Key research themes
1. How can Adobe Flash be effectively developed and validated as an educational multimedia learning tool across different subjects and age groups?
This research theme explores the development methodologies, validation processes, and effectiveness of Adobe Flash-based multimedia learning media designed for various educational subjects ranging from biology, photosynthesis, economics, to language learning. It is essential because integrating interactive and audiovisual elements in learning media can enhance conceptual understanding, student engagement, and HOTS (Higher Order Thinking Skills) for diverse learner populations, especially in remote and online learning contexts.
2. What are the capabilities and limitations of Adobe Flash as a platform for precise timing and reaction time measurement in online psychological experimentation?
This research area investigates the accuracy, reliability, and practical limitations of using Adobe Flash Player to conduct online psychological experiments requiring precise reaction time (RT) measurements. Given Flash's widespread internet penetration and interactivity, assessing its timing accuracy is crucial for researchers leveraging it for online data collection. Methodological insights focus on comparative studies with gold-standard laboratory implementations and how system differences (e.g., user environments) affect RT data quality.
3. How have Adobe Flash and its discontinuation impacted digital media preservation and creative expression in online communities?
This theme addresses the cultural and technological significance of Adobe Flash as a platform for rich, interactive web content—especially Flash games and animations—and the challenges arising from its end-of-life. It involves archival efforts, the role of communities like Newgrounds in preserving digital heritage, and the implications of Flash’s obsolescence for creator identities, legacy, and internet cultural memory.