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Embodied Interaction

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lightbulbAbout this topic
Embodied Interaction is a research field that explores how physical presence and bodily movements influence human-computer interaction. It emphasizes the role of the body in communication and interaction with digital systems, focusing on the integration of sensory experiences and physical actions in the design and use of interactive technologies.
lightbulbAbout this topic
Embodied Interaction is a research field that explores how physical presence and bodily movements influence human-computer interaction. It emphasizes the role of the body in communication and interaction with digital systems, focusing on the integration of sensory experiences and physical actions in the design and use of interactive technologies.

Key research themes

1. How does embodiment shape interaction design and user experience through bodily movement observation and integration?

This research theme investigates how designers observe, interpret, and incorporate bodily movement and kinesthetic experiences into interaction design. It situates embodiment as central to creating meaningful, intuitive human-computer interfaces that leverage natural body-based perceptual and motor skills. This area complements and extends traditional HCI approaches by integrating somatic, ethnographic, and movement studies frameworks, aiming to capture the qualitative, lived bodily experience within digital and physical-digital hybrid systems.

Key finding: Identifies specific techniques—attunement, attention, and kinesthetic empathy—for observing movement experience in design practice, drawn from somatics and body-based movement studies. Demonstrates how these embodied... Read more
Key finding: Proposes a theoretical and practical design framework for physical-digital hybrids that transcends Cartesian dualisms separating mind/body and person/world. Argues for designing interactive artifacts as meaningful, mediating... Read more
Key finding: Critiques the fragmented conceptualization of multimodality as segregated input-output channels. Advocates an action-oriented, integrated sensory-motor perspective of human meaning-making in interaction, emphasizing active... Read more
Key finding: Presents case studies of wearable musical instruments designed to amplify bodily felt experience via full-body sensing and movement-based gestures, highlighting how embodied, somatic dimensions enhance music performance and... Read more

2. What are the cognitive and neuroscientific foundations supporting the embodied cognition paradigm and its implications for understanding mind-body interaction?

This theme encompasses interdisciplinary theoretical and empirical investigations into the nature of cognition as fundamentally grounded in bodily processes, sensorimotor systems, and dynamical brain-body-environment couplings. It addresses debates between embodied cognition and classical computational models, explores how brain activity maps onto cognitive functions within body-environment contexts, and examines the role of internal bodily representations as integrated parts of cognition.

Key finding: Proposes an integration of embodied and computational perspectives by distinguishing body-related processing (B-codes) from efficient, robust, body-specific processing (E-codes), arguing cognition is shaped by the body's... Read more
Key finding: Critically evaluates the embodied cognition hypothesis concerning conceptual representation, concluding that current empirical evidence does not definitively distinguish embodied from non-embodied conceptual formats. Argues... Read more
Key finding: Highlights challenges facing radical embodied neuroscience that rejects localization and decomposition heuristics in brain research, advocating a mechanistic explanatory framework integrating brain-body-environment... Read more
Key finding: Provides a comprehensive survey of embodied cognition approaches, categorizing them by degree and kind of embodiment, embeddedness, extension, and enaction. Discusses conceptual challenges such as operationalizing embodiment,... Read more

3. How can multimodal and emergent technologies leverage embodied interaction theories to create meaningful bodily experiences in cultural, educational, and technological settings?

This research theme investigates practical applications of embodied interaction theories in emerging technology domains including augmented and virtual reality, wearable musical instruments, cultural heritage visualization, and education. It emphasizes multimodal analysis of bodily engagement to enhance learning, audience participation, and interaction in hybrid and digital-physical environments, thereby enriching user experience through situated, embodied cognition principles.

