This article describes research to build an embodied conversational agent (ECA) as an interface to a question-and-answer (Q/A) system about a National Science Foundation (NSF) program. We call this ECA the LifeLike Avatar, and it can... more
Resumo: Este artigo irá abordar a utilização da Inteligência Artificial (IA) na Educação a Distância (EAD). A IA pode ser uma ferramenta poderosa para personalizar a experiência de aprendizagem dos alunos, fornecer feedback instantâneo... more
We present work towards a spoken-dialogue embodied companion system that behaves in a socially cooperative fashion, i.e., being attentive to communicative and social cues emitted by the user, inferring internal cognitive, affective and... more
People of low literacy could benefit from automated support when learning about societal participation. We design an Embodied Conversational Agent (ECA) 'coach' that can provide effective learning support to low-literate learners, develop... more
Dans cet article, nous présentons nos travaux en cours autour des agents conversationnels oraux virtuels et de leur adaptation en ligne aux utilisateurs. En particulier plusieurs possibilités d'introduction de productions de traits... more
People of low literacy could benefit from automated support when learning about societal participation. We design an Embodied Conversational Agent (ECA) 'coach' that can provide effective learning support to low-literate learners, develop... more
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A evolução tecnológica tem contribuído significativamente para mudanças relevantes em quase todas as dimensões da nossa sociedade, nomeadamente na educação e, consequentemente, na Educação a Distância (EaD). Associando as potencialidades... more
Embodied conversational agents (ECA's) have become ubiquitous in human-computer interaction applications. Implementing humanlike multimodal behavior in these agents is difficult, because so little is known about the alignment of facial... more
Game-based learning has been gaining popularity as a pedagogical approach in higher education. This study aimed to investigate the impact and effectiveness of game-based learning in higher education, specifically focusing on the... more
In recent years, game-based learning has emerged as a promising pedagogical approach in higher education. The idea behind game-based learning is that students can acquire knowledge and skills more effectively through engaging and... more
1. INTRODUCTION The history of human evolution has been one of adaptation both to the environment and to ourselves as a species. As our brains grew more subtle, so d id the mechanisms by which we communicate with on ea nother. Our verbal... more
has to be able to carry out general chat conversations and domain specific discussions as well. The structure of the dialogue graph and the attributes of the graph nodes have to support the success of the conversation: user utterance... more
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and complex actions. If the agents are human-like (embodied), their actions may be generated from motion capture or procedural animation. In... more
We need oxygen, especially if someone farts!" The goal here was to determine whether computer interfaces are capable of social influence via humor. Users interacted with a natural language capable virtual agent that told persuasive... more
Designing virtual personal assistants that are able to engage users in an interaction have been a challenge for HCI researchers for the past 20 years. In this work we investigated how a set of vocal characteristics known as... more
Multimodal corpora prove useful at different stages of the development process of embodied conversational agents. Insights into human-human communicative behaviors can be drawn from such corpora. Rules for planning and generating such... more
While virtual humans are proven tools for training, education and research, they are far from realizing their full potential. Advances are needed in individual capabilities, such as character animation and speech synthesis, but perhaps... more
While virtual humans are proven tools for training, education and research, they are far from realizing their full potential. Advances are needed in individual capabilities, such as character animation and speech synthesis, but perhaps... more
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Currently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it... more
We studied the role of the competence of a user interface agent/assistant that helped users to learn and use a new text editor. Participants in the study made a set of prescribed changes to a document via the editor with the aid of one of... more
This paper surveys some works on storytelling with robots. It tries to list type of robot used, who is the user of the system built, what is the focus of the study, and what is the outcome of the study. Most of the users are children,... more
This article describes research to build an embodied conversational agent (ECA) as an interface to a question-and-answer (Q/A) system about a National Science Foundation (NSF) program. We call this ECA the LifeLike Avatar, and it can... more
How do you develop a game that is provably educational, that is engaging from pre-school to adult, and that independently targets different language ability and world experience/maturity? Our purpose is to teach students of German or... more
The quality of scientific oral presentations is often poor, owing to a number of factors, including public speaking anxiety. We present DynamicDuo, a system that uses an automated, life-sized, animated agent to help inexperienced... more
Software agents and assistants, together with their adequate visual representations, lead to so-called social user interfaces, incorporating natural language interaction, context awareness and anthropomorphic avatars. Today's challenge is... more
Autonomous Digital Actors represent the next step in authoring movies with believable characters, in a way that will allow them to be trained for acting specific roles in a story, suggesting appropriate behaviors during their performance.... more
virtual reality is an important application area for research on multimodal dialogues because it allows more humanlike interactions among synthetic agents and humans than typical desktop interfaces can. To explore the use of animated... more
Collection of patient-reported outcomes (PROs) remotely and their usage in the clinical workflow provide an improvement on both patient’s quality of life and cancer care. However, adoption of collecting PROs into the clinical workflow is... more
As a result of the convergence of different services delivered over the internet protocol, internet protocol television (IPTV) may be regarded as the one of the most widespread user interfaces accepted by a highly diverse user domain.... more
Social skills training (SST) has recently emerged as a typical application for emotional conversational agents (ECA). While a number of prototypes have targeted the general population, fewer have been used for psychiatric patients despite... more
Rapid growth of competition on the electronic market place, will generate the demand for new innovative communication styles with web users. In this paper, we develop an operational approach for the automated generation of hypermedia... more
With the advent of web browsers that are able to execute programs embedded in web pages, the use of animated characters for the presentation of information over the web has become possible. A strong argument in favour of using such... more
In this contribution, we argue in favor of a shift from applications with single presentation agents towards flexible performances given by a team of characters as a new presentation style. We will illustrate our approach by means of two... more
Embodied conversational characters are autonomous, graphically embodied virtual creatures that live in a 2D or 3D virtual environment. They are able to interact intelligently with human users, other characters, and their digital... more
Personification of interface agents has been speculated to have several advantages, such as a positive effect on agent credibility and on the perception of learning experience. However, important questions less often addressed so far are... more
Advances in conversational interfaces have facilitated the widespread use of chatbots in assisting humans in their daily lives such as in retail services, healthcare, and education. With the use of Natural Language Processing techniques... more
The evocation and detection of the user's emotional state is becoming a crucial element in the aim for developing more effective interfaces between humans and computers, especially in applications such as games and elearning tools. In... more
In this paper we propose a modular structure to define communication acts with verbal and nonverbal elements inspired in the SAIBA model. Our modular structure is a conceptual interpretation of the functional features of a multimodal... more
This paper presents the NECA approach to the generation of dialogues between Embodied Conversational Agents (ECAs). This approach consist of the automated constructtion of an abstract script for an entire dialogue (cast in terms of... more
Interface agents are becoming a new way for computers to communicate with humans. These agents have gained much focus recently since there is a growing interest for presentations over the Internet. The application domain of these agents... more
Software agents and assistants, together with their adequate visual representations, lead to so-called social user interfaces, incorporating natural language interaction, context awareness and anthropomorphic avatars. Today's challenge is... more
In human-to-human communication, speech signals carry rich emotional cues that are further emphasized by affect-expressive gestures. In this regard, automatic synthesis and animation of gestures accompanying affective verbal communication... more