Papers by Francesco Gabellone
ByHeriNet (Bizantine Heritage Network). Recupero, valorizzazione e gestione del Patrimonio Culturale bizantino del Mediterraneo Orientale

Journal of Rock Mechanics and Geotechnical Engineering, 2015
How to determine reasonable position and length of anchor cable is a frequently encountered but n... more How to determine reasonable position and length of anchor cable is a frequently encountered but not well addressed problem in slope reinforcement projects. In this paper, the variable-modulus elastoplastic strength reduction method (SRM) is used to obtain the stress field, displacement field, and factor of safety of slope. Slope reinforcement using anchor cables is modeled by surface loading, i.e. different distributions of surface loading represent various reinforcement schemes. Optimal reinforcement scheme of anchor cables can be determined based on slope stress and displacement fields. By comparing the factor of safety and stress field before and after slope reinforcement, it is found that better reinforcement results can be achieved if strong reinforcement is applied upon the regions with high stress and large displacement. This method can well optimize the arrangement of anchor cables. In addition, several cases are employed to verify the proposed method.

Archeologia e Calcolatori, 2017
This work originated from a simple question: is it possible to reconstruct a destroyed architectu... more This work originated from a simple question: is it possible to reconstruct a destroyed architectural decorative element starting from documents that describe its details, shape and constitutive materials? An important limitation in the past was the lack of technologies and materials that could replicate an object like this in detail. Only a few years ago technology was not yet able to ensure accurate reconstruction characterized by an adequate formal aesthetic level both in terms of materials and finishes. Nowadays, this gap has been filled thanks to the development of Computer Numerical Control machines (CNC) in production processes. In this contribution, we present part of the restoration of Villino Florio in Palermo, built by the architect Ernesto Basile on behalf of the Florio family between 1899 and 1902 and partially destroyed by a fire in 1962: it is one of Italy’s first architectural works in the Art Nouveau style, and is considered a masterwork within the European panorama....

Archeologia e Calcolatori, 2021
Per garantire un alto rigore scientifico in progetti di archeologia virtuale è essenziale raccogl... more Per garantire un alto rigore scientifico in progetti di archeologia virtuale è essenziale raccogliere le basi documentarie e presentare in modo trasparente l’intero processo di lavoro: obiettivi, metodologia, ragionamenti, le origini e le caratteristiche delle fonti di ricerca, i risultati e le conclusioni. Una piena trasparenza dei metodi, delle tecniche e della documentazione a corredo di un progetto di archeologia virtuale è necessaria al fine di definire standard di qualità che innalzino il valore scientifico di una disciplina che promette di informare, stupire e affascinare con sempre maggiore efficacia e rigore. Spesso però la documentazione di base è insufficiente a garantire un livello di attendibilità che possa escludere alternative. In conseguenza di questo si dovrà necessariamente ricorrere a confronti, deduzioni e metodi che permettano di tracciare il processo ricostruttivo in ogni sua parte. Partendo dai risultati di un caso di studio condotto sul sito di Monte Sannace, vengono qui descritti i diversi metodi utilizzati, con l’obiettivo di denunciare il livello di attendibilità della ricostruzione in rapporto a fattori qualitativi non sempre facili da soppesare, ma importanti ai fini del rispetto del Principio N. 7 della Carta di Siviglia, che riguarda la trasparenza delle informazioni e dei metodi usati nella ricostruzione. Si analizzano sul piano teorico le analogie e le differenze con i metodi dei Restauro moderno e si descrivono i risultati conseguiti in rapporto agli obiettivi di progetto, in gran parte proiettati sul piano comunicativo, didattico ed emozionale. La ricostruzione virtuale del sito di Monte Sannace, all’interno del più ampio progetto di recupero e valorizzazione, rappresenta un contributo importante nei processi di conoscenza e comunicazione di un contesto da tempo misconosciuto. La visita del Parco fornisce oggi un’esperienza di sicuro interesse, perché dà la possibilità di riconoscere ed apprezzare, insieme alla componente archeologica, le rilevanti valenze paesaggistiche presenti in questa parte del territorio pugliese.

