Georgia Institute of Technology
Digital Media Engineering
The study is to find relative EEG power spectrum and pattern of coherence discriminating attentive and inattentive hand movements. Eight undergraduate students aged from 20 to 27 who had not hand disability participated in this study.... more
This study is to propose new method, called by TDP (time dependenet parameter) anlaysis, of physiological signal processing for emoiton recognition. TDP consised of delay, activation, half recovery and full recovery. TDP was determined... more
This study is to propose a realistic game system using a multi-modal interface, including gaze tracking, hand gesture recognition and bio-signal analysis. Our research is novel in the following four ways, compared to previous game... more
With the recent increase in the number of three-dimensional (3D) applications, the need for interfaces to these applications has increased. Although the eye tracking method has been widely used as an interaction interface for... more
This paper proposes an emotionally interactive lighting system to support affective experiences while enjoying video content. The emotional lighting system is controlled by changes in an individual's emotional state. The newly designed... more
The primary aims of this research were to examine (1) mu and beta event-related desynchronization/ synchronization (ERD/ERS) during motor imagery tasks with varying movement duration and (2) the potential impacts of movement duration on... more
Speller UI systems tend to be less accurate because of individual variation and the noise of EEG signals. Therefore, we propose a new method to combine the EEG signals and gaze-tracking. This research is novel in the following four... more
Previous research has indicated that viewing 3D displays may induce greater visual fatigue than viewing 2D displays. Whether viewing 3D displays can evoke measureable emotional responses, however, is uncertain. In the present study, we... more
Knowledge about people's emotions can serve as an important context for automatic service delivery in context-aware systems. Hence, human facial expression recognition (FER) has emerged as an important research area over the last two... more
Brain Computer Interface (BCI) studies have been done to help people manipulate electronic devices in a 2D space but less has been done for a vigorous 3D environment. The purpose of this study was to investigate the possibility of... more
This study is aimed to determine significant physiological parameters of brain and heart under meditative state, both in each activities and their dynamic correlations. Electrophysiological changes in response to meditation were explored... more
Out of the body" tactile illusion refers to the phenomenon in which one can perceive tactility as if emanating from a location external to the body without any stimulator present there. Taking advantage of such a tactile illusion is one... more
Objective: The aim of this study was to investigate the correlation between 3D visual fatigue and physiological measures by canonical correlation analysis enabling to categorical correlation. Background: Few studies have been conducted to... more
In the VnR (Virtual and Real Worlds) of recent virtual reality convergence, the modelling of realistic human face is focused on the facial appearance such as the shape of facial parts and muscle movement. However, the facial changing... more
This research is to evaluate the arousal level by using cardiovascular response. PPG was used in this study as one of the method of measuring it rather than ECG (Electrocardiography) for the purpose of solving ergonomic problem of... more