Key finding: Demonstrates that multimodal analysis methods adapted for shared augmented reality, virtual reality, and motion capture environments enable new insights into embodied and extended cognition in collaborative learning. By... Read more
Key finding: Through systematic literature review and bibliometric analysis, identifies key thematic clusters highlighting the role of multisensory, bodily interactions in enhancing cultural heritage engagement via XR technologies. Finds... Read more
Key finding: Establishes the foundational framework for embodied sociocultural linguistics by demonstrating how bodily semiotics—including voice, gesture, style, and material mediation—constitute and shape language use and social meaning.... Read more
Key finding: Explores emerging frameworks of embodied human-robot interaction in design processes, advocating roles for robots beyond tools as creative partners through embodied interfaces. Traces historical and contemporary approaches to... Read more
Key finding: Finds that while sensorimotor systems influence conceptual processing in empirical settings, many higher-order cognitive activities remain independent of bodily representations, informing design of embodied interaction by... Read more

All papers in Embodied Interaction

• Οι συνεχείς είναι «λίγες» μπροστά στις γενικές συναρτήσεις. • Οι αναλυτικοί τύποι είναι ελάχιστοι (μετρήσιμοι). • «Σχεδόν όλες» οι συνεχείς είναι πουθενά παραγωγίσιμες και «σχεδόν όλες» οι αναλυτικές έχουν ολοκλήρωμα που δεν εκφράζεται... more
Εισαγωγικό ερώτημα «Υπάρχει άραγε ο μικρότερος θετικός αριθμός; Αν υποθέσουμε ότι ένας τέτοιος αριθμός υπάρχει, τότε το είναι επίσης θετικός και μάλιστα μικρότερος από τον . Έτσι οδηγούμαστε σε αντίφαση. Μήπως λοιπόν η ίδια η... more
Ο κρυφός πειραματικός χαρακτήρας της Γεωμετρίας και η διδακτική του αξιοποίηση μέσω των δυναμικών γεωμετρικών λογισμικών Η Γεωμετρία, όπως διδάσκεται συχνά στο σχολείο, παρουσιάζεται ως μια σειρά θεωρημάτων και αποδείξεων· μια θετική,... more
Coupling is a key concept in the field of embodied interaction with digital products and systems, describing how digital phenomena relate to the physical world. In this paper, we present a Research through Design process in which the... more
In this paper we present findings based on the design and study of a game like activity that allows for physical and bodily interaction around abstract concepts like energy and energy consumption in a collaborative learning setting. The... more
The Wii Science project is a recently initiated collaborative research project between Stanford University, Södertörn University and two primary schools: Årstadalsskolan in Stockholm, Sweden, and the Nueva New School in Palo Alto, US. It... more
Use of language and power in combined form as a ''discourse '' against PLWH (people living With HIV/AIDS) and its contentious socio-linguistics and socio-political apprehended have received remarkably little bit of... more
El presente trabajo recoge material de programas de investigacion. Longitudinal (UBACyT P806, P809 y UBACyT 2010-2012) sobre la regulacion afectiva en la primera infancia a partir del microanalisis del material grabado en video de dos... more
El juego una actividad forjadora de capacidades o habilidades para el desarrollo. En los primeros anos, la experiencia del juego esta relacionada con la construccion de la identidad, y constituye uno de los pilares de la confianza en uno... more
La entrevista de desarrollo parental. Acerca de su articulación con la psicología clínica.
We consider the design space available for social robots in terms of a hierarchy of functional definitions: the essential properties in terms of a locus of interaction, autonomy, intelligence, awareness of humans as possessors of mental... more
Se comunican los avances desarrollados en el marco de una Beca de Investigacion (UNLP), cuyo objetivo principal es caracterizar las modalidades de la violencia vincular en grupos familiares en situacion de pobreza. Dicha caracterizacion... more
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users... more
Traces is an artwork for the CAVE that uses a novel machine vision system to enable unencumbered full body interaction with a range of semi-autonomous agents without the imposition of any sort of textual, iconic or encoded-gestural... more
Oppenlaender, J., Johnston, H., Silvennoinen, J. M., & Barranha, H. (2025) "Artworks Reimagined: Exploring Human-AI Co-Creation through Body Prompting". In: Proceedings of the ACM on Human-Computer Interaction, 9(4), Article EICS012.... more
Today, the transformation of the economy and politics into fundamental factors shaping social life, the integration of technological advancements and the effects of globalization into every aspect of life, have made modern living a highly... more
This paper outlines a PhD research project that questions the design of technology by investigating the human hand as a biomechanical tool. The intention is to research through a human centered design process focused on the hand,... more
Embodied interaction has been claimed to offer important advantages for learning programming. However frequently claims have been based on intuitions and work in the area has focused largely around system-building rather than on... more
