Papers by Thorsten Quandt
(Multiplayer) gaming around the globe? A comparison of gamer surveys in Four Countries
Computer and console gaming has become a major entertainment sector around the globe. Still, the ... more Computer and console gaming has become a major entertainment sector around the globe. Still, the diffusion rates and the general acceptance of gaming vary between countries. There is some anecdotal evidence that there are countries and regions which are more open to technological advancement and gaming in particular. However, until now, researchers had to rely mostly on market research and industry information when trying to identify the state of gaming in their respective countries. In a unique effort to solve the problem of missing cross-national research, this panel brings together several international teams of researchers, presenting several large-scale surveys in a comparative manner.
Computer and console gaming has become a major entertainment sector around the globe. Still, the ... more Computer and console gaming has become a major entertainment sector around the globe. Still, the diffusion rates and the general acceptance of gaming vary between countries. There is some anecdotal evidence that there are countries and regions which are more open to technological advancement and gaming in particular. However, until now, researchers had to rely mostly on market research and industry information when trying to identify the state of gaming in their respective countries. In a unique effort to solve the problem of missing cross-national research, this panel brings together several international teams of researchers, presenting several large-scale surveys in a comparative manner.
Digital games have become a popular form of media entertainment. However, it remains
unclear whet... more Digital games have become a popular form of media entertainment. However, it remains
unclear whether a canon of accepted knowledge and research practices has emerged that
may define an independent field of research. This study is a collaborative effort to analyze
the outlines of digital games research (DGR) through a survey among the membership
of 3 institutionalized structures focusing on the study of digital games (International
Communication Association Game Studies Interest Group, European Communication
Research and Education Association Temporary Working Group DGR, and Digital Games
Research Association). The study reveals relatively homogeneous viewpoints among
games researchers, even regarding controversial aspects of digital games. It mirrors the
mainstream scholarly views on contentious issues of a recently emerged field within
communication studies.
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Papers by Thorsten Quandt
unclear whether a canon of accepted knowledge and research practices has emerged that
may define an independent field of research. This study is a collaborative effort to analyze
the outlines of digital games research (DGR) through a survey among the membership
of 3 institutionalized structures focusing on the study of digital games (International
Communication Association Game Studies Interest Group, European Communication
Research and Education Association Temporary Working Group DGR, and Digital Games
Research Association). The study reveals relatively homogeneous viewpoints among
games researchers, even regarding controversial aspects of digital games. It mirrors the
mainstream scholarly views on contentious issues of a recently emerged field within
communication studies.