MacEwan University
Design Studies
This is a book review on Screwballs, an autobiography by Catherine Mardon which includes stories of individuals she has encountered throughout her career as a social worker. In it, she explores the topic of stereotyping and stigma in... more
This is a book review on Screwballs, an autobiography by Catherine Mardon which includes stories of individuals she has encountered throughout her career as a social worker. In it, she explores the topic of stereotyping and stigma in regards to the mentally disabled.
50 principes d'architecture d'information Web. Introduction du schéma PANATER.
- by Éric Kavanagh and +1
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- Design, Usability, User Experience (UX), Interaction Design
Texte publié dans Beaudet, C. et Rey, V. (dir.) (2015). Écritures expertes en questions, Aix-en-Provence, Presses Universitaires de Provence, p. 215-226.
- by Éric Kavanagh and +2
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- Information Architecture
ABSTRACT Cet article pose un regard sur l’entraînement à l’intervention professionnelle en design numérique dans le cadre d’un cours de 2e cycle universitaire. Premièrement, nous présentons l’évolution de ce cours ainsi que ses... more
ABSTRACT Cet article pose un regard sur l’entraînement à l’intervention professionnelle en design numérique dans le cadre d’un cours de 2e cycle universitaire. Premièrement, nous présentons l’évolution de ce cours ainsi que ses caractéristiques actuelles. Par la suite, nous décrivons et portons une réflexion sur 3 moments-clés, particulièrement cruciaux dans le contexte de l’enseignement du design, soit 1) la recherche, la négociation et la préparation des mandats, 2) la délimitation des problèmes à aborder et 3) la définition de la solution et la présentation des livrables. Nous insistons particulièrement sur les enjeux relatifs à la démarche des étudiants, à la relation entre l’étudiant et les enseignants ainsi qu’à la relation entre l’étudiant et l’organisation mandante.
- by Isabelle Sperano and +2
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Ses activités d’enseignement et de recherche portent sur l’UX design et l’architecture de l’information. Elle s’intéresse particulièrement à l’évaluation, à l’organisation et au design de l’information dans des environnements numériques... more
Ses activités d’enseignement et de recherche portent sur l’UX design et l’architecture de l’information. Elle s’intéresse particulièrement à l’évaluation, à l’organisation et au design de l’information dans des environnements numériques de grande ampleur. Cet article présente une partie des résultats d’une étude conduite dans le cadre de sa thèse de doctorat en architecture de l’information à l’école de design de l’Université Laval (Québec) portant sur l’évaluation de la qualité des contenus numériques.
Stan Ruecker is an associate professor of design at the IIT Institute of Design in Chicago. He can be contacted at sruecker< at> id. iit. edu. Ali Shiri is an associate professor in the School of Library and Information Studies at the... more
Stan Ruecker is an associate professor of design at the IIT Institute of Design in Chicago. He can be contacted at sruecker< at> id. iit. edu. Ali Shiri is an associate professor in the School of Library and Information Studies at the University of Alberta, Edmonton, Alberta, Canada. He can be contacted by email at ashiri< at> ualberta. ca.
- by Dr. Carlos Fiorentino and +2
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Abstract: This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in... more
Abstract: This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in which spaces associated with the thesaurus, the query and the results can be integrated into a single user interface.
- by Dr. Carlos Fiorentino and +2
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Wikis are designed to support collaborative editing, without focusing on individual contribution, such that it is not straightforward to determine who contributed to a specific page. However, as wikis are increasingly adopted in settings... more
Wikis are designed to support collaborative editing, without focusing on individual contribution, such that it is not straightforward to determine who contributed to a specific page. However, as wikis are increasingly adopted in settings such as business, government, and education, where editors are largely driven by career goals, there is a perceived need to modify wikis so that each editor's contributions are clearly presented. In this paper we introduce an approach for assessing the contributions of wiki editors along several authorship categories, as well as a variety of information glyphs for visualizing this information. We report on three types of analysis: (a) assessing the accuracy of the algorithms, (b) estimating the understandability of the visualizations, and (c) exploring wiki editors' perceptions regarding the extent to which such an approach is likely to change their behavior. Our findings demonstrate that our proposed automated techniques can estimate fairly accurately the quantity of editors' contributions across various authorship categories, and that the visualizations we introduced can clearly convey this information to users. Moreover, our user study suggests that such tools are likely to change wiki editors' behavior. We discuss both the potential benefits and risks associated with solutions for estimating and visualizing wiki contributions.
