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Virtual Reality Applications

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lightbulbAbout this topic
Virtual Reality Applications refer to the use of immersive digital environments created through computer technology, enabling users to interact with simulated experiences in real-time. These applications span various fields, including education, healthcare, entertainment, and training, enhancing user engagement and providing innovative solutions to complex problems.
lightbulbAbout this topic
Virtual Reality Applications refer to the use of immersive digital environments created through computer technology, enabling users to interact with simulated experiences in real-time. These applications span various fields, including education, healthcare, entertainment, and training, enhancing user engagement and providing innovative solutions to complex problems.

Key research themes

1. How is Virtual Reality (VR) being applied to enhance education and training across diverse disciplines?

This research area investigates the use of VR technologies to provide immersive, interactive environments for educational and training purposes. It matters because VR offers a promising route to improve experiential learning, skill acquisition, and engagement in educational settings ranging from vocational training to healthcare and language learning, addressing the limitations of traditional methods.

Key finding: This paper identifies that VR systems can effectively support vocational education and training (VET) by enabling virtual excursions and practical skills acquisition under Industry 4.0 conditions. The methodological... Read more
Key finding: The study evidences VR's application in diverse healthcare contexts, including surgery training, psychiatric treatment (phobias, PTSD), and tele-rehabilitation. Using VR exposure therapy (VRET) has shown efficacy exceeding... Read more
Key finding: This work synthesizes strategies for integrating VR and AR into educational materials, highlighting multisensory environments that foster student immersion and facilitate the development of critical thinking and... Read more
Key finding: The paper provides empirical evidence that while VR application usage among foreign language learners is currently low, specific VR applications (e.g., Mondly, VR Learn English) with features like detailed immersive... Read more
Key finding: This research presents VR applications spanning games, healthcare, and education, including VR therapies for phobias such as arachnophobia where patient-controlled environments demonstrated therapeutic success. It also... Read more

2. What are the current market dynamics and development practices in Virtual Reality applications?

This theme explores the commercial landscape and software engineering approaches shaping VR application development. Understanding VR market segmentation, popular genres, hardware compatibility, and software development methodologies is essential for stakeholders aiming to optimize performance, user experience, and sustainability in VR product deployment.

Key finding: The paper quantitatively analyzes VR applications on the Steam platform, revealing that action (51.22%), casual games (40.78%), and simulation apps (37.35%) dominate the market. It highlights rapid growth driven by the... Read more
Key finding: This literature survey identifies a gap in specialized software development methodologies tailored for VR projects, distinguishing VR software development from traditional practices. Despite significant investments across... Read more
Key finding: Based on a multi-national empirical study of 697 VR practitioners, the paper finds that VR product development utilizes hybrid software engineering approaches combining gaming and traditional software methods. It evidences... Read more

3. How do advances in VR visualization and display technology influence user experience and applications?

This research theme focuses on the evolution and impact of VR hardware and rendering techniques, such as photorealistic visualization, stereoscopic displays, and immersive sensory devices, on the effectiveness of VR experiences in domains like neuroscience visualization, remote exploration, and rehabilitation. Exploring these technological advances informs the design of more immersive, realistic, and actionable virtual environments.

Key finding: Through user studies comparing two pixel-density displays and environment types, the paper demonstrates that higher pixel density enhances perceived image lighting but environmental illumination and object distance have... Read more
Key finding: The study presents a scalable VR system and interface library developed to visualize large, complex computational neuroscience simulation data. By integrating VR technologies with neural simulation platforms (e.g., GENESIS),... Read more
Key finding: This survey categorizes VR system architectures, hardware, and software tools used in STEM education and training, emphasizing immersion, interaction, and trustworthiness as core qualities. It synthesizes VR types (e.g.,... Read more
Key finding: Offering a conceptual exploration, this paper details the use of immersive VR technologies for workplace applications such as urban planning and collaborative design. It highlights how VR systems with immersive visualization,... Read more

All papers in Virtual Reality Applications

Este artículo describe los resultados sobre el estudio de la experiencia del usuario de dos colegios dentro de un espacio virtual educativo flexible que conjuga escuela y museo. Este espacio educativo integral incluye no solo la... more
Este trabajo describe una línea de investigación y desarrollo (I/D) y los resultados esperados de la misma. El objetivo principal es analizar, generar y evaluar modelos matemáticos y métodos computacionales asociados en ingeniería. Se... more
This paper studies the concept related to E-learning and the Virtual Learning Environment (VLE) and their role in organizing future teachers’ terminological work by specialty. It is shown the creation and use of the VLE is a promising... more
The article focuses on the use of mobile applications and Web 2.0 interactive tools to improve students’ German-language lexical competence. The composition and structure of lexical competence are described, the order of exercises for... more
The paper deals with the urgent problem of application of virtual reality in foreign language training. Statistical data confirms that the number of smartphone users, Internet users, including wireless Internet users, has been increasing... more
The article is devoted to virtual reality technologies and scenarios of their application in distance learning of foreign languages. A generalized experience of application of virtual reality technologies in distance learning of foreign... more
The article focuses on the use of mobile applications and Web 2.0 interactive tools to improve students’ German-language lexical competence. The composition and structure of lexical competence are described, the order of exercises for... more
The paper deals with the urgent problem of application of virtual reality in foreign language training. Statistical data confirms that the number of smartphone users, Internet users, including wireless Internet users, has been increasing... more
Computational Neuroscience is a branch of neuroscience that investigates how the nervous system works, by developing comprehensive simulation models of single neurons or networks that are based on experimental findings. In this paper we... more
Al igual que otras disciplinas científicas, la arqueología se ha beneficiado desde hace décadas de las innovaciones producidas por la revolución informática. En la actualidad, la eficacia de métodos computacionales y técnicas digitales... more
Este libro reúne la experiencia de 39 investigadores dedicados a desarrollar métodos, técnicas y herramientas digitales para facilitar el análisis, preservación y divulgación del patrimonio cultural. El contenido se organiza en 17... more
Computational Neuroscience is a branch of neuroscience that investigates how the nervous system works, by developing comprehensive simulation models of single neurons or networks that are based on experimental ndings. In this paper we... more
Computational Neuroscience is a branch of neuroscience that investigates how the nervous system works, by developing comprehensive simulation models of single neurons or networks that are based on experimental ndings. In this paper we... more
The paper deals with the urgent problem of application of virtual reality in foreign language training. Statistical data confirms that the number of smartphone users, Internet users, including wireless Internet users, has been increasing... more
During the last decade, virtual reality (VR) has emerged from the realm of science fiction fantasies to be experienced by thousands of people. The development of hardware and software support for VR also has led to ahuge expansion in the... more
Computational Neuroscience is a branch of neuroscience that investigates how the nervous system works, by developing comprehensive simulation models of single neurons or networks that are based on experimental ndings. In this paper we... more
Computational Neuroscience is a branch of neuroscience that investigates how the nervous system works, by developing comprehensive simulation models of single neurons or networks that are based on experimental ndings. In this paper we... more
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