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Motion Parallax

description480 papers
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Motion parallax is a depth perception cue that arises from the relative motion of objects as an observer moves. Closer objects appear to move faster across the visual field than those further away, providing spatial information that aids in the perception of distance and three-dimensional structure.
lightbulbAbout this topic
Motion parallax is a depth perception cue that arises from the relative motion of objects as an observer moves. Closer objects appear to move faster across the visual field than those further away, providing spatial information that aids in the perception of distance and three-dimensional structure.

Key research themes

1. What are the neural and perceptual mechanisms underlying depth perception from observer-induced motion parallax?

This research theme focuses on understanding how the brain and perceptual system extract depth information from motion parallax arising due to an observer's own movement through the environment. It investigates the sufficiency of motion parallax cues for depth perception, the integration of extra-retinal signals (e.g., head and eye movement signals) to resolve depth-sign ambiguity, and how animals with varying binocular overlap utilize these cues to guide behavior. Elucidating the neural substrates and perceptual computations for depth from motion parallax informs both basic neuroscience and applications such as virtual reality and robotics.

Key finding: The paper provides a comprehensive review and synthesis linking behavioral and neurophysiological data, proposing that the middle temporal visual area (MT) in primates represents depth-sign (near vs far) based on relative... Read more
Key finding: This historical and experimental account demonstrates that motion parallax is a fundamental monocular depth cue supporting the perception of three-dimensional structure during observer movement, independent from binocular... Read more
Key finding: Using a novel real-time head position tracking and stimulus manipulation setup, this study provides direct behavioral evidence that pigeons utilize self-generated motion parallax cues from head movements to modulate... Read more
Key finding: By experimentally isolating binocular and motion parallax cues using a VR headset with controllable visual conditions, this study demonstrates that loss of motion parallax alone significantly degrades static postural... Read more

2. How do motion parallax and related motion cues contribute to global motion perception and the operation of distinct motion mechanisms?

This theme investigates the psychophysical and computational roles of slow and fast motion mechanisms in integrating local motion signals into coherent global motion perception, and how motion parallax contributes to these processes. It emphasizes experimental dissociations between motion aftereffects (MAE) mediated by different spatiotemporal motion channels and how these channels process motion parallax information differently. Understanding these mechanisms enhances comprehension of motion processing hierarchies and informs vision science and computer vision.

Key finding: This study uses static and flicker motion aftereffects (MAEs) to separate slow and fast motion mechanisms and demonstrates that the slow motion mechanism (which responds to high spatial and low temporal frequencies)... Read more
Key finding: The proposed motion estimation algorithm adapts spatial resolution based on image content, assigning higher spatial accuracy near moving object boundaries. By doing so, the method improves the precision of motion estimates,... Read more
Key finding: By analyzing motion along curves with parametric control points and velocity profiles, this study elucidates how smooth acceleration and deceleration profiles, critical for realistic motion, influence perceived motion... Read more

3. How can motion parallax-based depth cues be implemented and enhanced in artificial and display systems to improve 3D visualization and perception?

This theme explores technical applications of motion parallax, including its implementation in virtual reality, simulators, and multi-view and multifocal displays to enhance depth perception. It addresses challenges such as compensating for parallax shifts in satellite imagery, correcting motion artifacts like rolling shutter distortion, integrating motion parallax cues in panoramic capture for light field construction, and improving 3D displays by combining motion parallax with accommodation cues. These technological innovations are essential for creating more realistic virtual environments and image displays.

