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Design Fiction

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Design Fiction is a research approach that uses speculative design to explore and communicate potential futures through narrative and visual storytelling. It combines elements of design, fiction, and critical thinking to provoke discussion and reflection on the implications of emerging technologies and societal changes.
lightbulbAbout this topic
Design Fiction is a research approach that uses speculative design to explore and communicate potential futures through narrative and visual storytelling. It combines elements of design, fiction, and critical thinking to provoke discussion and reflection on the implications of emerging technologies and societal changes.

Key research themes

1. How does Design Fiction employ world-building to create immersive, plausible future scenarios independent of narrative storytelling?

This research theme focuses on the methodological framing of Design Fiction as a practice that centers on 'world-building' rather than traditional narrative or storytelling. It examines how Design Fiction generates consistent fictional environments or 'worlds' where speculative prototypes and interactions can be situated to suspend disbelief and provoke reflection about possible futures. This approach is crucial to expanding Design Fiction beyond genre conventions, allowing it to be a flexible, interdisciplinary tool in HCI and speculative design research.

Key finding: The paper articulates that Design Fiction should be perceived as a "world-building" activity rather than a form of storytelling, arguing that overemphasis on narrative constrains its flexibility. Through the creation of two... Read more
Key finding: This work emphasizes the conceptual origin of Design Fiction in the use of diegetic prototypes within constructed fictional worlds, noting that these worlds create a 'magic circle' for exploring speculative interactions. It... Read more
Key finding: This study extends Design Fiction beyond typical 'imaginary abstracts' embedded in nonfiction papers by producing an entire fictional research paper that exists fully within a fictional world and research context. It argues... Read more

2. What ethical and political potentials and challenges emerge from the use of speculative and design fiction approaches in reflecting on emerging technology?

This theme investigates the role of speculative design and Design Fiction as ethical and political tools for examining and critiquing emerging technologies. It emphasizes how fictional aesthetics provoke reflection and debate, redistribute sensibility, and open discursive spaces addressing power inequalities, technology’s social consequences, and the moral dimensions of future technologies. It includes critical considerations of how ethics and aesthetics intersect in fictional works and the possibilities for design fiction to influence equitable technological futures.

Key finding: This paper positions speculative design, which shares ethical mechanisms with Ranciere’s aesthetic politics, as a mode that leverages fictional props to expose latent negative social consequences of emerging technologies. It... Read more
Key finding: Through a qualitative study using speculative fiction texts as stimuli, this work evidences the role of speculative fiction in stimulating divergent, out-of-the-box engineering design ideation. It suggests speculative fiction... Read more
Key finding: This paper conceptualizes 'second-order design fictioning' as a methodological advance that moves beyond the technocentric, object-focused future imaginaries often perpetuated by neoliberal innovation narratives. It... Read more

3. How can immersive and interactive technologies, including Extended Reality (XR) and Virtual Reality (VR), integrate with Design Fiction to enrich experiential futures in design and architecture?

This research theme explores the use of immersive technologies, such as VR and XR, as tools for situating Design Fiction within rich, embodied experiential contexts. By placing participants within interactive fictional worlds, immersive design fictions extend traditional narrative-driven approaches, enabling exploration of speculative rituals, social interactions, and embodied experiences. This integration fosters novel methodologies in architecture and interaction design, bridging speculative narratives with sensory engagement to prototype not just artifacts but social futures.

Key finding: The paper introduces immersive design fiction as embedding speculative interactions within VR storyworlds that position participants as characters. It articulates how this approach transcends prototyping of imagined... Read more
Key finding: This study presents the FictionXR Framework that integrates Design Fiction with Science Fiction and XR technologies to envision future architectural spaces. Testing with newly graduated architects, it demonstrates that... Read more
Key finding: This work details a novel [des-Fi] XR tool combining Design Fiction and XR to enable architects to collaboratively prototype and evaluate speculative future spaces. Developed using the A-Frame framework, it supports immersive... Read more

