found that playing Facebook games facilitated language learning by encouraging following instructions and vocabulary acquisition, highlighting... Read more
Key finding: Reinforcing prior findings, this study reported predominantly positive student-teacher perceptions of Facebook games as language learning tools that promote purposeful behavior, motivate communication, and offer contexts for... Read more
Key finding: Through ethnographic study of the BTS ARMY fandom on social media, this paper expands the concept of play beyond traditional games, illustrating how playful spaces are co-constructed by adult online communities, thus... Read more

All papers in Facebook games

In this paper, we present "Kalema", a system for digitizing Arabic scanned documents for the visually impaired such that it can be converted to audio format or Braille. This is done through a GWAP which offers a simple, challenging game... more
This study aimed at studying the use of English coordinating conjunctions (for, and, nor, but, or, yet and so) by Libyan university students, as learners of English as a foreign language. The data was collected from (34) students who... more
This research aims to determine the effect of learning method enriched with learning objects on students' academic achievement and transferable skills in foreign language teaching. Another purpose of the study is to examine what the... more
This exploratory case study aimed at investigating the studentteachers’ views on using Facebook games for language learning. The participants were 48 student-teachers at the EFL Department of the Faculty of Education at a Libyan public... more
In this paper, we present "Kalema", a system for digitizing Arabic scanned documents for the visually impaired such that it can be converted to audio format or Braille. This is done through a GWAP which offers a simple, challenging game... more
In this paper, we present "Kalema", a system for digitizing Arabic scanned documents for the visually impaired such that it can be converted to audio format or Braille. This is done through a GWAP which offers a simple, challenging game... more
This study examines the relationship between social motivations, pro-social relationship outcomes, and two types of game play—habitual and compulsive—in the context of simulation games on Facebook. Social motivations were significantly... more
In this paper, we present "Kalema", a system for digitizing Arabic scanned documents for the visually impaired such that it can be converted to audio format or Braille. This is done through a GWAP which offers a simple, challenging game... more
Although we know how and why players cheat in videogames released on consoles or via PC, we know less about perceptions and practices surrounding cheating in social networks games. Such games offer players a style of gameplay—often... more
This study aims to examine the proficiency level of Libyan EFL (English as a Foreign Language) undergraduate students in terms of the types of subject-verb agreement errors they commit. It also attempts to identify, analyze and categorize... more
Presentation skills play an indispensable role in undergraduates' education and developing their future careers because this skill assists college students in accomplishing a superior knowledge base and enhancing their public speaking.... more
The best way to learn a language is by immersing yourself into it. One way to immerse into English is by using video games as one of the innovative ways to master English. This media enables gamers to get exposed to the target language... more
The Climate Challenge is an online competition in the tradition of games with a purpose that combines practical steps to reduce carbon footprint with predictive tasks to estimate future climate-related conditions. The application is... more
The focus on social games in recent years has been generated by the rising number of users of MMORPGs (Massive Multiplayers Role Playing Games) such as World of Warcraft (WoW). However, the rise of social games in social networks has also... more
This paper presents a virtual gallery creation game that has been designed for the National Gallery of London, as part of the CrossCult project, with a multipurpose goal. For visitors, the game allows users to virtually move paintings... more
This exploratory case study aimed at investigating the studentteachers’ views on using Facebook games for language learning. The participants were 48 student-teachers at the EFL Department of the Faculty of Education at a Libyan public... more
This exploratory case study aimed at investigating the student-teachers' views on using Facebook games for language learning. The participants were 48 student-teachers at the EFL Department of the Faculty of Education at a Libyan... more
This paper presents an analysis of the rise of do support and the gradual loss of verb movement during the period of Early Modern English. The analysis focuses on studying the structures in which do support was first used as an... more
This paper discusses the effectiveness of using a computer assisted language learning (CALL) software, DynEd, in different grade levels at secondary schools in Bursa, Turkey. Over 400 students were given pretest and posttest with 114... more
Understanding students' strengths and weaknesses can help in the design of teaching materials to successfully bridge identified gaps. Formal exams are useful to gauge the extent of learners' memorised information, but have been... more
Creating descriptive labels for videos is an important task, with application in video retrieval, Web accessibility and computer vision. However automatic creation of such labels is difficult and, alternatively, having professionals... more
ARTigo is a gaming platform with two goals: The development of a semantic search engine for art works and a study on art work reception. Even though ARTigo quite successfully achieves its goals, it is so far still deficient at collecting... more
