Digital games are increasingly present in the daily lives of people who have on their mobile devices (smartphones, tablets, etc.) resources for their use. Combining digital games with the teaching and learning process...
moreDigital games are increasingly present in the daily lives of people who have on their mobile devices (smartphones, tablets, etc.) resources for their use. Combining digital games with the teaching and learning process can be an interesting alternative to overcome the difficulties inherent in this process. In this sense, this research analyzes the perceptions of 270 volunteer players about the game Memoráveis Nobéis da Química from an evaluative questionnaire based on the GameFlow method. The results show a favorable attitude of the participants about the game, which presented good indexes in the evaluation based on the GameFlow method, in which of the nine elements, eight (concentration, challenge, player skills, objectives, feedback, game design, pedagogical aspects of the game and conceptual approach) were observed with a high degree of agreement. Finally, the participants demonstrate that the game Memoráveis Nobéis da Química can be used as a digital educational game for the teaching and learning process of Chemistry.