All papers in Design Fiction

In an increasingly uncertain future context, participatory speculative design become a future probe for exploring complex socio-technical issues and a diverse world. Compared to speculative design, the focus of participatory speculative... more
This essay argues that design work is already governance. It reads today’s shift from liberal capitalism toward a finitude-oriented, mercantile order as a reconfiguration of what counts as “good,” “desirable,” and “valuable” in practice,... more
Abstract This paper examines Gene Roddenberry’s Star Trek universe through the conceptual lens of technological communism. It explores how the series portrays a classless, equitable, and sustainable society made possible by advanced... more
The Power of 8" was an experimental futures project, collaboratively driven by an ad hoc team of eight people from different walks of life. The aim was to explore new pathways for creating democratic futures by building a public discourse... more
This paper argues in favor of a deeper understanding of the importance of futures in information systems (IS) research and proposes an initial set of guidelines for the inclusion, in IS publications, of an optional section devoted to the... more
Understanding patient needs is an important factor in the design of healthcare services, however ethnographic research methods can be intrusive in sensitive care settings and create privacy concerns such as when researching Type 2... more
„Hybrydy” i „hybrydowość” to pojęcia, które dawno przekroczyły granice biologicznych definicji, stając się kluczem do opisu współczesnej kultury i sztuki oraz przestrzeni, w jakich funkcjonujemy. W siódmym numerze „Elementów” przyglądamy... more
Con migliaia di anni di storia alle spalle, una straordinaria complessità culturale e una posizione geografica all’esatto confine fra il nord e il sud del mondo, la Sicilia è il perfetto laboratorio per iniziative di innovazione sociale e... more
La sociologia ha sempre considerato il cambiamento sociale e le trasformazioni come suo campo di osservazione e analisi, dedicando, per tale ragione, molta attenzione ai mutamenti che si andavano verificando nelle società e ai processi... more
This Little Book tells you what Speculative Design is, what the benefits for policy-making are, and how it can be used by policy-makers. This book is based on our research conducted for the ProtoPolicyAsia: empowering local communities... more
This Little Book presents what Speculative Design is, what are its benefits for NGOs and Community Groups, and how it can be used by these groups in Malaysia, as well as other countries. This book is based on our research conducted for... more
Idea generation requires the generation of many, various and novel ideas, and has the greatest impact on the quality of the final design solution within the design process. The literature offers numerous design methods and tools available... more
Here, a group of peers practice anticipatory learning together, drawing on their experience in peeragogical learning environments. Peeragogy is their method for active learning with colleagues, a term to describe how people generate,... more
This paper investigates the integration of Parametric Design and Virtual Reality technologies, focusing on how immersive environments can improve design processes. While both technologies offer benefits, their combined potential as... more
Aging is a natural process that brings social and physical challenges among adults, due to which they have to make shifts in habits and routines. Adults belonging to an older age group lose touch with people which provides an opportunity... more
Commercial sleep products exhibit wide variety but share a common failing: they tend to frame sleep problems individually, ignoring the influence of systemic issues on human wellbeing. To discover whether speculative/critical design (scD)... more
With the urgent issues of biodiversity loss, invasive species, and climate change, it’s clear we need a «more-than-human-centered» design approach. This idea is gaining traction with new research and terms like Multispecies or... more
If you say, when would we reach that million-person threshold, from the point at which the first ship goes to Mars, it's probably between 20 to 50 total Mars rendezvous. So it's […] between maybe 40 to 100 years to achieve a fully... more
Les ouvrages de la collection établissent un nouveau type de cartographie, faisant de la pluridisciplinarité un outil dans l'étude des dynamiques territoriales des entreprises au sein de la mondialisation. La neuroconnexion, technologie... more
Valentina Ravaglia the research degree. The 'Walk London' tour, supremely led by Helen Kearney was an inspiring conclusion to the autumn term and is chronicled in her essay included here. The student-led 'curated sessions' continued as an... more
Drawing on Castoriadis’ (1975) notion of the social imaginary, the creative intersection of graphic design with the socio-historical field is framed in this paper, not as a utopia but as an innovative and pragmatic liberation from the... more
Ever faster, stronger, more beautiful, more intelligent, the cult of individual performance has taken hold in a technological society where the body seems increasingly to be seen as an improvable tool. As a species, humans have always... more
À la fois critique sociale mordante et humoristique, le récit initiatique de Makan Fofana s'exprime à travers des envolées poétiques et spéculatives du design fiction afin d'inviter chacun de ses lecteurs à dépasser l'ère classique de la... more