This exploratory case study aimed at investigating the student-teachers' views on using Facebook games for language learning. The participants were 48 student-teachers at the EFL Department of the Faculty of Education at a Libyan public... more
The purpose of this study is to determine the impact of authentic learning activities organized within the scope of the social studies course of 5th grade students on the academic success. Quasi-experimental design which is one of the... more
We address the design of point scoring mechanisms in games for crowds, to promote user motivations to contribute knowledge. We measure the effectiveness of the scoring mechanism on users' performance across three types of crowd: general... more
The present study reports the usefulness of online games in vocabulary learning of Iranian EFL students. The participants, (24) low-intermediate EFL learners, were randomly assigned to experimental and control groups. The experimental... more
The present study reports the usefulness of online games in vocabulary learning of Iranian EFL students. The participants, (24) low-intermediate EFL learners, were randomly assigned to experimental and control groups. The experimental... more
This paper aims to describe users' tagging behavior in catalogues and in Flickr. Six platforms of two institutions and one consortium are analyzed: the main catalogue Discovery and Flickr page of the National Archives of the United... more
The purpose of this study is to determine the difference between two groups of students as regards to vocabulary size levels after the implementation of vocabulary enhancement activities. While the students in control group followed the... more
Based on the uses and gratifications perspective, personality was expected to relate to violent video game play frequency and game preferences. Participants completed measures of personality and frequency of violent video game play, and... more
This research examines the effect of a Facebook game (Pearl Peril) that requires English vocabulary knowledge on students’ English vocabulary development. The participants of the study include 7th year students in a private middle... more
Son yıllarda internet alanında yaşanan hızlı gelişim ve değişim insanların paylaşma duygularını da sanal ortama taşımıştır. İnsanlardaki bu gelişim, değişim ve etkileşim sayesinde oldukça popüler bir hal alan sosyal ortamlar hemen her... more
This paper explores the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their... more
Social network games embedded within social network sites (SNSs) such as Facebook facilitate play with "Friends" within the SNS. In this study, we look at different dimensions of how game play contributes to relationship initiation and... more
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking platforms have witnessed unprecedented growth rates and... more
"Wohn, D. Y., & Lee, Y-H. (2013). Players of Facebook games and how they play. Entertainment Computing, 4(3), 171-178 This study examined the characteristics of people who play social network games–games that incorporate network data... more
Social network games embedded within social network sites (SNSs) such as Facebook facilitate play with "Friends" within the SNS. In this study, we look at different dimensions of how game play contributes to relationship initiation and... more
Abstract Social network games embedded within social network sites (SNSs) such as Facebook facilitate play with" Friends" within the SNS. In this study, we look at different dimensions of how game play contributes to relationship... more
Abstract This article describes a novel approach to linguistic field research consisting in exploiting the self-regulation of a market for collecting data on language use. The market is conceived as an output-agreement game with a purpose... more
Abstract Creating descriptive labels for pictures is an important task with applications in image retrieval, Web accessibility and computer vision. Automatic creation of such labels is difficult, especially for pictures of artworks.“Games... more
Digital games embedded in social network sites are one of the driving forces behind the expansion of digital gamer populations. Previous studies have observed different usage patterns between users in different ethnic groups and... more
This study tests assumptions that media consumption is, for the most part, automatic behavior. A regression model examining predictors of time spent playing social network games indicates that habit strength, not conscious motivations, is... more
Recently the use of social network sites have emerged as one of the most important and time-consuming online activities. In the large and diversified social network scenario Facebook emerged as one of the most important sites at least in... more
The audience of social network games is an as of yet unexplored group. Given the growing number of users and people spending time playing social network games, a better understanding of the audience, and how they are using social network... more
Social network games embedded within social network sites (SNSs) such as Facebook facilitate play with "Friends" within the SNS. In this study, we look at different dimensions of how game play contributes to relationship initiation and... more
Social network games (SNG) are an extremely popular and rapidly growing application of social network sites (SNS). But are SNGs really social? A survey based on a social cognitive theory approach to uses and gratifications revealed that... more
Social network games embedded within social network sites (SNSs) such as Facebook facilitate play with “Friends” within the SNS. In this study, we look at different dimensions of how game play contributes to relationship initiation and... more
This thesis work researches the hypothesis that people with certain personality traits would prefer certain video game genres. The motivation is to contribute to demographic game design by identifying gamers’ personality profiles in order... more
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