Key research themes
1. How can AI techniques enable generalization across diverse and unknown games in real-time environments?
This theme investigates the development of AI agents capable of playing a wide variety of games, including those they have not seen before, under strict real-time constraints and limited prior knowledge. It addresses the limitations of game-specific AI and explores generalization frameworks that enable AI to adapt dynamically across different game genres, rules, and objectives.
2. How can AI agents be utilized effectively for automated game testing and playtesting to support game development?
This research area focuses on the design and implementation of AI agents that assist game developers by automating playtesting, detecting gameplay imbalances, evaluating design changes, and expediting iterative development. It addresses challenges in replicating human-like behavior, exhaustive exploration of game states, and providing actionable insights for game tuning and design validation.
3. What are the methods and challenges in designing believable, adaptive non-player characters (NPCs) and reusable AI components for serious and entertainment games?
This theme explores computational models and architectures for creating believable NPCs that exhibit human-like social, emotional, and tactical behaviors tailored to player expectations. It also covers modular AI components that enable efficient adaptation, personalization, and reuse in serious games across diverse platforms, addressing the integration of player modeling, natural language processing, and multimodal interaction.