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Adobe Flash

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lightbulbAbout this topic
Adobe Flash is a multimedia software platform used for creating animations, web applications, and interactive content. It enables the integration of vector graphics, audio, and video into web pages, facilitating rich internet applications. Flash was widely used for web development until its discontinuation in 2020 due to security vulnerabilities and the rise of HTML5.
lightbulbAbout this topic
Adobe Flash is a multimedia software platform used for creating animations, web applications, and interactive content. It enables the integration of vector graphics, audio, and video into web pages, facilitating rich internet applications. Flash was widely used for web development until its discontinuation in 2020 due to security vulnerabilities and the rise of HTML5.

Key research themes

1. How can Adobe Flash be effectively developed and validated as an educational multimedia learning tool across different subjects and age groups?

This research theme explores the development methodologies, validation processes, and effectiveness of Adobe Flash-based multimedia learning media designed for various educational subjects ranging from biology, photosynthesis, economics, to language learning. It is essential because integrating interactive and audiovisual elements in learning media can enhance conceptual understanding, student engagement, and HOTS (Higher Order Thinking Skills) for diverse learner populations, especially in remote and online learning contexts.

Key finding: This study developed an Adobe Flash-based biology learning media focused on the human circulatory system for senior high school students, using a modified Research & Development (R&D) methodology. Expert validation scores... Read more
Key finding: By adapting a multimedia learning development model, this research designed and validated an Adobe Flash-based virtual laboratory for photosynthesis practical activities among junior high school students. The product received... Read more
Key finding: Using the ADDIE model, this study developed Adobe Flash-based audiovisual learning media for economics subjects targeting senior high school students. The learning media showed very feasible validation results from material... Read more
Key finding: This research designed an interactive English to Indonesian language learning media for early childhood learners using Adobe Flash, aiming to create engaging, age-appropriate animations and interactivity. The design focused... Read more
Key finding: Developed and evaluated an Adobe Flash animated, interactive module to improve understanding of complex animation principles among community college digital media students. The module integrated video, audio, interactivity,... Read more

2. What are the capabilities and limitations of Adobe Flash as a platform for precise timing and reaction time measurement in online psychological experimentation?

This research area investigates the accuracy, reliability, and practical limitations of using Adobe Flash Player to conduct online psychological experiments requiring precise reaction time (RT) measurements. Given Flash's widespread internet penetration and interactivity, assessing its timing accuracy is crucial for researchers leveraging it for online data collection. Methodological insights focus on comparative studies with gold-standard laboratory implementations and how system differences (e.g., user environments) affect RT data quality.

Key finding: This study empirically tested Adobe Flash's accuracy in measuring reaction times using a simple binary choice task compared with a Linux-based laboratory system with millisecond precision. Flash underestimates RTs by... Read more
Key finding: Providing a detailed account of Adobe Flash's architecture and execution environment, this paper contextualizes experimental findings on the platform's timing accuracy, noting its sandboxed virtual machine operation within... Read more
Key finding: Reinforces and extends prior investigations by highlighting procedural considerations and observed performance of Flash Player in web-based experimental contexts, further confirming that while absolute RTs may have small... Read more

3. How have Adobe Flash and its discontinuation impacted digital media preservation and creative expression in online communities?

This theme addresses the cultural and technological significance of Adobe Flash as a platform for rich, interactive web content—especially Flash games and animations—and the challenges arising from its end-of-life. It involves archival efforts, the role of communities like Newgrounds in preserving digital heritage, and the implications of Flash’s obsolescence for creator identities, legacy, and internet cultural memory.

Key finding: This empirical ethnographic study documents how communities centered on Newgrounds responded to Adobe Flash's discontinuation, preserving thousands of Flash games despite copyright challenges and technological obsolescence.... Read more
Key finding: This paper explores a 2002 net art intervention organized by Flash artists who created an online counter-show to the Whitney Biennial, hosted on a cybersquatted domain. It foregrounds the political and aesthetic role of Flash... Read more

