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Gestural Interfaces

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Gestural interfaces are interactive systems that allow users to control devices or software through physical movements or gestures, typically using sensors or cameras to interpret these actions. This field combines elements of human-computer interaction, computer vision, and gesture recognition to enhance user experience and accessibility.
lightbulbAbout this topic
Gestural interfaces are interactive systems that allow users to control devices or software through physical movements or gestures, typically using sensors or cameras to interpret these actions. This field combines elements of human-computer interaction, computer vision, and gesture recognition to enhance user experience and accessibility.

Key research themes

1. How can haptic and tactile feedback enhance the expressivity and usability of gestural interfaces in everyday and immersive computing contexts?

This research area investigates the integration of the human sense of touch — including haptic and tactile modalities — into gestural interfaces to improve interaction effectiveness, enrich expressivity, and reduce cognitive load. It is significant because despite touch being a fundamental human sense, its application in contemporary computer interfaces remains limited, especially outside specialized areas like gaming or virtual reality. Understanding the constraints imposed by human perceptual, motor, and attentional capabilities alongside emerging hardware technologies curates design guidelines essential for deploying haptics in mobile, handheld, and immersive applications. These efforts also address challenges such as providing articulatory feedback during gesture articulation and enabling multi-user collaboration in virtual or remote settings.

Key finding: This chapter systematically integrates human perceptual and motor constraints with hardware capabilities to outline design principles for effective haptic feedback in ubiquitous computing contexts. It highlights that the... Read more
Key finding: This study empirically demonstrates that providing vibrotactile feedback as articulatory feedback during gestural input improves the fine control and expression of gestures. By augmenting traditional visual and auditory... Read more
Key finding: This research showcases the application of force-feedback haptic devices such as the PHANTOM and CyberGrasp exoskeleton in remote and immersive virtual environments, facilitating shared tactile exploration of 3D objects. It... Read more

2. What interaction techniques and input device combinations optimize precision and reduce fatigue in mid-air and wearable gestural interfaces for spatial analytic tasks?

This theme centers on enhancing the accuracy, usability, and sustainability of gestural input in spatial analytic and mid-air interaction scenarios. Given the challenges of fatigue and limited precision inherent to isolated hand tracking or wearable devices, researchers explore combining complementary input modalities—such as wearable rings integrated with optical hand tracking cameras—and novel interface affordances to support both coarse and fine manipulations. These approaches aim to enable long-duration, in-situ analytical tasks on head-worn displays (HWDs) and similar platforms, ultimately expanding the practical applicability of gestural interfaces beyond brief micro-interactions.

Key finding: This paper presents a hybrid interaction model combining wearable ring input and optical hand tracking via head-mounted depth cameras to mitigate the drawbacks of each individual modality—primarily fatigue and low... Read more
Key finding: Through empirical evaluation of tapping and dwell-based mid-air gestures on a large fogscreen display, this study reveals throughput rates comparable to traditional input methods (1.4 to 2.6 bps), and that tactile haptic... Read more
Key finding: This work introduces Imaginary Interfaces, enabling users to spatially interact with virtual interfaces in screen-less wearable contexts by relying entirely on proprioception and spatial memory, without visual feedback. It... Read more

3. How can shape-changing and tangible interfaces expand the expressivity and cognitive mapping of gestural controls in spatial and 3D interaction contexts?

This research area explores how physical transformations—such as shape-changing materials and tangible blocks—can be leveraged to create interfaces that afford richer gestural interactions and intuitive manipulation of spatial or 3D content. By integrating physical affordances, metaphors, and embodied gestures into interface design, these systems aim to improve users' spatial cognition and engagement, especially in domains like architectural modeling and immersive virtual environments. Investigations into user sketches, metaphor usage, and affordance perception inform design strategies that harmonize physical interaction with digital control.

Key finding: Through the analysis of sketches made by 21 designers envisioning shape-changing radios or mobile phones, this study identifies common design metaphors (e.g., big-is-on, small-is-off) and asymmetrical affordances not... Read more
Key finding: TangiCAD demonstrates how tangible cubes representing architectural elements can be physically manipulated to create and edit virtual 3D architectural models, bridging the gap between physical interaction and digital... Read more
Key finding: This experimental study finds that employing 3D widget representations and simulated physical surface constraints improves user performance in 3D virtual environment manipulation tasks, such as drag-and-drop and slider... Read more

