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Utilization of Google Workspace as a Productivity and Collaborative tool in supporting Active, Innovative, and Creative Learning at SMAN 3 Parepare Alvian Tri Putra DA; Rosmiati Rosmiati; Khaera Tunnisa; Maratuttahirah Maratuttahirah; Rakhmadi Rahman; Noel Ivander Pusung; Danang Fatkhur Razak; Nur Fadillah Hakim; Siti Nurhalizah; Syafira Fatwa; Alya Wulan Apriliyani
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2023): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v6i2.3122

Abstract

Community service activities that will be carried out at SMAN 3 Parepare are community service activities that will be carried out based on problems in partner schools, namely in the teaching and learning process where teachers provide material and assignments by explaining directly to students without any media and learning technology. A learning process like this can reduce student enthusiasm for learning, so learning objectives cannot be adequately achieved. The purpose of this service activity is to provide an introduction and training to teachers and students regarding Google Workspace for Education, which has advantages such as having virtual classes, online absences, implementing online video streaming/face-to-face learning, being able to assess student assignments directly, availability of facilities which can assist students and teachers in terms of uploading and downloading lesson materials and projects, providing discussion forum facilities, as a simple and flexible tool to increase the effectiveness of collaboration between teachers and students and as a comprehensive solution in the use of technology for teachers to be able to develop professionally, work efficiently, teaching interactively by utilizing Google Workspace for Education for learning, and being able to increase student learning enthusiasm to encourage academic integrity to support active, innovative and creative learning.
Microsoft Project Application in Optimizing Activities for Compiling Activity Programs at the Lapadde Village Office Khaera Tunnisa; Rakhmadi Rahman; Alvian Tri Putra; Mar’atuttahirah; Rosmiati; Lukman Hakim; Januar Fahrisal; Akmal Baharuddin Syam
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 7 No. 1 (2024): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v7i1.4173

Abstract

Information and communication technology is necessary for every government and private agency. As one of the government agencies, Lapadde Village, Parepare City, requires knowledge and communication technology to compile activity programs. From these problems, Lapadde Village staff need a solution that can help in compiling a reasonable, timely, quality program of activities according to the budget that has been provided. The method used to solve this problem is MS Project Application Training. MS application. Project is one of the software that can be used to manage scheduling, budget, and resources in an activity plan. The training activities are carried out in several stages, namely, presentation of Project Management and MS Project materials, problem analysis according to the case studies determined by the participants, and MS Project implementation in case studies equipped with training modules. This training results in participants knowing the MS Project application, its features, and how to implement it in the activity program.
Perancangan E-Office Pelayanan Dan Pengarsipan Digital Menggunakan Metode OCR Berbasis Web Alvian Tri Putra Darti Akhsa; Muhammad Agus; Rosmiati Rosmiati; Andi Muhammad Bahrul Ulum
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 1 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i1.8367

Abstract

Penelitian ini bertujuan untuk memberikan dukungan kepada pemerintah dan masyarakat dalam mengoptimalkan pelayanan dan pengarsipan dokumen sesuai dengan tujuan E-Government. Fokus utamanya adalah meningkatkan efisiensi dan pengorganisasian dalam proses pelayanan publik dan pengarsipan dokumen melalui pemanfaatan metode Optical Character Recognition (OCR). Metode otomatisasi pengelolaan arsip yang diimplementasikan dalam platform ini adalah OCR, yang memiliki peran penting dalam mengubah gambar dokumen menjadi teks yang dapat diolah. Kami menggunakan library tesseract sebagai basis data karakter. Tahap-tahap penelitian mengikuti metode pengembangan SDLC (Systems Development Life Cycle). Hasil ekstraksi melalui OCR untuk 10 data uji dalam format .jpg berupa dokumen yang di scan dan dokumen dari kamera ponsel, mencapai tingkat akurasi sebesar 98.60% untuk dokumen yang di scan dan 93.43% untuk dokumen kamera ponsel. Penelitian ini menunjukkan bahwa tingkat akurasi tertinggi dapat dicapai dengan menggunakan scanner dalam pengambilan gambar. Hasil ini mengonfirmasi kemampuan library OCR tesseract dalam mengkonversi gambar menjadi dokumen digital dengan efisiensi, memungkinkan pemanfaatan informasi secara optimal dalam sistem. Kata Kunci: E-Government, OCR, Tesseract.
Perancangan Sistem Pemberian Nutrisi Tanaman Sayuran Hidroponik Otomatis Berbasis Arduino Muh. Agus; Alvian Tri Putra Darti Akhsa; Sitti Rahma Yunus
Jurnal Fokus Elektroda : Energi Listrik, Telekomunikasi, Komputer, Elektronika dan Kendali) Vol. 8 No. 4 (2023): Jurnal Fokus Elektroda Vol 8 No 4 2023
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Halu Oleo