Archeologia e Calcolatori, 2021
Per garantire un alto rigore scientifico in progetti di archeologia virtuale è essenziale raccogl... more Per garantire un alto rigore scientifico in progetti di archeologia virtuale è essenziale raccogliere le basi documentarie e presentare in modo trasparente l’intero processo di lavoro: obiettivi, metodologia, ragionamenti, le origini e le caratteristiche delle fonti di ricerca, i risultati e le conclusioni. Una piena trasparenza dei metodi, delle tecniche e della documentazione a corredo di un progetto di archeologia virtuale è necessaria al fine di definire standard di qualità che innalzino il valore scientifico di una disciplina che promette di informare, stupire e affascinare con sempre maggiore efficacia e rigore. Spesso però la documentazione di base è insufficiente a garantire un livello di attendibilità che possa escludere alternative. In conseguenza di questo si dovrà necessariamente ricorrere a confronti, deduzioni e metodi che permettano di tracciare il processo ricostruttivo in ogni sua parte. Partendo dai risultati di un caso di studio condotto sul sito di Monte Sannace, vengono qui descritti i diversi metodi utilizzati, con l’obiettivo di denunciare il livello di attendibilità della ricostruzione in rapporto a fattori qualitativi non sempre facili da soppesare, ma importanti ai fini del rispetto del Principio N. 7 della Carta di Siviglia, che riguarda la trasparenza delle informazioni e dei metodi usati nella ricostruzione. Si analizzano sul piano teorico le analogie e le differenze con i metodi dei Restauro moderno e si descrivono i risultati conseguiti in rapporto agli obiettivi di progetto, in gran parte proiettati sul piano comunicativo, didattico ed emozionale. La ricostruzione virtuale del sito di Monte Sannace, all’interno del più ampio progetto di recupero e valorizzazione, rappresenta un contributo importante nei processi di conoscenza e comunicazione di un contesto da tempo misconosciuto. La visita del Parco fornisce oggi un’esperienza di sicuro interesse, perché dà la possibilità di riconoscere ed apprezzare, insieme alla componente archeologica, le rilevanti valenze paesaggistiche presenti in questa parte del territorio pugliese.
Heritage Within, 2021
Recent developments in VR and AR (Virtual Reality and Augmented
Reality) applications have opened... more Recent developments in VR and AR (Virtual Reality and Augmented
Reality) applications have opened up multiple paths of knowledge
and visualization. State-of-the-art applications take advantage of
the availability of real-time 3D models characterized by increasing
complexity. At the same time, non-real-time forms of visualization have
evolved, these are mainly based on pre-calculated images with new
functionalities. The versatility of use of these systems of visualization
and reading information allow the development of applications out of
the ordinary schemes, typically for tourism/information use, especially
in the domain of cultural heritage.
This study therefore proposes a reading of information ‘beyond the
visible’ exploiting VR/AR capabilities to observe in an interactive way the
interior of architectural structures of the Church of Convento do Carmo
in Lisbon.