All papers in Gestural Interfaces

The role of human-computer interaction technologies has become a prominent factor that most can determine the successful introduction of new computer games. Players, in fact, wish to experience playful exchanges with the objects and... more
Wearable technology is omnipresent to the user. Thus, it has the potential to be significantly disruptive to the user's daily life. Context awareness and intuitive device interfaces can help to minimize this disruption, but only when... more
There are many ways in which digital games can present players with comic situations. They often contain jokes, funny dialogue, and ridiculous situations that provoke laughter. As an interactive experience, however, digital gameplay also... more
Gesture-based input devices for controlling music software should support expressivity. However, it is challenging to effectively design new gestural interactions that both exploit the capabilities of existing devices and afford user... more
This paper explores how interactive media-specifically Kinesthesis 2.0, a system for real-time vocal modulation via gesture and facial expression-enhances vocal improvisation in drama performance when integrated with the AI improvisation... more
Numerous studies have tracked people's everyday use of digital devices, but without consideration of how such data might be of personal interest to the user. We have developed a personal tracking application that enables users to... more
This paper presents D'Accord Guitar, an innovative environment for learning, editing and performing music. D'Accord Guitar can be seen as an Instrumental Performance System (IPS). In order to improve musical notation completeness,... more
One of the modern classical guitar’s biggest strengths is also one of its biggest weaknesses. The instrument depends on an equal temperament fretboard system that has lent itself to brilliant repertoire and ease of production, yet this... more
Alternative control schemes for affecting the characteristics of audio signals have been designed and evaluated within the audio research community. The medium of virtual reality (VR) presents a unique method of sound source visualization... more
Parrots are exceptional among birds for their high levels of exploratory behaviour and manipulatory abilities. It has been argued that foraging method is the prime determinant of a bird's visual field configuration. However, here we... more
Examining nonverbal behavioral patterns specific to personality structures offers a valuable framework for understanding how psychopathological tendencies are manifested through body language. As a biopsychosocial being, the human... more
Mutualizing the body and the instrument offers a different way of thinking about designing embodied musical interfaces. This research presents the design of the Bod-yHarp, a wearable instrument that combines large bodybased gestures with... more
Nonverbal Communication: A Key Aspect of Human Interaction Nonverbal communication is an essential component of meaning transmission between individuals, structured as a complex system of extralinguistic signals manifested through body... more
Vision Science Program School of Optometry Suppose the observer looks at and feels the surfaces simultaneously. The principle of maximum likelihood Berkeley, California 94720-2020 (ML) prescribes the strategy for combining visual and... more
Gesture authoring tools enable the rapid and experiential prototyping of gesture-based interfaces. We survey visual authoring tools for mid-air gestures and identify three paradigms used for representing and manipulating gesture... more
With the growing usage of computer systems in daily life, a natural and intuitive Human Computer Interaction (HCI) method to support the embedding of computer systems in our environment seems necessary. Gestures are of utmost importance... more
Elderly population is growing all over the globe. Novel human-computer interaction systems and techniques are required to fill the gap between elderly reduced physical and cognitive capabilities and the smooth usage of technological... more
Copyright & reuse City University London has developed City Research Online so that its users may access the research outputs of City University London's staff. Copyright © and Moral Rights for this paper are retained by the... more
This article presents new tools developed in the FAUST language to create musical interactions using electrophysiological signals as input. The tools developed are centered around signal processing and simulation of electrophysiological... more
Bien que dramatique, la perte de données contextuelles afférentes à une partie du matériel archéologique acquis par les Musées royaux d’Art et d’Histoire de Bruxelles ne constitue pas nécessairement une fatalité. À titre d’exemple, bon... more
Understanding the mechanics of upper extremity motions is essential for improving the quality of life for individuals with neuro-musculoskeletal dysfunctions. This study compares muscle force predictions during upper extremity motions... more
Gesture recognition is a field of Computer Science which deals with interpreting the human gestures via running some mathematical algorithms on a computing device. Gestures can be any human motion that can be generated either by hands,... more
With the evolution of computers, there was also an evolution in the universe of users of such equipment. The audience became heterogeneous, comprising people of different skill levels. This fact has generated the need to facilitate... more
This paper presents a robust and real-time hand posture recognition system. To obtain this, key elements of the proposed system contain an user-guide scheme and a kernel-based hand posture representation. We firstly describe a three-stage... more