All papers in Adobe Flash

Panduan lengkap pengembangan aplikasi kalkulator pintar berbasis web dengan navigasi tiga layar menggunakan framework Flask Python. Aplikasi responsive untuk smartphone dengan fitur scientific calculator, QR code generator, dan swipe... more
This chapter deals with the research methodology that includes the research approach, research design, description of the setting, population, sample and sampling, development and description of the tools used for data collection, content... more
Website Bursa Kerja Khusus (BKK) SMK YPC Tasikmalaya memiliki peran strategis dalam menyampaikan informasi lowongan pekerjaan dan peluang magang bagi siswa. Namun, desain antarmukanya belum sepenuhnya mempertimbangkan preferensi emosional... more
Driven by recent advances in the mobile computing hardware ecosystem, wearable Virtual Reality (VR) is experiencing a boom in popularity, with many offerings becoming available. Modern VR head-mounted displays (HMDs) fall into two device... more
Virtual reality head-mounted displays (VR HMDs) are attracting users with the promise of full sensory immersion in virtual environments. Creating the illusion of immersion for a near-eye display results in very heavy rendering workloads:... more
Tuning merupakan proses penyetelan senar pada alat-alat musik petik seperti gitar. Alat musik tersebut apabila sering dimainkan maka setelannya akan dapat berubah. Untuk itu biasanya dilakukan proses tuning untuk mendapatkan setelan yang... more
Tuning merupakan proses penyetelan senar pada alat-alat musik petik seperti gitar. Alat musik tersebut apabila sering dimainkan maka setelannya akan dapat berubah. Untuk itu biasanya dilakukan proses tuning untuk mendapatkan setelan yang... more
Penelitian ini dilatarbelakangi oleh kurangnya media yang cocok dengan materi pembelajaran yang diberikan kepada siswa. Terutama pada pembelajaran Bahasa Indonesia materi Teks Fabel. Jenis penelitian ini adalah penelitian pengembangan,... more
Guitar Beginer adalah sebuah modul paling mendasar dalam belajar bermain gitar
This research was carried out based on the problems that exist in the Klaten North Muhammadiyah 2 Vocational School, both in terms of learning and in terms of supporting tools to facilitate the learning of graphic design itself. This... more
Abstrak Terbatasnya tempat yoga di daerah tertentu seringkali membuat peserta yoga mencari tempat yoga yang sangat jauh dari lokasi tempat tinggalnya. Oleh karena itu, peserta yoga harus mengeluarkan waktu yang tidak sedikit untuk... more
Pada saat ini musik bukanlah hal yang jarang dan aneh lagi, sehingga banyak orang yang berminat untuk mempelajari suatu alat musik, salah satunya gitar. Banyak yang ingin belajar gitar tapi kesulitan untuk mempelajarinya, entah belum ada... more
This chapter deals with the research methodology that includes the research approach, research design, description of the setting, population, sample and sampling, development and description of the tools used for data collection, content... more
The low ability of humans to absorb material from what they read, hear, and see, and the combination of seeing and hearing increases the absorption of material by up to 50%. This situation shows the need for efforts to improve student... more
Hak Cipta dilindungi undang-undang. Skripsi ini tidak boleh diperbanyak seluruhya atau sebagian, dengan dicetak ulang, difoto kopi, atau cara lainnya tanpa ijin dari penulis.
This article examines the transformative trends reshaping user experience (UX) design through a mixed-methods analysis of emerging technologies and design paradigms. Through a systematic review of 157 industry implementations and in-depth... more
As we approach 2024, the world of web design continues to evolve at a rapid pace. Modern web design not only focuses on aesthetics but also emphasizes functionality and user experience. With technological advancements, designers are... more
yang telah memberikan do'a, bantuan, semangat, serta dukungan kepada penulis. 5. Teman-teman yang telah memberikan do'a, bantuan, semangat, serta dukungan kepada penulis. Semoga segala bantuan yang diberikan, sebagai amal soleh senantiasa... more
This article explores the pivotal role of data analysis in User Experience (UX) design, emphasizing its importance in creating exceptional digital interfaces and mitigating the risks associated with neglecting user-centric approaches.... more
The purpose of this research is to develop valid interactive media based on Adobe Flash. This type of research is research and development, the ADDIE development model is based on five stages, ie. analysis, planning, development,... more
Proyek ini dilatarbelakangi oleh kebutuhan pengembangan level game yang memerlukan aset baru untuk dibuat. Tujuan dari proyek ini adalah untuk memenuhi kebutuhan tersebut dengan menghasilkan aset-aset game yang dibutuhkan. Hasil akhir... more
Gitar merupakan salah satu alat musik petik yang sering digunakan dan banyak dipelajari oleh banyak orang. Gitar sering digunakan untuk mengiringi pemusik maupun orang lain dalam bermain musik. Namun pembelajaran gitar melalu website yang... more
Hak Cipta dilindungi undang-undang. Skripsi ini tidak boleh diperbanyak seluruhya atau sebagian, dengan dicetak ulang, difoto kopi, atau cara lainnya tanpa ijin dari penulis.
