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Environmental Storytelling

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lightbulbAbout this topic
Environmental storytelling is a narrative technique that uses the physical environment and spatial design to convey a story or message. It integrates elements of architecture, landscape, and visual arts to create immersive experiences that communicate themes related to ecology, culture, and human interaction with nature.
lightbulbAbout this topic
Environmental storytelling is a narrative technique that uses the physical environment and spatial design to convey a story or message. It integrates elements of architecture, landscape, and visual arts to create immersive experiences that communicate themes related to ecology, culture, and human interaction with nature.

Key research themes

1. How do narratives and storytelling practices shape environmental understanding and action within communities?

This research theme investigates the role of narratives as social and cultural tools that form environmental networks, ground community identities, and drive environmental governance and activism. It emphasizes narrative as a mechanism that binds heterogeneous actors, including nonhuman entities, enabling collective environmental action, hybrid identities, and alternative worldviews beyond utilitarian frameworks.

Key finding: Lejano, Ingram, and Ingram propose the concept of 'narrative-networks' wherein environmental communities 'narrate themselves into existence.' Using case studies from the Sonoran Desert, Malaysian turtle conservation by the... Read more
Key finding: Houston and Vasudevan conceptualize environmental justice as a mode of storytelling that performs affective, embodied, and place-based knowledge to communicate the lived experience of environmental injury and injustice. They... Read more
Key finding: This study advances a novel interdisciplinary methodology that combines critical legal analysis, participatory learning and action, and art-based research through illustrated storytelling to co-create environmental knowledge.... Read more
Key finding: This paper analyzes the evolving narratives of the Anthropocene concept and emphasizes storytelling as a critical pedagogical and epistemic tool that shapes our understanding of human agency and ecological impact. By... Read more
Key finding: This book develops an ecocritical theoretical framework integrating cognitive science and affective theory to analyze emotional engagement with environmental narratives. It shows how embodied cognition and mental simulation... Read more

2. How can environmental storytelling be effectively incorporated into educational frameworks to cultivate environmental awareness and agency?

This research strand explores educational methodologies that harness environmental storytelling and landscape-based narratives to foster students’ sense of place, empathy, and critical environmental understanding. It addresses pedagogical practices integrating local ecological narratives, participatory media, and nature writing to cultivate environmental identity and citizen engagement across diverse cultural contexts.

Key finding: This study positions landscape education as a vital interdisciplinary educational practice centered on 'reading' landscapes as social-ecological texts that convey histories, identities, and environmental relationships.... Read more
Key finding: This conceptual paper presents Eco-Digital Storytelling (EDS), an innovative informal STEM educational approach that combines environmental action, geospatial technology, and digital media storytelling to engage historically... Read more
Key finding: This paper introduces a conceptual framework elucidating key attributes and intentions of the nature writing genre as a pedagogical tool for environmental education. Drawing from literary analysis of renowned nature writers,... Read more
Key finding: Investigating primary school children in northwestern Morocco, this study shows how locally produced storytelling—via a children's book about regional herpetofauna and water issues—in conjunction with educational and... Read more
Key finding: This educator’s guide explores storytelling and art as transformative pedagogical methodologies in climate and peace education, highlighting their capacity to transcend binary oppositions and structural violence embedded in... Read more

3. What narrative and design techniques enhance immersive environmental storytelling in digital and virtual reality media?

This theme examines how immersive digital environments—including virtual reality (VR), augmented reality (AR), and full-dome displays—use narrative design, environmental storytelling, and world-building frameworks to engage audiences affectively and cognitively. It analyzes narrative immersion mechanisms, spatial storytelling, and multi-sensory experiences that contribute to presence and environmental awareness within digital media, providing theoretical and practical foundations for immersive environmental storytelling.

Key finding: Applying an enactivist media archaeology lens, this study defines virtual reality storytelling (VRS) as 'inhabited stories' where narratives are both spatial and enacted through user interaction, embodiment, and attentional... Read more
Key finding: This article articulates a World Building theoretical framework applicable to immersive storytelling in VR and full-dome projects, emphasizing its transauthor and transmedia nature. Drawing from game studies, film, and design... Read more
Key finding: This research introduces the 'Piano-of-Lights,' a novel visual music instrument integrating color organs and live audiovisual (A/V) performance for immersive FullDome environments. By mapping musical structures to dynamic... Read more
Key finding: Through player surveys and game analysis, this study identifies environmental storytelling, item descriptions, NPC dialogues, and cutscenes as key narrative techniques in Dark Souls II that collectively enhance player... Read more
Key finding: Leveraging repeat photography's narrative capacity, the author critiques prevailing conservation narratives that portray Baja California's Sierra de San Pedro Mártir as pristine wilderness free of historical human impact. The... Read more