Metodologias de concepção de interface do usuário apresentam em seu fluxo atividades associadas ao uso de protótipos de interface. O uso de técnicas de prototipagem traz vantagens tanto para o processo quanto para o produto final obtido.... more
We present an overview of machine learning (ML) techniques and their application in interactive music and new digital instrument design. We first provide the non-specialist reader an introduction to two ML tasks, classification and... more
When performing a piece, a pianist's interpretation is communicated both through the sound produced and through body gestures. We present PiaF (Piano Follower), a prototype for augmenting piano performance by measuring gesture variations.... more
In this paper we present two datasets of instrumental gestures performed with expressive variations: ve violinists performing standard pedagogical phrases with variation in dynamics and tempo; and two pianists performing a repertoire... more
When performing a piece, a pianist's interpretation is communicated both through the sound produced and through body gestures. We present PiaF (Piano Follower), a prototype for augmenting piano performance by measuring gesture... more
Elderly population is growing all over the globe. Novel human-computer interaction systems and techniques are required to fill the gap between elderly reduced physical and cognitive capabilities and the smooth usage of technological... more
Not just the screens of television (cathode, plasma, projection, LCD, PLED); not just the flow and the style of its programming; not just its choices of network and channel; not just broadcast, cable, satellite, or internet-streaming... more
User interfaces that utilise human gestures as input are becoming increasingly prevalent in diverse computing applications. However, few designers possess the deep insight, awareness and experience regarding the nature and usage of... more
In this paper, we introduce an evaluation of accelerometer-based gesture recognition algorithms in user dependent and independent cases. Gesture recognition has many algorithms and this evaluation includes Hidden Markov Models, Support... more
Expressiveness, which we define as the extent to which rich and complex intent can be conveyed through action, is a vital aspect of many human interactions. For instance, paint on canvas is said to be an expressive medium, because it... more
Requisitos de projeto para o desenvolvimento de jogos digitais utilizando a interface natural orientados aos idosos Design requirements for the development of digital games using the natural user interface oriented to the elderly
La unión entre arte y ciencia ha sido una constante desde los inicios de la creación plástica. Ha funcionado como el motor que ha permitido el desarrollo de nuevas vías de expresión. Utilizando como base ese vínculo el presente artículo... more
Fig. 1. Posteroanterior radiography of left wrist shows calcified mass (arrows) on the ulnar side and suggestion of erosion of the triquetrum
The use of motion controllers and cameras such as Microsoft Kinect as a gaming peripheral have increased the immersion of computer games today. Moving to using gestures instead of conventional handheld game controllers has increased the... more
There is a growing interest in `unlocking' the motor skills of expert musicians. Motivated by this need, the main objective of this paper is to present a new way of modeling expressive gesture variations in musical performance. For... more
A large variety of musical instruments, either acoustical or digital, are based on a keyboard scheme. Keyboard instruments can produce sounds through acoustic means but they are increasingly used to control digital sound synthesis... more
Resumo: O cidadão sénior pode beneficiar da utilização de Tecnologias de Informação e Comunicação (TIC) apesar da existência de diversas barreiras e dificuldades que sente no seu uso. O Skype é uma ferramenta de comunicação síncrona e... more
Game Books can oer a well-written, but non-linear story, as readers always have to decide, how to continue after reading a text passage. It seems very logical to adopt such a book to investigate interaction paradigms for an interactive... more
For improving full body interaction in an interactive storytelling scenario, we conducted a study to get a user-defined gesture set. 22 users performed 251 gestures while running through the story script with real interaction disabled,... more
There is a growing interest in 'unlocking' the motor skills of expert musicians. Motivated by this need, the main objective of this paper is to present a new way of modeling expressive gesture variations in musical performance. For this... more
There is a growing interest in `unlocking' the motor skills of expert musicians. Motivated by this need, the main objective of this paper is to present a new way of modeling expressive gesture variations in musical performance. For... more
A large variety of musical instruments, either acoustical or digital, are based on a keyboard scheme. Keyboard instruments can produce sounds through acoustic means but they are increasingly used to control digital sound synthesis... more
Su trabajo de investigación aborda el arte, el diseño, la política y la tecnología, teniendo como focos de interés Internet y su visualidad, el Tactical Media y el diseño interactivo. Es autora de "Aprender y disentir, la experiencia en... more
In this paper, the authors describe working with and on the T-Tree, a device that integrates multiple instances of a gestural controller known as the T-Stick. The T-Tree is used in two public performance contexts; the results of those... more
With emerging opportunities for using Brain-Computer Interaction (BCI) in gaming applications, there is a need to understand the opportunities and constraints of this interaction paradigm. To complement existing laboratorybased studies,... more
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