Akta IMEKO, 2022
This paper describes the example of an interesting distance visit approach carried out during the... more This paper describes the example of an interesting distance visit approach carried out during the COVID-19 emergency, applied to an
underground oil-mill in the town of Gallipoli (Puglia, Italy). The limitations of access for people with disabilities and the complete closure
of Italian museums during the emergency have suggested the development of an immersive platform, in the broader perspective of
using the output in accordance to digital twin perspectives. Then a tool to support an innovative visit method has been realized: a virtual
visit assisted by a real remote guide, hereinafter referred to as “Live-Guided Tour” with e-learning functionality. All this has been made
possible starting from a three-dimensional model of an underground oil-mill, from which we extracted the stereoscopic scenes. The
stereoscopy is very important for the overall success of the project, because this aspect influences the level of interest, the immersion
and the ability to generate emotion and wonder. To the best of Author’s knowledge, this is the only system available today for a shared
virtual visit for an inaccessible context, which implements many features of a VR visit in a multi-user and multi-platform environment.
Research on the Theatre at Hierapolis Phrygia:An Integrated Approach
Since 2004 the Theatre at Hierapolis in Phrygia has been the centre of a new research programme, ... more Since 2004 the Theatre at Hierapolis in Phrygia has been the centre of a new research programme, led by Prof. Dr. Francesco D\u2019Andria of Universit\ue0 del Salento, that incorporates architectural study, restorations and the monument\u2019s presentation to the public. The programme has been conducted by the architectural historians from Politecnico di Torino and experts in 3D modelling and graphical restoration from IBAMLecce
Conoscenza, valorizzazione e fruizione degli insediamenti rupestri: le chiese di S. Maria delle Croci (MT) e S. Antonio Abate a Nardò (LE)
The contribution illustrates the study conducted on some rocky churches of the Apulian territory ... more The contribution illustrates the study conducted on some rocky churches of the Apulian territory aimed at the knowledge, monitoring and enhancement of the Cave-Heritage through the most modern digital technologies applied to the field of cultural heritag

Development of integrated 3D methods for the creation a DVR-based knowledge platform
This study is onc of 1hc ac11v111cs organised as pan or the ByHeriNet project ("Byzaminc Hcr... more This study is onc of 1hc ac11v111cs organised as pan or the ByHeriNet project ("Byzaminc Hcritage Network: Rehabilitation. highlighting and management in the Eas1cm Mcditerrancan Basin'"). promotcd undcr the EU Programmc known as INTERREG lii B .. ARCHIMED". Thc main objcc1ivc of thc ac1ivi1ics of the lbamlTLab wi1hin the ByHcriNet projcct is Lhc devclopmcnt of intcg rated mcthodf> for thc creation or 1hrec-dimensional models using laser scanning techniques. digitai photogramrnctry. 30 pho1omodelling and dircct survcying. applied 10 Byzantinc sites in thc province of Lecce and thc region of Basilicata in thc South or haly. The thrcc-dimcnsional modcls cstablishcd using thcse melhods constitute an advanccd inrorma1ion pla1form, able to rcprc cnt 1hc archilcctural morphology or the huildings under study with grea1 accuracy at various scalcs, including hoth dc1ailcd clcmc111s and 1hc monumcn1al arrangcmen1 as a whole, as well as 1hc tcxtural fea1urcs or thc internal and cxtcmal surfaccs. Thc main airn of lhis Mudy i 10 cnablc thc public to enjoy the resuhs of archacological and archaeornctric rcsearch, via thc wch or stand-alone products. and to "vinually visit'' thc rnonuments using RealTimc 30 visiting syslcms. The navigation platforrn allows Lh c user to visualise complex sccnes and DVR-bascd knowlcdgc models in "full- crcen mode" cvcn on desktop cornpu1crs. As wcll as showing thc currcnt state of thc monurnents, Lhc visit inc ludcs rcconstructions of prcvious phascs in thcir his1ory and vinual rcstorations of thc Byzantine paintings. Ali thc tcxturcs wcrc ohtai ncd by proccsses of photomodclling and wcrc applicd to 1hc geometrica) fonns in accordancc with 1hc radiosity algorithrn, with ligh1s and shaclows of 1hc \ub7arca' typc. Thc rcsult is cxtrcrnely life-likc. almos1 indistinguishahk from rcality
Problems of Documentation and
The paper concern the experience that was gained in the context of the “Virtual Museum of Iraq ” ... more The paper concern the experience that was gained in the context of the “Virtual Museum of Iraq ” Project, promoted by the Italian