Key finding: In a high-fidelity driving simulator, adding head-movement-produced motion parallax cues did not significantly affect users’ judgments of distance, speed, or sense of presence, but did influence lateral positioning during... Read more
Key finding: The paper presents a novel display system combining a light source array and electrically focus-tunable lenses to generate multi-view 3D images supporting both motion parallax and accommodation cues simultaneously. The system... Read more
Key finding: This work quantifies parallax shift effects in geostationary satellite imagery due to observing clouds and atmospheric features at heights away from the Earth's surface. By modeling the shift as a function of cloud-top height... Read more
Key finding: The study develops a correction algorithm to remove image distortion caused by rolling shutter effects in CMOS cameras mounted on mobile robotic platforms. By modeling camera timing and robot-induced camera motions, the... Read more
Key finding: The authors demonstrate that parallax motion resulting from non-nodal rotation of a panoramic camera can be harnessed to build high-resolution light fields. This approach repurposes traditionally undesired parallax artifacts... Read more
Key finding: This paper introduces a virtual holographic display system simulating a glass showcase with stereoscopic image rendering and head-tracking–based motion parallax for museum applications. The system delivers immersive 3D... Read more

All papers in Motion Parallax

This report explores the phenomenon of motion parallax-a monocular depth cue-and examines its application in Buddhist walking meditation practices, particularly the teachings attributed to the Buddha over 2,500 years ago. Additionally,... more
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evaluation. Traditional CAD applications typically use... more
Conventional multifocal displays deliver effective monocular focus cues but lack sufficient motion parallax, while multi-view displays offer motion parallax with no monocular focus cues. To overcome these limitations, we propose a system... more
In order for an unmanned aerial vehicle (UAV) to safely fly close to the ground, it must be capable of detecting and avoiding obstacles in its flight path. From a single camera on the UAV, the 3D structure of its surrounding environment,... more
Computer graphics is confined chiefly to flat images. Images may look three-dimensional (3D), and sometimes create the illusion of 3D when displayed, for example, on a stereoscopic display [16, 13, 12]. Nevertheless, when viewing an image... more
Resumo-Teleconferência e outras aplicac ¸ões de vídeo em 3D têm se tornado de grande interesse. Além de displays estéreo, para obter um efeito de vídeo 3D realístico com ponto de vista livre (FVV) é necessário prover paralaxe de... more
In this paper, a novel algorithm for creating virtual indoor environments is described. First, a panoramic mosaic is generated from a series of photos taken with a camera rotates along a horizontal axis. Then, from the panoramic mosaic... more
This paper describes a hardware system and the underlying algorithms that were developed for realtime stereoscopic videoconferencing with viewpoint adaptation within the European PANORAMA project. The goal was to achieve a true... more
Background: Surface lightness perception is affected by scene interpretation. There is some experimental evidence that perceived lightness under bi-ocular viewing conditions is different from perceived lightness in actual scenes but there... more
The motion of objects during motion parallax can be decomposed into 2 observer-relative components: translation and rotation. The depth ratio of objects in the visual field is specified by the inverse ratio of their angular displacement... more
When human subjects are presented with visual displays consisting of random dots moving sideways at different velocities, they perceive transparent surfaces, moving in the same direction but located at different distances from themselves.... more
We propose a new incremental motion estimation algorithm to deal with long image sequences. It applies to a sliding window of triplets of images, but unlike previous approaches, which rely on point matches across three or more views, we... more
With the release of new head-mounted displays (HMDs) and new omni-directional capture systems, 360-degree video is one of the latest and most powerful trends in immersive media, with an increasing potential for the next decades. However,... more
Volumetric displays permit electronically processed images to be depicted within a transparent physical volume and enable a range of cues to depth to be inherently associated with image content. Further, images can be viewed directly by... more
We propose a real-time stereoscopic image converter that can generate stereoscopic images with different perspective depth using motion parallax from a 2-D image. The stereoscopic image is generated by computing the motion parallax... more
An image interpolator with image improvement is proposed and implemented for FPD(F1at Panel Display) in this paper. We propose the adaptive pseudomedian filter for the interpolation of images and the real-time contrast controller for... more
