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patterns. American game stories use more patterns and the repetition of patterns is higher than the Japanese counterparts. The non-existence of five and six-function patterns in Japanese game stories also needs attention. In line with this, we can imply that American games are using the same structures over and over in their stories whereas the Japanese games are using different story building blocks where the pattern repetition rates are lower. The identification of prominent n-function story patterns is not possible since the number of occurrence for each story pattern is usually very low but the Reveal, Struggle and Travel functions are the most popular individual patterns utilized in story patterns.  Story Pattern Variety, Mass Effect and Final Fantasy comparison

Figure 4 patterns. American game stories use more patterns and the repetition of patterns is higher than the Japanese counterparts. The non-existence of five and six-function patterns in Japanese game stories also needs attention. In line with this, we can imply that American games are using the same structures over and over in their stories whereas the Japanese games are using different story building blocks where the pattern repetition rates are lower. The identification of prominent n-function story patterns is not possible since the number of occurrence for each story pattern is usually very low but the Reveal, Struggle and Travel functions are the most popular individual patterns utilized in story patterns. Story Pattern Variety, Mass Effect and Final Fantasy comparison