The fortified medieval settlement of Rocca Montis Dragonis (Mondragone, Caserta – Italy) virtually alive
The fortified settlement of Rocca Montis Dragonis (Caserta-Italy) is located on the top of Mount ... more The fortified settlement of Rocca Montis Dragonis (Caserta-Italy) is located on the top of Mount Petrino, between the river Liri-Garigliano to the north, and the river Volturno to the south. From 2001 until now, archaeological investigations discovered a big part of the entire settlement, known on written sources from 12th century, which is a big size hilltop site, characterized by a complex group of structures hierarchically distributed in three different areas. The main focus of this work is to produce friendly communication tools, aimed to develop storytelling, by Virtual Reality methods, concerning the results of recent archaeological excavations, and in particular those aspects from which generates the phenomenon of incastellamento”. The methodology used in this research runs from detailed observations of the artefacts evidence and from the study of low scale settlement dynamics, to the general interpretations concerning the architecture of the Rocca Montis Dragonis and the social and economic aspects referred to the building opera. On what concerns these aspects we could define this method an “inductive” one, from which originates every scientific result. The main targets of this paper have been the use of the huge archive deriving from the archaeological activities, interesting one of the most important medieval castle of northern Campania (Italy), to reconstruct with new technologies the original shape and the life of this settlement. Moreover the application of 3D virtual technology is aimed to the best promotion, knowledge, protection and conservation of this particular item of cultural medieval heritage.

Virtual Cerrate: A DVR-Based Knowledge Platform for an Archaeological Complex of the Byzantine Age
The main aim of this study is to enable the public to enjoy the results of archaeological and arc... more The main aim of this study is to enable the public to enjoy the results of archaeological and archaeometric research, via the web or stand-alone products, and to “virtually visit” the monuments using RealTime 3D visiting systems. The navigation platform allows the user to visualise complex scenes and DVR-based knowledge models in “full-screen mode” even on desktop computers. As well as showing the current state of the monuments, the visit includes reconstructions of previous phases in their history and virtual restorations of the Byzantine paintings. All the textures were obtained by processes of photomodelling and were applied to the geometrical forms in accordance with the radiosity algorithm, with lights and shadows of the ‘area’ type. The result is extremely life-like, almost indistinguishable from reality.
Virtual Archaeology Review, 2011
El proyecto, llamado "Virtual Hierápolis, se ha desarrollado gradualmente en las últimas tres tem... more El proyecto, llamado "Virtual Hierápolis, se ha desarrollado gradualmente en las últimas tres temporadas de excavación (años 2007-2009) y ha madurado a partir de las primeras experiencias de la RV aplicada a este sitio en años anteriores. Esta investigación,
Virtual Archaeology Review, 2013
National Research Council (CNR). Resumen El estudio de la reconstrucción del templo de Júpiter An... more National Research Council (CNR). Resumen El estudio de la reconstrucción del templo de Júpiter Anxur en Terracina, es parte de un proyecto de desarrollo más amplio que incluye medidas de musealización para las visitas in situ, destinadas a la comprensión de las estructuras arqueológicas que se pueden visitar, también a la creación de contenidos digitales y soluciones multimediales para estimular la curiosidad y el interés del visitante. El proyecto entero fue realizado en colaboración con la Superintendencia Arqueológica del Lazio, Officina Rambaldi s.p.a. y Syremont s.p.a. con el fin de promocionar un video informativo, ya que se describen las peculiaridades histórico-arqueológicas de uno de los santuarios republicanos más importantes del centro de

From museum to original site: A 3d environment for virtual visits to finds re-contextualized in their original setting
2013 Digital Heritage International Congress (DigitalHeritage), 2013
With ancient monuments, it often happens that following their discovery components of them have t... more With ancient monuments, it often happens that following their discovery components of them have to be moved, albeit temporarily, to museums in order to carry out restoration work. In the case of funerary contexts, a consequence of this is the de-contextualization of grave goods and furnishings, making it impossible to convey the significance of the archaeological monument as a whole. An effective solution to this problem can be achieved by using technology to provide virtual experiences in which the grave goods, for example, are virtually restored to their original contexts. This paper presents the “Marta Racconta. Storie Virtuali di Tesori Nascosti” project, co-financed by the Fondazione Cassa di Risparmio di Puglia, undertaken by CNR-IBAM (Lecce, Italy) in order to install a virtual platform in the National Archaeological Museum of Taranto (MARTA). The project aims to make `accessible' ancient monuments from the Greek Taras (the ancient Taranto), such as the Twin Tombs Monumental Complex, the Tomb of the Festoons, and the Hypogeum of the Gorgons, discovered some years ago in Via Otranto. The first two of the these monuments are closed to the public, while the third was filled in and is currently located below a road. From a technological point of view, a real time 3D platform for immersive stereoscopic visiting was developed, with a navigation system using a `natural interface' and commands executed with simple hand gestures. Using this technology, visitors will be able to follow an integrated knowledge itinerary based on heterogeneous content including historical and archaeological data and the results of archaeometric analyses. This involves spatial navigation within a hyper-realistic environment where it will be possible to interact with the 3D structures, to query the database and to interact with