This article is focused on the Augmented Reality realities, from the point of view of a software developer in 2014. The first introductory part of the paper aims to familiarize the reader with the Augmented Reality applications today,... more
Abstrak Terbatasnya tempat yoga di daerah tertentu seringkali membuat peserta yoga mencari tempat yoga yang sangat jauh dari lokasi tempat tinggalnya. Oleh karena itu, peserta yoga harus mengeluarkan waktu yang tidak sedikit untuk... more
Penelitian ini bertujuan untuk menginvestigasi bagaimana rekayasa perangkat lunak (RPL) dapat membantu mengatasi tantangan yang dihadapi oleh para profesional IT engineer dalam pengembangan aplikasi mobile. Metode yang digunakan... more
Penelitian ini bertujuan untuk menghasilkan dan mengetahui respon guru serta peserta didik Terhadap Pengembangan Konten Pembelajaran Interaktif Pada Materi Metode Proses Kreatif Berstrategi Blended Learning Di Jurusan Desain Komunikasi... more
The article delves into the scope, objectives, methodologies, and key findings of leveraging Adobe Experience Cloud to enhance climate-focused User Experience (UX) design. The primary focus of the study is to underscore the pivotal role... more
Multimedia merupakan gabungan dari komponen-komponen informasi berupa teks, gambar, suara, animasi dan video yang disatukan dalam komputer untuk disimpan, diproses dan disajikan baik secara linier maupun interaktif. Suatu Media yang... more
Abstract—Application of Learning History of Islam in Indonesia using Macromedia Flash 8 Rizky Ramadhan Undergraduate Program, 2011 Gunadarma University http://www. gunadarma. ac. id Key Words: Aplikasi Pembelajaran, Sejarah Islam.... more
Abstrak Salah satu contoh penyalahgunaan teknologi adalah pencurian data atau informasi oleh pihak yang tidak diizinkan. Maka dari itu, terciptalah metode enkripsi untuk melindungi informasi tesebut. Enkripsi dibagi menjadi beberapa... more
Penelitian ini bertujuan untuk mengetahui kelayakan media video flash pencemaran udara sebagai media pembelajaran berbasis audio visual yang ditujukan untuk siswa kelas X SMA. Penelitian ini merupakan jenis penelitian deskriptif. Teknik... more
Penelitian ini bertujuan untuk menghasilkan produk media pembelajaran biologi berbasis Adobe flash untuk peserta didik kelas, untuk mengetahui pengaruh media pembelajaran biologi berbasis Adobe flash terhadap penguasaan kompetensi peserta... more
Abstract—Application of Learning History of Islam in Indonesia using Macromedia Flash 8 Rizky Ramadhan Undergraduate Program, 2011 Gunadarma University http://www. gunadarma. ac. id Key Words: Aplikasi Pembelajaran, Sejarah Islam.... more
These proceedings are a collection of papers presented in English at The Second PGSD UST International Conference on Education (ICE) held in Universitas Sarjanawiyata Tamansiswa on October 5, 2019. The theme of the conference is... more
Muhammad Ahlan Balango. 2023 "Development of Puzzle Game Based on Adobe Animate for Web Programming and Mobile Devices Subjects in SMK Negeri 7 Makassar. Educational Technology Study Program, Faculty of Education, Universitas Muhammadiyah... more
Handheld Augmented Reality (AR) can enable intuitive browsing and annotation of objects in an exhibition through the visitors' in-hand mobile devices. Several researchers explored Handheld AR technologies in museums and exhibition-like... more
Abstract—Application of Learning History of Islam in Indonesia using Macromedia Flash 8 Rizky Ramadhan Undergraduate Program, 2011 Gunadarma University http://www. gunadarma. ac. id Key Words: Aplikasi Pembelajaran, Sejarah Islam.... more
Teaching strategies are very important during the educational process. In recognizing that, this study was aimed to discover whether using interactive games can motivate students in learning English and to obtain the students' responses... more
In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of an arbitrary object, a point cloud is reconstructed from... more
This paper has been presenting at The 11th International Workshop And Conference Of Asean Studies In Linguistics,Islamic And Arabic Education, Social Sciences And Educational Technology 2018 in Kisaran, North Sumatera, Indonesian on 7May... more
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Abstract—Application of Learning History of Islam in Indonesia using Macromedia Flash 8 Rizky Ramadhan Undergraduate Program, 2011 Gunadarma University http://www. gunadarma. ac. id Key Words: Aplikasi Pembelajaran, Sejarah Islam.... more
The Effect of Learning-Advance Organizer Model Assisted by AudioVisual Media on Problem-solving Ability of Science Lesson of Class V Student. This research aims to know the influence of the application of advanced organizer learning model... more
Tujuan dari penelitian ini adalah untuk: 1). memperoleh profil miskonsepsi siswa pada materi Usaha dan Energi, 2). mengetahui seberapa jauh penggunaan Model Pembelajaran Children Learning in Science (CLIS) untuk mengurangi miskonsepsi... more
Tujuan dari penelitian ini adalah untuk: 1). memperoleh profil miskonsepsi siswa pada materi Usaha dan Energi, 2). mengetahui seberapa jauh penggunaan Model Pembelajaran Children Learning in Science (CLIS) untuk mengurangi miskonsepsi... more
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