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Fig. 19 Average character recognition accuracy of all users  shows the virtual keyboard screen displays of different character sets. To capture the gesture, the system uses a maximum position of one second; if the system does not receive any gesture activity within the ROI within one second, the gesture is not accepted. If the user fails to perform the gesture within the suggested time, the system cancels the gesture at this time and waits for the next gesture. The ‘open’ gesture acts as a no gesture activity, however, is used for the hand movement for character selection and input performance. Figure 17 depicts an example of the character input system. The character input speed and recognition accuracy of the entire experiment for each user are shown in Figs. 18 and 19, respectively, and the average recognition accuracy of character input and the speed of input are given in Table 6. The character recognition rate of this system was 100%, although there were some errors in selecting the character based on gesture functions in this system. One reason for incorrect character recognition was that the user performed the gesture functions near to the character borders. Despite this, the proposed system achieved a 2.07% error rate for character selection, as shown in Table 5. The overall accuracy of character recognition was 97.93%. Moreover, the average speed of the character input was 29.0 [characters/min], and the speed of character input using our system is therefore satisfactory. The time performances of the character inputs compared with the state-of-the-art systems are presented in Table 7. The recognition accuracy compared to some previous studies as accuracy of character input and different gesture function recognition are given in Table 8.

Figure 19 Average character recognition accuracy of all users shows the virtual keyboard screen displays of different character sets. To capture the gesture, the system uses a maximum position of one second; if the system does not receive any gesture activity within the ROI within one second, the gesture is not accepted. If the user fails to perform the gesture within the suggested time, the system cancels the gesture at this time and waits for the next gesture. The ‘open’ gesture acts as a no gesture activity, however, is used for the hand movement for character selection and input performance. Figure 17 depicts an example of the character input system. The character input speed and recognition accuracy of the entire experiment for each user are shown in Figs. 18 and 19, respectively, and the average recognition accuracy of character input and the speed of input are given in Table 6. The character recognition rate of this system was 100%, although there were some errors in selecting the character based on gesture functions in this system. One reason for incorrect character recognition was that the user performed the gesture functions near to the character borders. Despite this, the proposed system achieved a 2.07% error rate for character selection, as shown in Table 5. The overall accuracy of character recognition was 97.93%. Moreover, the average speed of the character input was 29.0 [characters/min], and the speed of character input using our system is therefore satisfactory. The time performances of the character inputs compared with the state-of-the-art systems are presented in Table 7. The recognition accuracy compared to some previous studies as accuracy of character input and different gesture function recognition are given in Table 8.