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Multimodal Emotion Recognition

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lightbulbAbout this topic
Multimodal Emotion Recognition is an interdisciplinary field that focuses on the identification and analysis of human emotions through the integration of multiple data modalities, such as facial expressions, voice tone, body language, and physiological signals, utilizing machine learning and artificial intelligence techniques to enhance accuracy and understanding of emotional states.
lightbulbAbout this topic
Multimodal Emotion Recognition is an interdisciplinary field that focuses on the identification and analysis of human emotions through the integration of multiple data modalities, such as facial expressions, voice tone, body language, and physiological signals, utilizing machine learning and artificial intelligence techniques to enhance accuracy and understanding of emotional states.
New demands associated with living in a highly-technological and globally-competitive world require today's students to develop a very different set of competencies than previous generations of students needed. The general goal of... more
Multimodal emotion recognition has recently gained much attention since it can leverage diverse and complementary relationships over multiple modalities, such as audio, visual, and biosignals. Most state-of-the-art methods for... more
New demands associated with living in a highly-technological and globally-competitive world require today's students to develop a very different set of competencies than previous generations of students needed. The general goal of... more
The paper presents our initial attempts in building an audio video emotion recognition system. Both, audio and video subsystems are discussed, and description of the database of spontaneous emotions is given. The task of labelling the... more
We describe our system for empathic emotion recognition. It is based on deep learning on multiple modalities in a late fusion architecture. We describe the modules of our system and discuss the evaluation results. Our code is also... more
For many years, the emotion recognition task has remained one of the most interesting and important problems in the field of human-computer interaction. In this study, we consider the emotion recognition task as a classification as well... more
In recent years, the main problem in e-learning has shifted from analyzing content to personalization of learning environment by Intelligence Tutoring Systems (ITSs). Therefore, by designing personalized teaching models, learners are able... more
The paper presents our initial attempts in building an audio video emotion recognition system. Both, audio and video subsystems are discussed, and description of the database of spontaneous emotions is given. The task of labelling the... more
Introduction: Psychotherapists' emotional and empathic competencies have a positive influence on psychotherapy outcome and alliance. However, it is doubtful whether psychotherapy education in itself leads to improvements in trainee... more
In this work we tackle the task of video-based audiovisual emotion recognition, within the premises of the 2nd Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW2). Poor illumination conditions, head/body... more
Emotion is assuming increasing importance in human computer interaction (HCI), in general, with the growing feeling that emotion is central to human communication and intelligence. Users expect not just functionality as a factor of... more
In day to day life, emotions are becoming an important tool which helps to take not only the decisions but also to enhance learning, creative thinking and to effectively correspond in the social interaction. Several studies have been... more
Emotion recognition can be used in wide range of applications, we are interested in E-learning system because of several benefits of learning anywhere anyplace and at anytime . The vision of affective computing is to impart to system, the... more
Web-based education is particularly appropriate for remote teaching and learning at any time and place, away from classrooms and does not necessarily require the presence of a human instructor. The need for time and place independence is... more
Facial behavior analysis is a broad topic with various categories such as facial emotion recognition, age, and gender recognition. Many studies focus on individual tasks while the multi-task learning approach is still an open research... more
Affective computing has gained significant attention from researchers in the last decade due to the wide variety of applications that can benefit from this technology. Often, researchers describe affect using emotional dimensions such as... more
Our work aims at helping teachers to monitor learners' engagement during mind mapping activities. The use of mind maps helps students to elaborate cognitive learning strategies like creating and organizing contents. To assess the quality... more
Learning analytic dashboards (LADs) are data visualization systems that use dynamic data in digital learning environments to provide students, teachers, and administrators with a wealth of information about student’s engagement,... more
Nonverbal emotion recognition accuracy (ERA) is a central feature of successful communication and interaction, and is of importance for many professions. We developed and evaluated two ERA training programs—one focusing on dynamic... more
This paper represents our newly developed software for emotion recognition from facial expressions. Besides allowing emotion recognition from image files and recorded video files, it uses webcam data to provide real-time, continuous, and... more