The Torre Sgarrata Wreck (South-Italy): Marble Artefacts in the Cargo
ASMOSIA VII: actes …, 2009
The Torre Sgarrata wreck has been recovered - by Throckmorton between 1965 and 1967. The presence... more The Torre Sgarrata wreck has been recovered - by Throckmorton between 1965 and 1967. The presence of a coin bearing the head of the emperor Commodus (180-192 AD) among the materials found has made it possible to date the wreck to the end of the II – beginning of the III century AD. The cargo consisted of 18 sarcophagi and 17 blocks, all of white marble, as well as six alabaster slabs. The marbles were attributed by Ward-Perkins (1965) to the quarries of Aphrodisia and by Parker (1992) to the quarries of Thassos. The salvaged materials were taken to Taranto where currently 15 sarcophagi and 14 blocks, all in white marble remain. Each of these has been catalogued with a view to classifying them in metrological and typological terms, and sorting them into homogeneous groups. The metrological study shows that the Roman foot is the most likely unit of measurement. The typological analysis makes it possible to recognise two types of sarcophagus: 1- rectangular sarcophagi with rectangular cavity (six items), 2- rectangular sarcophagi with apse cavity (nine items). The blocks, of rectangular shape, are semi-worked products; some of them were intended for use in construction or as lids for the sarcophagi.
Realtime 3d multimedia system for the distance visiting of cultural heritage. A case study on the chamber tombs in via Crispi, Taranto
CIPA 2005. XX Int. Symp, 2005
... The digital model constructed of the tomb thus understood as the digital representation of an... more ... The digital model constructed of the tomb thus understood as the digital representation of an item of historic, ... relating to the spheres of cult and mysticism, such as a torch, a crater, a palm leaf and a basket decorated with small human figures, recalling Demeter and Dionysus. ...
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Papers by Francesco Gabellone
Reality) applications have opened up multiple paths of knowledge
and visualization. State-of-the-art applications take advantage of
the availability of real-time 3D models characterized by increasing
complexity. At the same time, non-real-time forms of visualization have
evolved, these are mainly based on pre-calculated images with new
functionalities. The versatility of use of these systems of visualization
and reading information allow the development of applications out of
the ordinary schemes, typically for tourism/information use, especially
in the domain of cultural heritage.
This study therefore proposes a reading of information ‘beyond the
visible’ exploiting VR/AR capabilities to observe in an interactive way the
interior of architectural structures of the Church of Convento do Carmo
in Lisbon.
underground oil-mill in the town of Gallipoli (Puglia, Italy). The limitations of access for people with disabilities and the complete closure
of Italian museums during the emergency have suggested the development of an immersive platform, in the broader perspective of
using the output in accordance to digital twin perspectives. Then a tool to support an innovative visit method has been realized: a virtual
visit assisted by a real remote guide, hereinafter referred to as “Live-Guided Tour” with e-learning functionality. All this has been made
possible starting from a three-dimensional model of an underground oil-mill, from which we extracted the stereoscopic scenes. The
stereoscopy is very important for the overall success of the project, because this aspect influences the level of interest, the immersion
and the ability to generate emotion and wonder. To the best of Author’s knowledge, this is the only system available today for a shared
virtual visit for an inaccessible context, which implements many features of a VR visit in a multi-user and multi-platform environment.