Key research themes
1. How do Free-to-Play (F2P) business models innovate monetization strategies in digital games and media?
This theme investigates the structural design and innovation processes behind F2P business models, especially within the video game sector and digital media. It explores how games and media leverage dynamic monetization methods including microtransactions, freemium strategies, and rewarded advertising, emphasizing changes in value creation, user engagement, and revenue generation. Understanding these mechanisms is crucial as they reshape traditional commercial approaches and impact consumer behavior and industry sustainability.
2. What frameworks and typologies assist in the systematic understanding and innovation of Free-to-Play and related business models?
This research strand addresses the conceptual and methodological approaches used to classify, analyze, and innovate business models, with a focus on digital and F2P contexts. It highlights the role of models as taxonomies, scientific instruments, and managerial recipes, and explores how integrating multi-sided platforms, virtual communities, and dynamic modeling can guide both scholarly understanding and practical business innovation. Such frameworks are essential for systematically capturing evolving market phenomena and guiding design.
3. How do consumer perceptions and market factors influence the uptake and adaptation of Free-to-Play and subscription-based models?
This theme examines the behavioral and market-side determinants that affect consumer acceptance, purchase intentions, and company strategic choices regarding F2P and subscription models. It addresses psychological, motivational, and socio-technical factors, shedding light on how product types, emerging societal trends, and user engagement influence business model effectiveness. Insights are critical for tailoring monetization strategies to heterogeneous consumer bases in digital markets.