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RoboCup 2D

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RoboCup 2D is a competitive robotics research initiative focused on developing autonomous agents that play soccer in a simulated 2D environment. It aims to advance artificial intelligence, multi-agent systems, and robotics through the challenges of real-time decision-making, teamwork, and strategy in a dynamic setting.
lightbulbAbout this topic
RoboCup 2D is a competitive robotics research initiative focused on developing autonomous agents that play soccer in a simulated 2D environment. It aims to advance artificial intelligence, multi-agent systems, and robotics through the challenges of real-time decision-making, teamwork, and strategy in a dynamic setting.
MarliK is a 2D soccer simulation team which has been participating in RoboCup competitions since 2008. In this paper we briefly describe our latest developments which are mainly focused on optimizing our algorithms and making our dribble... more
O objetivo deste trabalho foi aplicar e analisar os efeitos do aprendizado por reforço na otimização de tomadas decisões de um sistema multiagente cooperativo.É apresentada uma metodologia de modelagem da técnica de aprendizado por... more
This work presents a new approach that allows the use of cases in a case base as heuristics to speed up Multiagent Reinforcement
 This document describes a simulated robotic soccer team (GPR-2D). The team is implemented using an Artificial Intelligence (AI) strategy to modify the behavior of players of one team of soccer robots of the RoboCup 2D simulation... more
This document presents a novel approach to control the attack behavior of a team of simulated soccer playing robot of the Robocup 2D category. The presented approach modifies the behavior of each player only when in the state "controlling... more
This work presents a new approach that allows the use of cases in a case base as heuristics to speed up Multiagent Reinforcement Learning algorithms, combining Case Based Reasoning (CBR) and Multiagent Reinforcement Learning (MRL)... more
 This document describes a simulated robotic soccer team (GPR-2D). The team is implemented using an Artificial Intelligence (AI) strategy to modify the behavior of players of one team of soccer robots of the RoboCup 2D simulation... more
As RoboCupJunior reached a decade mark in 2011, we feel the need for examining the current situation after 12 revisions and modifications to the league rules and structures since its launch in 2000. RoboCupJunior International is now... more
Setplays are predefined collaborative coordinate actions that players from any sport can use to gain advantage over its adversaries. Recently, a complete framework for creation and execution of this kind of coordinate behavior by teams... more
Este artigo descreve uma pesquisa sobre controladores fuzzy para o posicionamento do goleiro sem bola no futebol de robôs simulado em duas dimensões. Tal pesquisa foi realizada com o intuito de melhorar o desempenho do goleiro, mais... more
Multi-agent robotic competitions such as RoboCup provide the motivation for a developmental research agenda–one that focuses on the evolution of complete working systems and their cognitive architectures. In this paper, we describe the... more
This document presents a novel approach to control the attack behavior of a team of simulated soccer playing robot of the Robocup 2D category. The presented approach modifies the behavior of each player only when in the state "controlling... more
Experimental results allow to conclude that even a very simple heuristic results in a significant performance increase in the learning rate of the reinforcement learning algorithm.
A new trend in automation is to deploy so-called cyberphysical systems (CPS) which combine computation with physical processes. The novel RoboCup Logistics League Sponsored by Festo (LLSF) aims at a such CPS logistic scenarios in an... more
A new trend in automation is to deploy so-called cyberphysical systems (CPS) which combine computation with physical processes. The novel RoboCup Logistics League Sponsored by Festo (LLSF) aims at a such CPS logistic scenarios in an... more
The Logistics League Sponsored by Festo (LLSF) is a RoboCup league focusing on in-factory logistics applications involving task-level planning, scheduling, and automation in an industrial production workflow scenario. It is meant to spawn... more
A new trend in automation is to deploy so-called cyberphysical systems (CPS) which combine computation with physical processes. The novel RoboCup Logistics League Sponsored by Festo (LLSF) aims at a such CPS logistic scenarios in an... more
RoboCup was created in 1996 by a group of Japanese, American, and European Artificial Intelligence and Robotics researchers with a formidable, visionary longterm challenge: “By 2050 a team of robot soccer players will beat the human World... more
The RoboCup is a scientific challenge used to foster research in the robotics areas, which main objective consists in developing a robotic football team able to play against a human team in the year 2050. This paper describes the rules of... more
It is well known that during their learning process youngsters prefer and enjoy exciting challenges, so that they don't get bored in school. Many of those challenges are blossoming all around the world in an annual basis, and they... more
As robots become more commonplace, the tools to facilitate knowledge transfer from human to robot will be vital, especially for non-technical users. While some ongoing work considers the role of human reinforcement in intelligent... more
The Project of our group, Dance Squad, in the dance category consists in a technology innovation, because we are bringing new equipments to the competitions in Brazil, two humanoid robots Bioloid Premium type A (Robotis, n.d.). We decided... more
O número de indivíduos da terceira idade utilizando celulares é uma parcela significativa do total de usuários, entretanto faltam pesquisas voltadas para o desenvolvimento de apli-cações para smartphones com foco nos idosos. O presente... more
This work presents a new approach that allows the use of cases in a case base as heuristics to speed up Multiagent Reinforcement Learning algorithms, combining Case-Based Reasoning (CBR) and Multiagent Reinforcement Learning (MRL)... more
This article presents the UaiSoccer2D team, a simulation team of robots soccer simulated at UFSJ - Federal University of São João del-Rei, MG, Brazil. Will be present a modeling strategy for use of reinforcement learning algorithm... more
This article presents the UFSJ2D Team, a team of simulated robots soccer from UFSJ - Federal University of Sao Joao del-Rei, MG, Brazil. The main goals in this paper are to apply reinforcement learning in the optimization of decision... more
O presente trabalho apresenta uma metodologia de modelagem da técnica de aprendizado por reforço para times de futebol de robôs 2D. A implementação da estratégia de aprendizagem consiste de quatro etapas: de nição e discretização... more
Resumo-This paper presents solutions developed by the iBots team in the RoboCup Simulation 2D category. The Agent2D framework was chosen as support of the team development. We implemented collective moves using a Fuzzy Inference System to... more
A designação de "teste não paramétrico" deve-se ao facto de não ser necessário especificar a distribuição da população de onde provém a amostra (até agora, na maior parte dos casos, admitimos que tal população tinha distribuição normal... more
Depois de tantos anos de casa, escrever uma dedicatória que enumere muitos dos que contribuiram para o meu desenvolvimento enquanto adulto reguilá e complicado. Quase tão complicado como acabar o curso. :)
This document presents a novel approach to control the attack behavior of a team of simulated soccer playing robot of the Robocup 2D category. The presented approach modifies the behavior of each player only when in the state "controlling... more
Depois de tantos anos de casa, escrever uma dedicatória que enumere muitos dos que contribuiram para o meu desenvolvimento enquanto adulto reguilá e complicado. Quase tão complicado como acabar o curso. :)
Resumo-Este artigo descreve o time RobotIME 2D, desenvolvido no Instituto Militar de Engenharia. Serão apresentados as principais implementações da equipe queé baseada em aprendizado por reforço.
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