This article discusses a set of prototypes currently being designed and created by the Interface Design team of the Implementing New Knowledge Environments (INKE) project. These prototypes attempt to supplement the user experience in... more
This article discusses a set of prototypes currently being designed and created by the Interface Design team of the Implementing New Knowledge Environments (INKE) project. These prototypes attempt to supplement the user experience in reading digital scholarly editions, by supporting a set of tasks that are straightforward in a digital environment but in a print edition would be sufficiently more difficult as to be prohibitive. We therefore offer these experimental prototypes as a collection of new affordances for the scholarly edition, although they may reasonably be extended, with some variation, to other kinds of digital text.
- by Stan Ruecker and +7
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- Digital Humanities, Scholarly Editions
The objective of this paper is to report on the design of semantically–rich and dynamic visual user interfaces to support exploratory interaction with the UNESCO digital library materials. The UNESCO multilingual thesaurus, which supports... more
The objective of this paper is to report on the design of semantically–rich and dynamic visual user interfaces to support exploratory interaction with the UNESCO digital library materials. The UNESCO multilingual thesaurus, which supports English, French, and Spanish, has been utilized to provide a semantic and multilingual environment where users can browse the thesaurus using word buckets, formulate queries, explore the conceptual space of their query terms and view results in a dynamic and highly interactive ...
- by Amy Stafford and +2
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Abstract: This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in... more
Abstract: This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in which spaces associated with the thesaurus, the query and the results can be integrated into a single user interface.
- by Amy Stafford and +2
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The past few years have seen a proliferation of collaborative writing and editing projects using wikis, which are a class of online tools designed for fast production and publication of digital text. The word “wiki” is in fact from the... more
The past few years have seen a proliferation of collaborative writing and editing projects using wikis, which are a class of online tools designed for fast production and publication of digital text. The word “wiki” is in fact from the Hawaiian word for “fast.” The most well‐known wiki is arguably Wikipedia, but wikis are also widely used in educational and corporate settings (Majchrzak et al. 2006; Giordano 2007; Arazy et al. forthcoming). In these environments, the generally anonymous nature of wikis can be at odds with the ...
- by Ofer Arazy and +1
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Wikis are designed to support collaborative editing, without focusing on individual contribution, such that it is not straightforward to determine who contributed to a specific page. However, as wikis are increasingly adopted in settings... more
Wikis are designed to support collaborative editing, without focusing on individual contribution, such that it is not straightforward to determine who contributed to a specific page. However, as wikis are increasingly adopted in settings such as business, government, and education, where editors are largely driven by career goals, there is a perceived need to modify wikis so that each editor's contributions are clearly presented. In this paper we introduce an approach for assessing the contributions of wiki editors along several authorship categories, as well as a variety of information glyphs for visualizing this information. We report on three types of analysis: (a) assessing the accuracy of the algorithms, (b) estimating the understandability of the visualizations, and (c) exploring wiki editors' perceptions regarding the extent to which such an approach is likely to change their behavior. Our findings demonstrate that our proposed automated techniques can estimate fairly accurately the quantity of editors' contributions across various authorship categories, and that the visualizations we introduced can clearly convey this information to users. Moreover, our user study suggests that such tools are likely to change wiki editors' behavior. We discuss both the potential benefits and risks associated with solutions for estimating and visualizing wiki contributions.