All papers in Environmental Storytelling

This article explores the entwined relationship between agriculture and river health, guided by Zarvan, a timeless witness to humanity’s choices. It traces rivers across England, Central Asia, and the Tisza basin, showing how intensive... more
This essay uses repeat photography, a method in the natural sciences for studying change over time, to reexamine the conservation status of Baja California as a 'living museum' of pristine wilderness and relic of California's ecological... more
This dissertation explores the concept of engagement, i.e. how it can be described in interactive media and digital games, how it can be evaluated and how it can be applied, not only in interactive experiences such as interactive... more
This paper is a reflective description of the development and the evaluation of the experimental game 'Aporia'. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured... more
The article explores interactive storytelling in augmented and virtual reality. It is based on the research project Immersive Media Lab, bridges the gap between technological developments and their application, and aims to combine art,... more
In 2012 The Chinese Room launchedDear Esther, a video game that would go on to shape video game history and define a new genre: the walking simulator. Walking simulators renounce traditional game tropes and foreground walking as an... more
The purpose of the study was to get a better understanding of how players’ engagement is affected by the narrative techniques which are used in the game Dark Souls II. The four most prominent narra ...
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With... more
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With... more
This paper is a reflective description of the development and the evaluation of the experimental game 'Aporia'. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured... more
Narratives of and for virtual reality are recurring discourses that circulated from medium to medium throughout Western history. But what makes the immersivity of the stories designed for (and experienced via) real or imaginary VR systems... more
This paper is a reflective description of the development and the evaluation of the experimental game 'Aporia'. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured... more
An explorative study on the use, applications, and execution of Evnironmental Storytelling in video games, and their impact on ludonarrative consonance.
Los videojuegos de mundo abierto se han popularizado en los últimos años erigiéndose como una nueva forma de diseñar experiencias de juego, ofreciendo nuevas técnicas narrativas, alternativa a otras lineales más tradicionales. Su... more
Mixed Robotic Interface is a project-based design-research investigation, studying new ways of creating hybridized cyber-physical design and experience interfaces, at the intersection of robotics—as its core component, and augmented... more
Architecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand... more
Discussions of the relationship between humanity and built environment usually focus on the human’s relationships with the earth’s surface. Less attention has been given to underwater environments, a relatively underexplored research area... more
Global change" is a complex term still widely unknown, and often confused with climate change. The Spanish Secondary School Curriculum indicates that the idea of global change is absent. Globalchange components are distributed among... more
In the last decade, the advances in mobile technologies and location-based applications reshaped our mutual relationship with the urban environment. These technologies, as both a mean and barrier to the engagement between humans and their... more
This paper presents the advancements of an applied methodology developed by the authors, namely an architect and two environmental psychologists, based on Virtual Reality coupled with psychological surveys − developed ad hoc by the... more
The article analyses how historical memory is being formed in the modern digital realm. The authors show the emergence of a new form of historical memory, characteristic of the digital era, which we call "media memory". Using... more
This research explores colored light from historical, scientific, and technological vantage points. Effects of colored light on the human condition are examined on multiple levels, comparing theories in physiological, psychological, and... more
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With... more
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With... more
Les Planètes is a "FullDome" immersive concert generated entirely in real time. The concert is made possible by the "Piano-of-Lights," an instrument that enables a visual dialogue with pianist Louise Bessette during a novel performance of... more
This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With... more
A story of never ending rain and dark, never diminishing souls and non- stop revenge. With a perfect plot full of organized crime and corruption, Max Payne stands as a great example of New York crime story and it is much more than a video... more
This paper aims to expand existing knowledge on narrative game design. Specifically, the paper discusses the importance of game design patterns for the analysis of narrative game mechanics. By bringing together insights from cognitive... more
ATMOSPHERE 10 explores Fabrications. Fabrications implicate diverse artifacts and modes of making, together with the places, practices, contingencies and intentions that enable and contextualize making. In other words, this symposium will... more
This paper explores the notion of narrative game mechanics byapposing theories from the field of cognitive narratology with design theorieson game mechanics The paper aims to disclose how narrative game mechanicsinvite game agents,... more
In this essay I'm going to analyse the storytelling of a particolar game: Batman Arkham Asylum.
An accurate analysis on the storytelling of Max Payne, divided in 2 parts. In the first part an analysis using the 12 Chapters method, described by Vogler in his book “The Writer’s Journey”. In the second part, a list of method used by... more
The genre of interactive narratives in computer games has been researched extensively in the past. However, it still seems that there is a potential for investigating how a narrative can be conveyed solely through environmental... more
This paper is a reflective description of the development and the evaluation of the experimental game 'Aporia'. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured... more
The genre of interactive narratives in computer games has been researched extensively in the past. However, it still seems that there is a potential for investigating how a narrative can be conveyed solely through environmental... more
This paper is a reflective description of the development and the evaluation of the experimental game 'Aporia'. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured... more
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