The selection and manipulation of 3D content in desktop virtual environments is commonly achieved with 2D mouse cursor-based interaction. However, by interacting with image-based techniques we introduce a conflict between the 2D space in... more
The ‘reverse-perspective’ illusion entails the apparent motion of a stationary scene painted in relief and containing misleading depth cues. We have found that, using prism goggles to induce horizontal or vertical visual-field reversals,... more
Multiple views of a scene, obtained from cameras positioned at distinct viewpoints, can provide a viewer with the benefits of added realism, selective viewing, and improved scene understanding. The importance of these signals is evidenced... more
Free-viewpoint rendering has always been one of the key motivations of image-based rendering and has broad application prospects in the field of virtual reality and augmented reality (VR/AR). The existing methods mainly adopt the... more
Figure 1: The 3D object that is projected onto the retro-reflective screen can be seen from a number of viewpoints with motion parallax, and the user can operate this object using his/her hands.
Small digital video cameras have become increasingly common, appearing on portable consumer devices such as cellular phones. The widespread use of video-conferencing, however, is limited in part by the lack of bandwidth available on such... more
The Panoptic camera is an omnidirectional multi-aperture visual system which is realized by mounting multiple imaging sensors on a hemispherical frame. In this chapter, we will present a novel distributed and parallel implementation of... more
We introduce a mobile system for high resolution panoramic image creation. In our system the user can rotate the camera arbitrarily and see the preview panorama in real-time. The system automatically captures high resolution images and... more
Three-dimensional objects suffer from inaccuracies in the format of computational representation and artistic drawing, losing visual acuity. On the other hand, photographs offer visual acuity, but they are not interactive, that is, they... more
One way to provide realistic immersive VR content relies on producing high-quality panoramic videos. These videos are usually produced using multiple cameras with different optical centers and which may not be perfectly synchronized This... more
We present the results of our second radial velocity (RV) monitoring campaign, carried out with the Échelle spectrograph FLECHAS at the University Observatory Jena in the course of the Großschwabhausen binary survey between December 2016... more
Equirectangular panoramas are popular tools for achieving 360 degree immersed viewing experiences. A panorama captures a scene from one point and panoramic viewers allow the user to control the viewing direction, but the viewer is not... more
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evaluation. Traditional CAD applications typically use... more
To support multiperspective and stereographic image display systems intended for multiuser applications, we have developed two integrated multiuser multiperspective stereographic browsers, respectively featuring IBR-generated egocentric... more
previous research by our research group introduced the idea of stereographic panoramic browsing via our" VR4U2C" client, subsequently extended to allow not only zooming, a simple scaling of the image, but also dollying, allowing... more
Lesions in 12 cats that destroyed almost all of area 17 (Group MS) abolished differential responding on the visual cliff. Performance was not impaired in 9 cats in which regions of the striate cortex were spared in the depths of the... more
Background: Different strategies to search and detect prey may place specific demands on sensory modalities. We studied visual field configuration, degree of eye movement, and orbit orientation in three diurnal raptors belonging to the... more
We show that the parallax motion resulting from non-nodal rotation in panorama capture can be exploited for light field construction from commodity hardware. Automated panoramic image capture typically seeks to rotate a camera exactly... more
Figure 1: Examples of non-linear projections: a paraboloid projection shadow map (left), a cosine-sphere projection (center), and a photographic fish-eye lens used for direct rendering of the scene (right).
Visual display systems using fixed screens, including Immersive Projection Technology (IPT) displays, have a merit that they can provide a stable world against the user's head motion. In spite of this merit, such display systems have not... more
The determinants of visual scale (size a d distance) under monocular viewing are still largely unknoyh. The problem of visual scale under monocular viewing becomes readily apparent when one moves about within a virtual environment. It... more
Equirectangular panoramas are popular tools for achieving 360 degree immersed viewing experiences. A panorama captures a scene from one point and panoramic viewers allow the user to control the viewing direction, but the viewer is not... more
Previous research into the uptake of ICT by teachers in schools has shown that there is often a tension between teachers’ traditional practices and the approaches to incorporating new technologies (TEL) within a conventional course (Webb... more
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