Conference Presentations by Bruno de Coninck

EAEA14, 2019
This article explores issues associated with immersive storytelling in order to examine how the f... more This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With respect to immersion, the intent will be to interpret the concept of storytelling in relation with the recent formulation of the concept of extended reality (XR). The very concept of World Building is transauthor and transmedia by nature. The transauthor dimension of World Building resides in the idea of subcreation, i.e., designing environments and interaction rules that help create a storytelling basis for generating multiple stories. Once the universe has been conceived, stories written by different authors take shape through transmedia processes across multiple distribution media (film, video games, web, etc.). The question then arises: How can the World Building approach shape the construction of immersive experiences? The article sets out to answer this question, and in doing so, to contribute to the research on environmental storytelling.
Papers by Bruno de Coninck

La recherche de ce memoire se situe dans le domaine de la narrativite en milieu immersif (aussi a... more La recherche de ce memoire se situe dans le domaine de la narrativite en milieu immersif (aussi appele « immersive storytelling »). En me basant sur l’univers cree par James Matthew Barrie pour sa piece Peter Pan (et son roman eponyme) mais aussi sur le croisement des differentes adaptations de l’histoire, je composerai une cartographie des lieux integrant plusieurs environnements classiques de cette diegese. Ceux-ci constitueront la matiere narrative a partir de laquelle je proposerai l’univers Peter Pan. La carte du Pays Imaginaire permettra de transposer une histoire originalement destinee a un media traditionnel, tel que le theâtre ou la litterature, vers le media immersif de la realite virtuelle. Pour ce faire, mon hypothese de travail se basera principalement sur l’application des processus de creation d’univers narratifs (une traduction libre de l’approche dite de World Building). Ainsi, j’utiliserai les notions que j’ai acquises en etudiant l’animation 3D pour mieux comprend...

SHS Web of Conferences, 2019
This article explores issues associated with immersive storytelling in order to examine how the f... more This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With respect to immersion, the intent will be to interpret the concept of storytelling in relation with the recent formulation of the concept of extended reality (XR). The very concept of World Building is transauthor and transmedia by nature. The transauthor dimension of World Building resides in the idea of subcreation, i.e., designing environments and interaction rules that help create a storytelling basis for generating multiple stories. Once the universe has been conceived, stories written by different authors take shape through transmedia processes across multiple distribution media (film, video games, web, etc.). The question then arises: How can the World Building approach shape the construction of immersive experiences? The article sets out to an...

SHS Web of Conferences, 2019
This article explores issues associated with immersive storytelling in order to examine how the f... more This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With respect to immersion, the intent will be to interpret the concept of storytelling in relation with the recent formulation of the concept of extended reality (XR). The very concept of World Building is transauthor and transmedia by nature. The transauthor dimension of World Building resides in the idea of subcreation, i.e., designing environments and interaction rules that help create a storytelling basis for generating multiple stories. Once the universe has been conceived, stories written by different authors take shape through transmedia processes across multiple distribution media (film, video games, web, etc.). The question then arises: How can the World Building approach shape the construction of immersive experiences? The article sets out to an...
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Conference Presentations by Bruno de Coninck
Papers by Bruno de Coninck