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Entertainment Industry

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lightbulbAbout this topic
The entertainment industry encompasses the production, distribution, and consumption of content designed to entertain audiences, including film, television, music, theater, and digital media. It involves various stakeholders such as creators, producers, distributors, and consumers, and is influenced by cultural, economic, and technological factors.
lightbulbAbout this topic
The entertainment industry encompasses the production, distribution, and consumption of content designed to entertain audiences, including film, television, music, theater, and digital media. It involves various stakeholders such as creators, producers, distributors, and consumers, and is influenced by cultural, economic, and technological factors.
Researchers have suggested that brand equity is vital for professional sport teams by focusing on the examination of sport fans in general. The current study aims to examine the differences in team brand equity perceptions between fan... more
Purpose: To explain their deep resonance with consumers this paper unpacks the individual constituents of a celebrity’s polysemic appeal. While celebrities are traditionally theorised as unidimensional ‘semiotic receptacles of cultural... more
These three studies found support for a process termed hedonic contamination, whereby exposure to advertisements before a movie or television show activates persuasion knowledge, directs attention to the product placements, and reduces... more
This article investigates how the standardisation of the 45 RPM single and 33 RPM album in 1951 forced the recording industry to rethink their marketing strategies. The industry’s focus on weak unit strategies and capitalisation on the... more
This article reviews the evolution of the concept of culture industries, when neither industry nor culture themselves are today what they were at the time when the term was coined. It attempts to explain the dilution of the term into more... more
In the last two decades, the industry has deployed endlessly the rhetoric of the “digital threat” in order to demand harsher measures against digital piracy. Recently, the “digital threat” discourse called for enhanced liability of online... more
Entertainment is a key cultural category. Yet the definition of entertainment can differ depending upon whom one asks. This article maps out understandings of entertainment in three key areas. Within industrial discourses entertainment is... more
Variety and revue shows played a significant role in popular culture during the first half of the 20 th century. Serving as a typical genre of cosmopolitan urban entertainment, these productions consisted of international acts, where a... more
This dissertation is concerned with expanding the scope of transaction cost theory from its primary concern with governance alignment to also encompass transaction value. The aim is to provide strategic management guidance, not only on... more
While there may be a substantial potential for media and entertainment products in new electronic market channels, content producers and owners remain sceptical and are cautious to utilize these new market opportunities. Piracy and the... more
The computer game industry has flourished to become the world’s largest entertainment, one of the problem students playing with electronic games for long time without thinking about negative affections especially on their GPA. In this... more
The question of the relationship between culture and power continues to exercise researchers. In this paper I argue that it is useful to consider the differences between ‘art’ and ‘entertainment’ as systems of culture, each involving a... more
This study has presented information in order to reveal the general condition of the activities of public aquariums in Turkey. Firstly, the location and number of public aquariums in Turkey are determined. Afterward, survey questions were... more
Se analiza qué valores de producción tienen mayor impacto en la percepción de calidad que la audiencia tiene respecto a los diferentes géneros de entretenimiento televisivos. Para ello se han seleccionado los siguientes valores de... more
Report from 1991 on the position of Dutch pop- and rockmusic on the domestic and foreign market based on marketstatistics, airplay data and a survey among Dutch bands and artists. The projcet was commissioned by the Dutch ministery of... more
In the preface to a seminal exposé of the “intern nation,” Ross Perlin (2012) writes, “reality TV truly embraces the intern” (xii). This article describes and analyzes how 20 reality TV intern job ads for 19 different reality TV studios... more
This article argues that recent US litigation in BMG v Cox (2018), and Sony v UPC in Ireland (2016), may point to a new entertainment industry strategy pursuing private regulation for copyright enforcement online. Assuming this to be the... more
En el año 2000, tras un periodo de auge de las series de ficción nacionales, los contenidos de entretenimiento volvieron a copar el prime time de las cadenas de televisión y los primeros puestos en el ranking de audiencias. La irrupción... more
Nowadays, the entertainment industry relies on a massive visual development which employs all kinds of representation modalities and technologies. Especially as regards the design of imaginary worlds or fictional reconstructions of past... more
Alcanzar la gloria –aspecto relacionado íntimamente con lo trascendental e incluso lo celestial– no es, ni resultó ser fácil en el pasado. Conseguir que se asociara un nombre con una profesión implicó arduas negociaciones con, por... more
The family, as the first and the main social institution, forms the value orientations of the growing personality. The organization of substantial family leisure is a significant problem and one of the main tasks of the state. Favorable... more
Ens trobem en el moment de la història en què no només es produeixen i consumeixen més sèries de televisió sinó que se’n parla més d’elles. Aquesta conversa porta adherida una reclamació de legitimació que afirma que la... more
NEW SPACES OF CHANGING SENSE OF ENTERTAINMENT: HORROR HOUSE / ESCAPE ROOM GAMES (TRABZON PROVINCE CASE) Absract Horror house/ escape room games are a type of entertainment played interactively. The main theme of the games played with a... more
Teknolojik gelişmeler her geçen gün hızını artırarak büyük ilerleme kat etmektedir. Bu doğrultuda yeni iletişim ortamları ortaya çıkmakta ve kitlesel boyutta etki gücüne sahip faaliyetler giderek dijitalleşmektedir. Yeni medya olarak... more
Artigo publicado na seção Opinião do Beira do Rio, jornal institucional da Universidade Federal do Pará, no volume XXXI, número 138 de agosto-setembro de 2017.
Près de 14 000 retraités des spectacles perçoivent aujourd’hui une pension de retraite au terme d’un parcours professionnel marqué par l’intermittence. Depuis 1989, le nombre de retraités des spectacles a fortement progressé,... more
Sistematización de la experiencia internacional de la revista Weekly Shōnen Jump, con el objeto de difundir, en Chile y América Latina, su política editorial y modelo de negocios, así como también extraer lecciones para la industria... more
Raento, Pauliina (2004). Book Review: Hal K. Rothman: Neon Metropolis. How Las Vegas Started the Twenty-First Century, Area 36: 4, 443–444.
This paper is an extension of an earlier paper titled QUANTUM PARTICLES, CONSCIOUSNESS, UNIFIED FIELD THEORY AND RELATIVITY. It addresses the conundrum relating to nature and consciousness.
Film sequels are a pervasive part of film consumption practices and have become an important part of the decision making process for Hollywood studios and producers. This thesis indicates that sequels are not homogenous groups of films,... more
This senior-level seminar looks at emerging issues in International Political Economy of Communication (IPEC) through both the lens of a predicted ‘Global Power Shift’ from West to East and through application to the global entertainment... more
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