Drawing the Glitch
Abstract
The introduction of glitches into the production of architectural drawing has the capacity to open up and transform what is understood to constitute digitalarchitectural production. Traditionally, the architectural drawing uses lines as codified indexical representations of existing or proposed real-world objects. 1 The representation of an edge between a floor and a wall, for instance, requires the line to function through analogy. Vidler 2 starkly points out that over the past two centuries architectural drawing has steadily become more abstract in its use of analogy and its representations of real-world objects. Digital technologies potentially transform the traditional analogue notion of the line from a projected analogy to an analogy in itself, made up of the discrete units used by digital technology, namely zeroes and ones and the pixel. However, the capacity for the image plays a central role in what architecture 'means' and how it is drawn and formulated. 3 The nature of lines, and by extension drawings, in the digital age has fundamentally shifted from being about abstractions of abstractions to "nothing more nor less than the mapping of threeor four-dimensional relations in two [dimensions]". 4
References (40)
- Robin Evans, "Translations from Drawing to Building" in Translations from Drawing to Building and Other Essays (Cambridge, MA: MIT Press, 1997), 156.
- Anthony Vidler,"Diagrams of Diagrams: Architectural Abstraction and Modern Representation" in Representations 72 (Autumn, 2000), 7.
- Ibid., 17.
- William J. Mitchell, The Reconfigured Eye. Visual Truth in the Post-Photographic Era (Cambridge, MA: MIT Press, 1992), 6.
- Ibid.
- Reinhard Klette and Azriel Rosenfield, Digital Geometry: Geometric Methods for Digital Picture Analysis (San Francisco: Elsevier, 2004), 2
- Linda Matthews, "Upgrading The Paradigm: Visual Regimes, Digital Systems and the Architectural Surface" (PhD diss., University of Technology Sydney, 2015), 11.
- 9 Klette and Rosenfeld, Digital Geometry, 6.
- Theodore Davis, "Precise Image Mishandling of the Digital Image Structure" in Design, User Experience and Usability: Theory, Methods, Tools and Practice 6769 (2011), 213.
- Ibid., 211.
- Mitchell, The Reconfigured Eye, 6.
- John Chapman, 18 December 2013, 'Triangles to Pixels' (Computerphile), accessed 5 July 2016, https://www.youtube.com/watch? v=aweqeMxDnu4.
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- Mitchell, The Reconfigured Eye, 51.
- Matthews, "Upgrading The Paradigm", 11.
- David Rosenberg, 9 January 2013, "The Computer Thief Who Made an Artist's Work Better: An Unlikely Tale" (Slate), accessed 6 June 2013, http://www.slate.com/ blogs/behold/2013/01/09/melanie_willhide_ to_adrian_rodriguez_with_love_photos.html.
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- Rosa Menkman, The Glitch Moment(um) (Amsterdam: Institute of Network Cultures, 2011), 29.
- David Brailsford, 31 July 2013, "Error Detection and Flipping the Bits" (Computerphile), accessed 5 July 2016, https://www.youtube. com/watch?v=-15nx57tbfc.
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