The paradigmatic situation in which the design disciplines are immersed as part of the human-driven global crisis – environmental, social and economic – demands responses coming from innovation and radical change. In this context the... more
The paradigmatic situation in which the design disciplines are immersed as part of the human-driven global crisis – environmental, social and economic – demands responses coming from innovation and radical change. In this context the discipline of Biomimicry emerges as a response and a new design paradigm, and can be a powerful tool for design for sustainability, and furthermore, for ‘resilient design’. Biomimicry inspires designers to learn from nature rather than use it as resource for materials and disposal. Natural systems are the playground for an astonishing amount of living forms in perfect balance with natural forces, living in a network of mutualism and synergy, in a sort of perpetual cycling loop. We can learn from nature not only how to design better materials and artifacts, but also how to design better processes, systems and conducts that lead to better behavioral patterns. This paper explores the emerging discipline of Biomimicry as both an evolutionary and revolutionary step for design and a necessary path to a sustainable future, from an epistemological standpoint, within a paradigm model. It presents main points which make Biomimicry a substantial set of ideas that can lead to product and material innovation and a paradigm shift in design, and explores different perspectives to provide theoretical frameworks to the discipline. Finally, this paper discusses the prospect of biomimicry for building resilient and sustainable futures, linking biomimicry to the concept of ‘resilient design’.
The inclusion of sustainability as a subject of study in design programs is increasingly in demand by educators and students, and by employers, suggesting that the main role of future designers is to be involved in design for sustainable... more
The inclusion of sustainability as a subject of study in design programs is increasingly in demand by educators and students, and by employers, suggesting that the main role of future designers is to be involved in design for sustainable futures. At the University of Alberta as well as in many other institutions, the lack of a specific curriculum integrating design and sustainability issues, in a focused undergraduate course, has been partly a consequence of a delayed process that involves changes in mind-set and in the way design education is seen for the long term. In April 2008 I exhibited the results of my Master’s thesis project, concerned with the development of a curriculum dedicated to Design for Sustainability (DfS) at the undergraduate level. The project investigates potential content, methods and tools for a course, or course component, framed in the content of the Visual Communication Design (VCD) program at the University of Alberta. The content, methods and tools for t...
Design is mainly our conscious human action to modify our environment. It affects our context at different levels and scales, from micro to macro. In relation to design and industry, diverse approaches of bio-utilization (as in... more
Design is mainly our conscious human action to modify our environment. It affects our context at different levels and scales, from micro to macro. In relation to design and industry, diverse approaches of bio-utilization (as in bio-technology) and bio-inspiration in arts, architecture and design, as well as fields of research such as Bionics, and Biomimetics are discussed. A key reference to current bio-inspiration, Biomimicry proposes using nature as model, measure and mentor. Proposing a bio-affiliation, Biophilic Design explores the benefits of nature in the built environment. Furthermore, two of the most relevant examples of contemporary imitation of nature which are strongly linked to the Design disciplines and operate at a systems level are Industrial Ecology and Cradle to Cradle. The influence of biotechnology and bio-inspired design thinking in design for sustainability is discussed through case studies. Within this framework and from the point of view of design, biotechnolo...
The inclusion of sustainability as a matter of study in design education is increasing at an accelerating rate, however sustainability is still an aggregate subject, subordinated to traditional subjects of design, disperse and fragmented... more
The inclusion of sustainability as a matter of study in design education is increasing at an accelerating rate, however sustainability is still an aggregate subject, subordinated to traditional subjects of design, disperse and fragmented as a concept, and inconsistent as a prospective plan for preparing future designers with sustainability literacy in mind. In current design education sustainability is taken like any other design problem to solve, like an individual assignment or as a project still part of a traditional design subject. While these traditional subjects are a necessary part of the training, the projects without an appropriate context and literacy can miss the point when the goal to achieve is sustainability. As a result, sustainability is taught in a fragmented way, disconnected from core issues such as understanding ecosystems and natural patterns. Courses and projects are executed in silos, with no connection to other disciplines or fields outside design, and the co...