Academia.eduAcademia.edu

Applied games

description49 papers
group6 followers
lightbulbAbout this topic
Applied games are interactive digital experiences designed for specific purposes beyond entertainment, such as education, training, or behavior change. They leverage game mechanics and principles to engage users, facilitate learning, and promote skill development in various contexts, often incorporating elements of psychology and design to enhance effectiveness.
lightbulbAbout this topic
Applied games are interactive digital experiences designed for specific purposes beyond entertainment, such as education, training, or behavior change. They leverage game mechanics and principles to engage users, facilitate learning, and promote skill development in various contexts, often incorporating elements of psychology and design to enhance effectiveness.

Key research themes

1. How can cognitive science leverage action games as experimental paradigms to understand complex human cognition?

This research area investigates the use of action video games as complex yet controllable experimental paradigms for studying cognitive processes. It explores how such games enable the integration and analysis of multiple cognitive functions acting together in realistic, engaging tasks, thereby meeting Allen Newell's challenge of modeling genuine human behavior comprehensively. This theme is critical for advancing cognitive theories by grounding them in rich, naturalistic data rather than oversimplified laboratory tasks.

Key finding: Action games provide a 'manageably complex' environment that balances complexity with experimental control, enabling sustained engagement and rich data capture across multiple cognitive domains such as perception, attention,... Read more

2. What frameworks and design principles optimize gamified assessments and adaptive learning within educational and applied game environments?

This line of research focuses on the integration of embedded, unobtrusive assessment methods—termed stealth assessments—within games to accurately measure complex competencies such as problem-solving and other multidimensional skills. It also investigates methodologies like Evidence-Centered Design (ECD) for structuring the assessment engineering and balancing challenge to maintain learner engagement (flow). These frameworks enable dynamic adaptation and personalized scaffolding, maximizing the educational value of games beyond entertainment. This theme is pivotal in realizing the full potential of games for learning and competency evaluation.

Key finding: Introduced stealth assessment based on Evidence-Centered Design (ECD), providing a methodological framework that links competency modeling, task design, and evidence extraction to dynamically assess and adapt to player... Read more
Key finding: Proposes a taxonomy differentiating learning mechanics, assessment mechanics, and game mechanics to guide the design of games that generate valid educational metrics. Emphasizes the critical role of assessment mechanics in... Read more
Key finding: Develops a nuanced conceptualization of validity specific to simulations and games as simplified models of complex real-world reference systems. Identifies four aspects of validity critical to games: content, construct,... Read more

3. How do game design and problem-solving relate, and what role do pattern recognition and strategic thinking play in mathematical and educational games?

This research theme explores the intrinsic relationship between gameplay and cognitive skills such as problem solving, pattern recognition, and strategy formulation, especially within mathematical games and educational contexts. It examines methodological approaches to identifying underlying structures and declarative characteristics of games before devising procedural solutions, emphasizing creativity and flexible thinking. Understanding these mechanisms is key for designing games that genuinely develop transferable problem-solving competencies and mathematical insight.

Key finding: Demonstrates a rigorous problem-solving methodology that prioritizes declarative characterization of mathematical games (i.e., explicit identification of underlying patterns) prior to operational solution development.... Read more
Key finding: Presents empirical research linking elementary students' ability to recognize patterns with their performance in strategy-based mathematical games. Through factor analysis and quantitative methods, the study differentiates... Read more
Key finding: Critically analyzes problem solving in games, distinguishing between different problem structures and emphasizing the importance of domain and context specificity. Advocates for theoretical and operational models of problem... Read more

All papers in Applied games

In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles... more
This chapter will situate academia in relation to serious games commercial production and contextual adoption, and vice-versa. As a researcher it is critical to recognize that academic research of serious games does not occur in a vacuum.... more
This thesis positions games as a contemporary artifact of biopolitics, thereby constructing understandings about the ambiguity and power of video games in society. Through adopting the work of Michel Foucault on biopolitics, this thesis... more
Games are increasingly used for purposes that stretch beyond their primary strength as medium for entertainment. The interactive nature of games provide players with various opportunity to deal with complex (societal) issues on a more... more
The presentation explains the approach of the RAGE project. It presents three examples of RAGE software components and how these can be easily reused for applied game development.
Overzicht van persontvangst (recensies, interviews, nieuws-items) van het boek Gamegeschiedenis van Nederland 1978-2018
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles... more
A Night in the Forum is a first person 3d videogame for Playstation VR developed starting from an educational scaffolding of 35 learning concepts that the player will face, while playing and interacting with the Forum of Augustus in Rome... more
Many research projects have assessed the possibility and effectiveness of implementing games as health interventions. Recent literature shows generally positive results in specific case studies. However we acknowledged that research... more
Many research projects have assessed the possibility and effectiveness of implementing games as health interventions. Recent literature shows generally positive results in specific case studies. However we acknowledged that research... more
Wat leren jongeren van het spelen van games (informele educatie) en hoe kunnen games voor de formele educatie (scholen) van waarde zijn voor openbare bibliotheken? Scholen, ondersteund door bibliotheken, moeten games op waarde schatten en... more
Entertainment game genres provide game designers with a taxonomy of known sets of mechanics, which are used as a foundation to design games. Serious games taxonomy in comparison do not provide the same kind of design knowledge. For this... more
The presentation explains the approach of the RAGE project. It presents three examples of RAGE software components and how these can be easily reused for applied game development.
In designing De BurgemeesterGame—The Mayor Game—we aimed to develop a game that would be used and appreciated by a target population that was hardly used to being trained and had little affinity with applied gaming: mayors. To make sure... more
Background: Physical activity is linked to benefits such as increased physical fitness, cognition, emotional and social functioning, general health and well-being in older people. Some evidence suggests that this also applies to people... more
ABSTRACT De Burgemeestergame - The Mayor Game - is the result of the research project “GATE Pilot Safety (http://gate.gameresearch.nl/)” (2009–2012). The game provides strategic dilemma training for crisis management scenarios using a... more
The design of an applied game is complicated by needing to balance its usefulness, game- play experience, and sustainability. In the applied design process, game designers occupy a pivotal position between game design knowledge,... more
Download research papers for free!