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Figure 2. Taro(t)ception: A research tool for exploring the kinesthetic experience of interaction.  Movement experience is a unique modality, similar to vision and hearing, that is capable of transforming interaction. With a better understanding of how movement is involved in the construction of experience - cognitive, emotional, and somatic — designers of ubiquitous and tangible computing systems will be able to integrate vicarious movement experience into their applications, enabling new forms of interaction and experiences for users.

Figure 2 Taro(t)ception: A research tool for exploring the kinesthetic experience of interaction. Movement experience is a unique modality, similar to vision and hearing, that is capable of transforming interaction. With a better understanding of how movement is involved in the construction of experience - cognitive, emotional, and somatic — designers of ubiquitous and tangible computing systems will be able to integrate vicarious movement experience into their applications, enabling new forms of interaction and experiences for users.