How can we make it more appealing for young people to learn about and understand digital technology and computing concepts? We use both a different kind of interaction and a different kind of content to convey computing ideas such as... more
Virtual Reality (VR) is once again causing a stir, with conflicting assertions over its potential to usher in a glorious posthuman phase of freedom or to immerse bodies wearing headsets in pure and ...
HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or... more
INTIMAL is a physical-virtual system for relational listening, exploring the role of the body as interface that keeps memory of place in migratory contexts. The system is developed to integrate the body movements of performers (and their... more
Recent years have seen the emergence of a new interdisciplinary field called embodied or enactive cognitive science. Whereas traditional representationalism rests on a fixed inside-outside distinction, the embodied cognition perspective... more
Exploration of play in childhood is very important in child development.One of the environments that can support children’s developmentis the play environment. So far,many children’s play environmentuses analog playing media. However,with... more
Inclusive musical instruments benefit from incorporating wearable interfaces into digital musical instrument design, creating opportunities for bodily felt experiences and movement-based interactions. In this article, we discuss the... more
To be a genuinely useful methodology for cognitive psychology, situated action must be extended to explain higher-level human cognition. Yet there is a tension between the requirements for cognitive explanations and the kind of... more
The application of mathematical theories of rational choice, such as individual decision theory, game theory, and social choice theory, to fields like economics, sociology, and politics has been rapidly increasing. Game theory in... more
A partir de les transcripcions dels videos domestics del primer any d'un nen posteriorment diagnosticat de TEA, ens anirem endinsant en la comprensio del funcionament mental i la descripcio dels signes d'alarma d'autisme.... more
análise da coordenação de gestos e língua nas interações de uma criança com TEA (Transtorno do Espectro do Autismo) Guarulhos, SP 2018 2 DOUGLAS VIDAL SANTIAGO GESTALT MULTIMODAL: análise da coordenação de gestos e língua nas interações... more
Biblioteca de la Universidad Complutense de Madrid, Base de datos de artículos de revistas, ...
The following is a revised version of the text prepared by the author for his keynote speech at the opening session of the International Computer Music Conference 2013 (12.08.2013 Heath Ledger Theatre, State Theatre Centre, Perth, Western... more
This full day workshop invites participants to consider the nexus where the interests of game design, the expectations of play and HCI meet: the game interface. Game interfaces seem different to the interface to other software and there... more
This study examines the dynamics of strategy-based online gaming, focusing on the game LUDO by Zupee. It explores how specific strategies and player behaviors impact win rates and whether strategies can minimize losses or maximize wins.... more
This paper discusses the facilitation of actor training as a holistic education effected through somatic-informed processes of embodiment. It will draw on applications of the work of Moshe Feldenkrais (1904-1984), understood as an... more
This study examines how singer-songwriter Buffy Sainte-Marie and her pre-lingual infant son, Cody, engage with each other in the sequential turn-taking process of conversation on a 1978 episode of Sesame Street. A multimodal analysis... more
While the prevalent discourse about robotics in design mainly addresses the robotic fabrication realm through new materials, tools and techniques, we observe that the designer-robot relationship is being left outside the frame. But, is... more
This study presents synthetic embodied conversational agents, and how they can be used to explore the persuasive potential of real embodied conversational agents. Utilizing a novel Wizard-of-Oz style approach and a direct measure of... more
Today, Extended Reality (XR) technologies open up new possibilities in the cultural heritage domain by allowing the integration of digital content and new virtual layers onto cultural artifacts, as well as the facilitation of distinct... more
Tangible, embedded and embodied technologies can enrich cultural heritage sites. Their design requires a solid understanding of the specific site, the needs and interests of user communities and stakeholders. Here we investigate how the... more
Tangible, embedded and embodied technologies can enrich cultural heritage sites. Their design requires a solid understanding of the specific site, the needs and interests of user communities and stakeholders. Here we investigate how the... more
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however,... more
This article presents a mathematical framework based on information theory to compare temporally-extended embodied sensorimotor organizations. Central to this approach is the notion of configuration: a set of distances between information... more
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