The teaching of communication skills is a labour-intensive task because of the detailed feedback that should be given to learners during their prolonged practice. This study investigates to what extent our FILTWAM facial and vocal emotion... more
This article describes the validation study of our software that uses combined webcam and microphone data for real-time, continuous, unobtrusive emotion recognition as part of our FILTWAM framework. FILTWAM aims at deploying a real-time... more
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILT WAM (Framework for Improving Learning Through Webcams And Microphones) intends to... more
This paper presents a framework (FILTWAM) for real time emotion recognition in e-learning by using webcams. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) offers timely and relevant feedback based upon... more
This paper introduces the voice emotion recognition part of our framework for improving learning through webcams and microphones (FILTWAM). This framework enables multimodal emotion recognition of learners during game-based learning. The... more
This paper introduces a Framework for Improving Learning Through Webcams And Microphones (FILTWAM). It proposes an overarching framework comprising conceptual and technical frameworks for enhancing the online communication skills of... more
Stealth assessment derives the progression of learning in an unobtrusive way from observed gameplay captured in log files. To this end, it uses machine learning technologies to provide probabilistic reasoning over established latent... more
Effectiveness of Serious Games (SG) depends very much on their capacity to provide the right balance be- tween gaming and educational experience. This require- ment raises challenges regarding realization of their in- telligence and... more
Designing an educational scenario is a sensitive and challenging activity because it is the vector of learning. However, the designed scenario may not correspond to some learners' characteristics (pace of work, cognitive styles, emotional... more
Project-based learning (PBL) enables learners to carry out challenging and authentic projects through investigations. However, PBL is difficult to implement successfully because learners often lack the selfregulation skills required to... more
Educational games are one prominent type of Serious Games that are designed for educational purposes. One goal of evaluating their benefits is ensuring that they meet these objectives. Some measures for this purpose are defined in fields... more
Facial behavior analysis is a broad topic with various categories such as facial emotion recognition, age, and gender recognition. Many studies focus on individual tasks while the multi-task learning approach is still an open research... more
The teaching of communication skills is a labour-intensive task because of the detailed feedback that should be given to learners during their prolonged practice. This study investigates to what extent our FILTWAM facial and vocal emotion... more
This article describes the validation study of our software that uses combined webcam and microphone data for real-time, continuous, unobtrusive emotion recognition as part of our FILTWAM framework. FILTWAM aims at deploying a real-time... more
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILT WAM (Framework for Improving Learning Through Webcams And Microphones) intends to... more
This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user's... more
This paper presents a framework (FILTWAM) for real time emotion recognition in e-learning by using webcams. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) offers timely and relevant feedback based upon... more
This paper introduces the voice emotion recognition part of our framework for improving learning through webcams and microphones (FILTWAM). This framework enables multimodal emotion recognition of learners during game-based learning. The... more
This paper introduces a Framework for Improving Learning Through Webcams And Microphones (FILTWAM). It proposes an overarching framework comprising conceptual and technical frameworks for enhancing the online communication skills of... more
This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user's... more
In recent years, the main problem in e-learning has shifted from analyzing content to personalization of learning environment by Intelligence Tutoring Systems (ITSs). Therefore, by designing personalized teaching models, learners are able... more
Automatic affect recognition in real-world environments is an important task towards a natural interaction between humans and machines. The recent years, several advancements have been accomplished in determining the emotional states with... more
In recent years, the main problem in e-learning has shifted from analyzing content to personalization of learning environment by Intelligence Tutoring Systems (ITSs). Therefore, by designing personalized teaching models, learners are able... more
Learning analytics primarily deals with the optimization of learning environments and the ultimate goal of learning analytics is to improve learning and teaching efficiency. Studies on learning analytics seem to have been made in the form... more
Learning analytic dashboards (LADs) are data visualization systems that use dynamic data in digital learning environments to provide students, teachers, and administrators with a wealth of information about student’s engagement,... more
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