The following chapter presents an ideology of working – ‘landscape fictions’ as ‘future realities’ – and an example of how this methodology was deployed in one recent design project. Both the methodology and the project are reflective of... more
The following paper examines the role of science fiction in shaping future scenarios that can be concretely realized. Building upon the concept of design fiction, it will seek to define what a forecast is and how it actively influences... more
This article proposes to discuss a research/design methodology aimed at developing urban visions based on case study analysis of existing urban environments using Virtual Reality technology and Photogrammetry. In order to visualize... more
We present an innovative approach to envisioning future architectural spaces by combining Design Fiction principles and Extended Reality (XR) technologies. With the advent of XR technologies, human actions and interactions within spaces... more
Appunti di storia automobilistica.
A comprehensive manual provides seven creative exercises designed to equip beginners with the tools for speculative thinking. Inspired by “The Extrapolation Factory,” these exercises utilize clear examples and diagrams to simplify complex... more
Denna rapport ar en leverans fran ett enskild projekt inom det Strategiska Innovationsprogram RE:Source. Projektet heter Avfallsforbranning for framtida behovoch ska ta fram kunskapsunderlag som fr ...
Bullying is a problem concerning us all, especially our children. Human Computer Interaction (HCI) has invited children to tackle this problem through design and technology. However, yet there is limited research including critical... more
Innovative solutions are critical in an era marked by global challenges such as climate change, pandemics, and urbanization. The FictionXR Framework integrates Extended Reality (XR) with Design Fiction and Science Fiction (Sci-Fi)... more
We present an innovative approach to envisioning future architectural spaces by combining Design Fiction principles and Extended Reality (XR) technologies. With the advent of XR technologies, human actions and interactions within spaces... more
This study examines public space and its practices in the context of the concept of "performativity" in light of Lefebvre's "social production of space" and "differential space" discourses. The main purpose of this study is to argue that... more
Is what’s over the horizon a bit blurry for you? The future presents a greater feeling of certainty when you hold a piece of it in your hands. Making Futures Present is a one-hour personal experiential foresight and design thinking... more
This research explores personal experiential futures in the creation of a new technique for helping an individual to envision a preferred future for himself or herself living in complex global futures. “Making the Futures Present” is the... more
Les représentations imaginaires des hackers dans la science-fiction ont évolué depuis les années 1960. Les cyberpunks ont contribué à populariser l'image d'un individu révolté, souvent anarchiste, détenteur d'un pouvoir technologique... more
Spatial computing technologies enable new interaction possibilities every day between virtual and physical spaces by bringing out new products that aim for a smarter lifestyle. The underlying technology of these new products is named XR... more
Working with the designer Liam Healy (Design department, Goldsmiths, University of London), our group devised a workshop to position and explore Goldsmiths Center for Contemporary Art as an example of an infrastructural object — that is,... more
is a research assistant in the subproject "Posthuman De-differentiation" within the Collaborative Research Center (CRC) 1482 "Studies in Human Categorization" at the JGU Mainz. His research focuses on the sociology of the future, the... more
This article addresses the need for teaching materials and systematized methods for teaching and assessing values-based design approaches. We do so by suggesting the teaching activity Envisioning future scenarios,which is based on utopian... more
As gender dynamics continue to shift, yet substantial discrepancies persist globally, the ongoing emphasis on female fertility remains undiminished. Director Yeva Wu's satirical short film "The Enigma" addresses this issue in a... more
This paper investigates humor as a resource and strategy for design with discourse as an intended outcome. While humor can incite empathy and understanding, it can also lead to alienation and disengagement. Through the detailing of the... more
Here we consider design ethnography, and design fiction. We cast these two approaches, and the design endeavor itself, as forward-looking processes. Exploring the means by which design ethnography and design fiction derive their value... more
In a context driven by uncertainty, climate crisis, and erratic societal behaviors, proposing fashion futures practices on a more sustainable and less predictable basis is paramount. This paper reflects on the limitations of fashion... more
The Alternative Art School (AAS) is conceived as an open-ended pedagogic tool through which to interrogate the conditions and consequences of contemporary education. It is interdisciplinary in scope, but focuses on the values of design... more
This article aims to show the results of a product design workshop that has used Speculative Fiction as a creative tool. The experience has been carried out with students of the university degree at Escola Massana in Barcelona.The... more
Here we consider design ethnography, and design fiction. We cast these two approaches, and the design endeavor itself, as forward-looking processes. Exploring the means by which design ethnography and design fiction derive their value... more
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