Key research themes
1. How can Blizzard Challenge entries optimize speech synthesis quality with limited linguistic resources and data?
This research area investigates methodologies and technological innovations employed by multiple Blizzard Challenge participants to build high-quality text-to-speech (TTS) synthesis systems utilizing minimal annotated data, scarce linguistic expertise, or low-resource languages. It aims to address key challenges in speech synthesis development for less-resourced languages or scenarios with limited supervised data, by leveraging automatic data processing, unsupervised learning, novel linguistic units, and minimal expert intervention strategies.
2. What challenge types do players prefer in gaming, and how can a validated challenge inventory inform game design?
This research theme centers on understanding the multidimensional nature of 'challenge' in video games, delineating distinct challenge types, and measuring player preferences to inform both academic understanding and practical game development. Developing a psychometrically validated inventory quantifies key challenge types, enabling correlation with player motivations and genre preferences. The aim is to provide a measurement tool that enables nuanced, player-centric game design and research.
3. How does motivated play in MMORPGs like World of Warcraft relate to positive and negative player experiences?
This area focuses on the complex interplay of player motivations and their experiential outcomes in persistent, immersive multiplayer online role-playing games (MMORPGs) such as World of Warcraft (WoW). Utilizing ethnographic methods and mixed qualitative and quantitative analyses, the research seeks to disentangle how core motivational dimensions—Achievement, Social, and Immersion—correlate with both wellbeing-enhancing and distressing game experiences. Understanding these dynamics informs psychological theory on gaming and has implications for game design and player welfare.