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Abstract

Penelitian ini bertujuan: Merancang sistem pemberian nutrisi tanaman sayur hidroponik otomatis menggunakan Arduino nano, menggunakan sensor TDS (total dissolve solid) dan sensor level ketinggian air, mengontrol pompa air, pompa nutrisi dan pengaduk untuk mengatur nilai PPM pada air sehingga menghasilkan nilai PPM yang sesuai dengan kebutuhan tanaman. Sistem dirancang menggunakan arduino nano sebagai kontroller yang akan terhubung ke sensor TDS yang berfungsi sebagai pengukur kepadatan zat yang terlarut dalam air dengan satuan PPM. Dalam hal ini pula akan digunakan button yang berfungsi sebagai tombol pilihan dalam menentukan kebutuhan nutrisi yang sesuai dengan tanaman yang ada.
Utilization of Augmented Reality to support the creation of interactive learning media at the Showatul Is'ad Islamic Modern Islamic Boarding School, Pangkep Regency: Pemanfaatan Teknologi AR untuk membuat media pembelajaran Interaktif dan Aplikatif di Pondok Pesantren Modern Islam Shohwatul Is’ad Kabupaten Pangkep. Mar’atuttahirah, Mar’atuttahirah; Tunnisa, Khaera; Rahman, Rakhmadi; Tri Putra DA, Alvian; Rosmiati, Rosmiati; Abdullah, Abdullah; Barik Alfito, Ramadan; Najwa, Hafizhah; Tri Aditya, Muh
J-Dinamika : Jurnal Pengabdian Masyarakat Vol 9 No 2 (2024): Agustus
Publisher : Politeknik Negeri Jember

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Abstract

Information technology continues to develop rapidly and can be used to make human work more accessible. In the world of education, students are expected to be able to adapt to the environment and create positive things using technology. Technology can be used in the world of education to support the development of student knowledge. Learning media is one of the factors that play an essential role in the teaching and learning process and knowledge development. The learning media used by the Showatul Is'Ad Islamic Boarding School teachers is textbooks that contain theories that cause students to get bored and not understand abstract material. Therefore, in the research, training was carried out in creating interactive and applicable learning media using the Assemblr Edu Augmented Reality Platform. Developing learning materials using AR can help students easily understand abstract theories by providing virtual, 3D materials and implementing them in the real world. The result of this activity is that the teacher has created learning media material for science subjects that explains body organs, making it easier for students to understand the actual representation of organs and their functions in 3D visual form.
DESAIN PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN CLASS POINT AI DI UPTD SD 62 PAREPARE Rahman, Rakhmadi; Mar’atuttahirah, Mar’atuttahirah; Tunnisa, Khaera; Putra, Alvian Tri; Abdullah, Abdullah; Al-Amin, Muh.; Suryabuana, Andi Sahra; Ramadhan, Syam Syahru; Fathuresqi, Fathuresqi
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 6 (2023): Volume 4 Nomor 6 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i6.21982

Abstract

Kegiatan pengabdian yang akan dilaksanakan di UPTD SD 62 Parepare merupakan kegiatan pengabdian yang akan dilaksanakan berdasar dari masalah yang ada di UPTD SD 62 Parepare yaitu dalam Dalam proses pembelajaran, guru menggunakan aplikasi power point sebagai media untuk menyampaikan materi, belum ada pengembangan sumber daya dalam pembelajaran dengan memberikan pelatihan desain pembuatan media pembelajaran interaktif. Ternyata dengan hal tersebut dapat menurunkan semangat belajar siswa sehingga tujuan pembelajaran tidak tercapai dengan baik. Tujuan kegiatan pengabdian ini adalah untuk memberikan pelatihan desain pembuatan media pembelajaran interaktif di UPTD SD 62 Parepare dengan Class Point AI sehingga nantinya guru dapat membuat media pembelajaran  dengan pemanfaatan teknologi AI sebagai solusi yang komprehensif untuk guru mampu berkembang secara professional, mampu meningkatkan efektifitas siswa, bekerja secara efisien, mengajar secara interaktif dengan pemanfaatan Class Point AI  sehingga mendorong integritas akademik untuk mendukung pembelajaran yang aktif, kreatif dan inovatif. Luaran Kegiatan PKM akan di publikasikan pada Jurnal Pengabdian Kepada Masyarakat.
Utilization of Google Workspace as a Productivity and Collaborative tool in supporting Active, Innovative, and Creative Learning at SMAN 3 Parepare DA, Alvian Tri Putra; Rosmiati, Rosmiati; Tunnisa, Khaera; Maratuttahirah, Maratuttahirah; Rahman, Rakhmadi; Pusung, Noel Ivander; Razak, Danang Fatkhur; Hakim, Nur Fadillah; Nurhalizah, Siti; Fatwa, Syafira; Apriliyani, Alya Wulan
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2023): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v6i2.3122

Abstract

Community service activities that will be carried out at SMAN 3 Parepare are community service activities that will be carried out based on problems in partner schools, namely in the teaching and learning process where teachers provide material and assignments by explaining directly to students without any media and learning technology. A learning process like this can reduce student enthusiasm for learning, so learning objectives cannot be adequately achieved. The purpose of this service activity is to provide an introduction and training to teachers and students regarding Google Workspace for Education, which has advantages such as having virtual classes, online absences, implementing online video streaming/face-to-face learning, being able to assess student assignments directly, availability of facilities which can assist students and teachers in terms of uploading and downloading lesson materials and projects, providing discussion forum facilities, as a simple and flexible tool to increase the effectiveness of collaboration between teachers and students and as a comprehensive solution in the use of technology for teachers to be able to develop professionally, work efficiently, teaching interactively by utilizing Google Workspace for Education for learning, and being able to increase student learning enthusiasm to encourage academic integrity to support active, innovative and creative learning.