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Jogo digital

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lightbulbAbout this topic
Jogo digital refere-se a jogos eletrônicos que são jogados em dispositivos digitais, como computadores, consoles e dispositivos móveis. Este campo abrange o design, desenvolvimento, análise e impacto cultural dos jogos, explorando aspectos como mecânicas de jogo, narrativa, interatividade e a experiência do jogador.
lightbulbAbout this topic
Jogo digital refere-se a jogos eletrônicos que são jogados em dispositivos digitais, como computadores, consoles e dispositivos móveis. Este campo abrange o design, desenvolvimento, análise e impacto cultural dos jogos, explorando aspectos como mecânicas de jogo, narrativa, interatividade e a experiência do jogador.

Key research themes

1. How do artistic modifications of digital games through software code reflect on digital game aesthetics and preservation challenges?

This research area investigates the practice of artists modifying the underlying software code of commercial digital games to create new artistic experiences. It explores how these modifications challenge traditional notions of game aesthetics, interactivity, and the materiality of digital art. Furthermore, it addresses the technological obsolescence of such works and the role of emulation as a strategy to preserve and experience these artworks in contemporary contexts.

Key finding: The paper provides a detailed analysis of JODI's ‘Untitled Game’, revealing how software modifications to the original Quake game code produce a fragmented, glitch-driven artistic experience that deconstructs the commercial... Read more

2. What role does immersive digital storytelling play in shaping user experience and interactivity in pervasive and virtual game environments?

This theme focuses on how digital games and interactive artworks employ immersive and pervasive technologies to create narrative-driven experiences that transcend traditional screen-based interactions. It examines the physical and digital merging to engage users actively, the transformation of urban or virtual spaces into interactive story-worlds, and the methodological use of motion sensing, location awareness, and mixed reality to enhance narrative immersion.

Key finding: The study contrasts two immersive works—Blast Theory’s ‘A Machine to See With’ and Dennis Del Favero’s ‘Scenario’—demonstrating how pervasive mobile-phone-based instructions and mixed-reality environments can transform user... Read more

3. How are digital media technologies and digital creativity influencing the development and dissemination of cultural and artistic expressions in digital games and related industries?

This research theme explores the intersection of digital media technologies, cultural industries, and creative practices, focusing on how digital games as part of the broader creative industries generate new forms of cultural production and economic value. The theme encompasses the analysis of digital media complexity, innovation in digital artistic practices, collaborative digital culture, and the socio-economic impacts of digital game production.

Key finding: This empirical study articulates how cultural and creative industries—including digital games—play a dual role in democratizing culture and driving economic development. It specifically highlights the symbolic and economic... Read more
Key finding: The book details cross-national research on youth digital media practices, emphasizing how adolescent engagement with digital games and social networking fosters skills in online business, marketing, and community... Read more
Key finding: This work explicates the technical underpinnings of digital media, including video and computer graphics critical to game development. It focuses on digital image processing and visual computing algorithms, providing... Read more
Key finding: The editorial introduction outlines contributions by leading scholars in digital creativity, emphasizing interdisciplinary approaches that encapsulate interaction design, media art, and digital game studies. It signals the... Read more

All papers in Jogo digital

In this paper we debate the intentionality of designers and developers in their videogames propositions. We start by presenting the concept of artistic intentionality (based on Heidegger), which, by definition, includes the affirmation... more
Uma revolução está ocorrendo, uma mudança histórica e fundamental no pensamento humano em termos coletivo, é tempo de transição, de mudança na estrutura do pensamento humano que passa a se fundar na nuvem, na internet, na fibra óptica, na... more
Este projeto de extensão conta com a parceria e financiamento da Secretaria de Educação à Distância (SEAD/UFRGS) e está voltado para o ensino básico. Partimos de experiências anteriores, como o jogo As Viagens do Tambor e o projeto... more
Frente à crescente utilização dos serious games como ferramenta educacional, o presente artigo apresenta uma revisão integrativa que teve como objetivo: mapear a utilização de jogos digitais entre escolares na promoção do autocuidado em... more
Este trabalho propõe compreender um movimento comunicativo gerado no fórum brasileiro do jogo on-line League of Legends, acerca do potencial de representação política da comunidade de jogadores nacionais. Busca-se cartografar parte deste... more
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